options: rakieta: diamond block kratki: 5 variables: {spadam.%player%} = false On rightclick: if player is holding {@rakieta} named "&cRakieta": push the player upwards at velocity {@kratki} set {spadam.%player%} to true send "&cLećmy wysoko!" to player on damage: damage is caused by fall: if {spadam.%victim%} is true: cancel event