on place: if event-block is in player's guild region: (uprawnienia guwno) else: cancel event on break: if event-block is in player's guild region: (uprawnienia guwno) else: cancel event command /test1: trigger: if player has guild: if player is deputy: send "otworzyles gui" set {_gui1} to chest inventory with 6 rows named "&utest &r&l&n123" open {_gui1} to player else if player is owner: send "otworzyles gui" set {_gui1} to chest inventory with 6 rows named "&utest &r&l&n123" open {_gui1} to player set {_xd} to diamond sword named "test123" set line 1 of lore of {_xd} to " test1234" set line 2 of lore of {_xd} to " test1235" set line 3 of lore of {_xd} to " test1236" set slot 0 of {_gui1} to {_xd} else: send "&cNie jestes liderem/zastepca gildii!" else: send "&cNie masz gildii." on inventory click: if name of event-inventory is "&utest &r&l&n123": cancel event if clicked slot is 0: set {_gui2} to chest inventory with 6 rows named "&7uprawnienia" open {_gui2} to player set {_1} to golden ingot named "&6test" set line 1 of lore of {_1} to "1" set line 2 of lore of {_1} to "2" set line 3 of lore of {_1} to "3" set slot 0 of {_gui2} to {_1} if name of event-inventory is "&7uprawnienia": cancel event if clicked slot is 0: set {_gui3} to chest inventory named "&6Wybierz gracza, ktorego uprawnienia chcesz edytowac" set {_slot} to 0 loop player's guild members: format gui slot {_slot} of player with loop-value's skull add 1 to {_slot}