every 1 seconds: loop all players: loop-player is wearing diamond boots: name of Loop-player's boots contains "&b&lKalosze": apply speed 3 to the loop-player for 1 seconds loop-player is wearing diamond chestplate: name of Loop-player's chestplate contains "&b&lKlata": apply haste 3 to the loop-player for 1 seconds loop-player is wearing diamond helmet: name of Loop-player's helmet contains "&b&lBania": apply invisibility to the loop-player for 1 seconds loop-player is wearing diamond leggings: name of Loop-player's leggings contains "&b&lSpodnie": apply jump 2 to the loop-player for 1 seconds command /mzbroja : permission: mzbroja usage: &cUzyj /mzbroja rodzaje. trigger: if arg 1 is "rodzaje": send "&7Rodzaje zbroj:" send "&7/mzbroja kalosze" send "&7/mzbroja spodnie" send "&7/mzbroja klata" send "&7/mzbroja bania" if arg 1 is "kalosze": give player diamond boots named "&b&lKalosze" if arg 1 is "klata": give player diamond chestplate named "&b&lKlata" if arg 1 is "spodnie": give player diamond leggings named "&b&lSpodnie" if arg 1 is "bania": give player diamond helmet named "&b&lBania" on jump: if boots of player is diamond boots named "&b&lKalosze": set {_lokacja} to location of player spawn 1 of particle fireworks Spark offset by 1, 1, 1 at {_lokacja} spawn 1 of particle smoke offset by 1, 1, 1 at {_lokacja} spawn 1 of particle magic crit offset by 1, 1, 1 at {_lokacja} spawn 1 of particle instant Spell offset by 1, 1, 1 at {_lokacja} spawn 1 of particle Spell offset by 1, 1, 1 at {_lokacja}