# ====== Aliases ====== # In this file you can create aliases. An alias is a name for a block or an item, or a collection of such. # There are hundreds of predefined aliases, so you don't usually need to care about this file. # # An alias is nothing more than a mapping from a name to one or more item/block types. # e.g: 'torch = 50' creates the alias 'torch' and maps it to 50, the ID of a torch. # So now every time you need a torch you can write torch instead of 50, which is much more intuitive. # You can make an alias match multiple types by separating them with a comma, e.g. 'water = 8, 9'. # You can also include data values, e.g. 'orange wool = 35:1'. Data Values can be a range, # e.g. 'wet farmland = 60:1-8' (60:0 is dry farmland) # # == Advanced == # As different languages have different ways of forming plurals of words you have to define the plurals of all aliases yourself. # This is done by adding the plural ending after a ¦ character, e.g. 'log¦s = 17'. # If the singular and plural have different endings each, use two ¦ characters, e.g. 'bookshel¦f¦ves = 47'. # If you want to pluralize a word within the alias, use another ¦ character, e.g.. 'bucket¦¦s¦ of water' ('¦¦s¦' means: no singular ending, plural ending 's'). # These plurals are both used by Skript when displaying items, e.g. 2 logs will be displayed as '2 logs', # while 1 log will be displayed as '1 log', but are also used when parsing, i.e. you can write '1 log' or '2 logs' and both is understood. # Aliases should also have a gender, which can be defined by adding '@' after the alias, e.g. 'emerald¦s @an' ('@a' can be omitted as it's the default). # - English genders are 'a' and 'an', and German genders are 'n', 'm', and 'f' (these are all defined in the respectile language file). # All languages can use the special genders 'x' and '-' for plural and no gender respectively, e.g. 'leaves @x' or 'air @-'. # # Sometimes you want to make a part of an alias optional, e.g. in 'wooden door', # which is also sometimes called 'wood door', the 'en' can be made optional. # This can be done by putting the optional part into square brackets ([]): # wood[en] door = 64 # creates 2 aliases: 'wood door = 64' and 'wooden door = 64' # # Some blocks/items have different names, like the slab which is also called step. # In this case you can simple write something like this: # (step|slab) = 44 # creates two aliases, 'slab' and 'step', of which both are mapped to '44' # stone (step|slab) = 44:0 # creates 'stone slab' and 'stone step' mapped to '44:0' # wood[en] (step|slab) = 44:2 # creates four aliases # # Some blocks and items share some different appearances, e.g. wood, saplings and leaves all differ only in their tree type. # Usually you would have to create the aliases 'birch wood', 'birch sapling', 'redwood wood', 'redwood sapling' etc. # But this can be shortened by using variations: # {tree type}: # name of the variation # regular = :0 # list values here. these have the same syntax as aliases, i.e. they can have ids and data/data ranges, # redwood = :1 # but you usally only need the data, which is done by typing a colon with no id in front of it. # birch = :2 # {tree type} wood = 17 # this is resolved to: wood = 17, regular wood = 17:0, redwood wood = 17:1 and birch wood = 17:2 # sapling of {tree type} tree = 6 # you can put a variation anywhere in an alias, it doesn't need to be at the beginning. # {tree type} leaves = 18 # # please note that 'wood = 17' is also resolved for '{tree type} wood = 17'. This is usually what you want. # This does not work with variations where ids are varied and not only data values. There you # have to add a '{default}' to the variation, which is treated like all other values in the variation # but without adding its name to the alias. For examples see 'huge mushrooms' or 'doors'. # If you don't want a default value, use '{default} = #-#'. See {fish} for an example. # # If an item has a block with a different ID you should add another two aliases called 'x item' and 'x block', e.g. # cauldron block = 118 # cauldron item = 380 # cauldron = 118, 380 # This way if you 'give a cauldron to the player' the player will not actually be given the items of the 'cauldron' alias, # but the items of the 'cauldron item' alias, causing the player to always recieve the correct cauldron item. # The same applies to setting blocks, though it usually doesn't matter as items are ignored when setting blocks. # It does matter for e.g. water though: # water = 8, 9 # water block = 9 # The 'water block' alias only lists the water source block, while the 'water' alias also lists the flowing water block. # Setting a block to 'water' will thus always place a water source, while checking 'block is water' will work for both # stationary and flowing water blocks. # # If you want to use something else than 'item' and 'block', simply modify the options below: # # optional suffixes that can be appended to an alias's name and Skript will still understand it, # e.g. if you only define an alias 'cake', this will allow users to use 'cake block' and 'cake item' as well. # These are also used to determine the block and item variants of an alias (see above) And should include singular and plural. item = item¦s block = block¦s # List of alias groups. Only groups listed here are allowed below, # but you can easily define your own by adding it to this list. # The groups will be loaded in this order, # e.g. if 'custom aliases' is loaded after 'default aliases' you can use all default aliases to define your own aliases. aliases = default aliases, collections, custom aliases custom aliases: # === Custom Aliases === # I recommend putting your own aliases here. # You do not have to create an alias if you intend to use it in only one script, # but you can put it at the beginning of the script like this: # aliases: # admin blocks = bedrock, TNT, 52, 56 # wand = blaze rod # This also has the advantage that your script can be used by other people without having to add the aliases to their config. # # If you want to edit a default alias, you should copy & paste it here to edit it. # This will make it easier for you if you choose to update Minecraft and more blocks & items are added, in which case # you can then simply download the updated config and copy & paste this section into it. # The default aliases are loaded before these, so you can use them here. # You can also override them by creating an alias with the same name. #example: shorten names # ss = sandstone # llb = lapis lazuli block # ms = monster spawner #etc. collections: # === Collections === # all ores ore¦s = coal ore, iron ore, gold ore, diamond ore, lapis ore, any redstone ore # fuels, i.e. items which can be burned in the furnace fuel¦s = lava bucket, blaze rod, any coal, planks, log, huge mushroom, workbench, fence, wooden stairs, oak trapdoor, sapling, stick, chest, jukebox, note block # note: the above aliases are used in 'furnace automatisation.cfg' # all food which can be eaten by rightclicking, i.e. doesn't include cake. food¦s = any apple, mushroom soup, rabbit soup, bread, any porkchop, any fish, cookie, melon slice, any beef, any chicken, rotten flesh, any carrot, any potato, pumpkin pie, cooked mutton, cooked rabbit, rabbit, raw mutton, raw rabbit, mutton, any chorus, beetroot soup, rabbit soup # the same list but without raw food & rotten flesh healthy food¦s = any apple, mushroom soup, bread, cooked porkchop, cooked fish, cookie, melon slice, steak, cooked chicken, any carrot, potato, baked potato, pumpkin pie, cooked mutton, cooked rabbit, popped chorus fruit, beetroot soup, rabbit soup # all vehicles, i.e. all minecarts and the boat vehicle¦s = any minecart, any boat # all plants. By default this does not include pumpkins and melons, but their stems. plant¦s = leaves, any tall grass, dead bush, any flower, any mushroom, lily pad, vines, melon stem, pumpkin stem, nether wart default aliases: # === Default Aliases === # -- special -- anything @- = : # ':' matches any ID. You should only use this together with a {variation} that includes a {default} value. # (':' means ':') something @- = : everything @- = * # '*' is actually the same as 'every :', but 'every' can't be used in aliases. Thus I made this small hack # to allow the definition of an 'everything' alias, but please note that '*' cannot be used anywhere else. # ====== Blocks ====== # -- wool colours: used for wool, stained glass and stained clay # note: it's not possible to make a {colour} variation, as dye and wool colour data values are different. {wool}: = :0-15 (bone|white) [meal] = :0 (orange|gold) = :1 (light purple|magenta) = :2 (light blue|aqua) = :3 [dandelion] yellow = :4 (light green|lime) = :5 (pink|light red) = :6 [dark] gray = :7 light gray = :8 (cyan|teal) = :9 [dark] purple = :10 [dark] (lapis|blue) [lazuli] = :11 (cocoa|brown) [beans] = :12 [(dark|cactus)] green = :13 [(rose|dark)] red = :14 (black|ink) [sac] = :15 {bannercolor}: = :0-15 (bone|white) [meal] = :15 (orange|gold) = :14 (light purple|magenta) = :13 (light blue|aqua) = :12 [dandelion] yellow = :11 (light green|lime) = :10 (pink|light red) = :9 [dark] gray = :8 light gray = :7 (cyan|teal) = :6 [dark] purple = :5 [dark] (lapis|blue) [lazuli] = :4 (cocoa|brown) [beans] = :3 [(dark|cactus)] green = :2 [(rose|dark)] red = :1 (black|ink) [sac] = :0 # -- air -- (air|nothing|none|empty) @- = 0 (empty|bare)[(_| |-)](hand|fist)¦s = 0 # -- stone -- stone¦s = 1 smooth[(_| |-)]stone = 1 granite¦s = 1:1 granite[(_| |-)]block¦s = 1:1 polished[(_| |-)]granite¦s = 1:2 polished[(_| |-)]granite block¦s = 1:2 diorite¦s = 1:3 diorite[(_| |-)]block¦s = 1:3 polished[(_| |-)]diorite¦s = 1:4 polished[(_| |-)]diorite block¦s = 1:4 andesite¦s = 1:5 andesite[(_| |-)]block¦s = 1:5 polished[(_| |-)]andesite¦s = 1:6 polished[(_| |-)]andesite block¦s = 1:6 # -- grass -- grass[(_| |-)][block] = 2 grass[(_| |-)]path¦s = 208 # -- dirt -- dirt¦s = 3 coarse[(_| |-)]dirt¦s = 3:1 podzol = 3:2 # -- cobblestone -- cobble[(_| |-)][stone] = 4 mossy[(_| |-)]cobble[(_| |-)][stone] = 48 # -- bedrock -- bedrock = 7 # -- water & lava -- water = 8 water = 9 water = 8, 9 water (item|block)¦s = 9 stationary[(_| |-)]water = 8:0, 9:0 water[(_| |-)]source = 8:0, 9:0 flowing[(_| |-)]water = 8:1-8, 9:1-8 falling[(_| |-)]water = 8:8, 9:8 moving[(_| |-)]water = 8:1-8, 9:1-8 lava = 10 lava = 11 lava = 10, 11 lava (item|block)¦s = 11 stationary[(_| |-)]lava = 10:0, 11:0 lava[(_| |-)]source = 10:0, 11:0 flowing[(_| |-)]lava = 10:1-8, 11:1-8 falling[(_| |-)]lava = 10:8, 11:8 moving[(_| |-)]lava = 10:1-8, 11:1-8 # -- sand & gravel-- [(_| |-)]sand = 12:0-1 sand = 12 normal[(_| |-)]sand = 12:0 sand = 12:0 red[(_| |-)]sand = 12:1 gravel = 13 # -- ores & precious blocks -- gold[(_| |-)]ore¦s = 14 gold[(_| |-)]block¦s = 41 block¦¦s¦[(_| |-)]of[(_| |-)]gold = 41 iron[(_| |-)]ore¦s @an = 15 iron[(_| |-)]block¦s @an = 42 block¦¦s¦[(_| |-)]of[(_| |-)]iron = 42 coal[(_| |-)]ore¦s = 16 lapis[(_| |-)][lazuli][(_| |-)]ore¦s = 21 lapis[(_| |-)][lazuli][(_| |-)]block¦s = 22 diamond[(_| |-)]ore¦s = 56 diamond[(_| |-)]block¦s = 57 block¦¦s¦[(_| |-)]of[(_| |-)]diamond = 57 emerald[(_| |-)]ore¦s @an = 129 emerald[(_| |-)]block¦s @an = 133 block¦¦s¦[(_| |-)]of[(_| |-)]emerald = 133 # -- wood, leaves, saplings & planks -- {tree type}: {default} = :0-15 (normal|regular|oak) = :0, :4, :8, :12 (pine|redwood|fir|spruce) = :1, :5, :9, :13 birch = :2, :6, :10, :14 jungle = :3, :7, :11, :15 {tree type 2}: {default} = :0-15 acacia = :0, :4, :8, :12, :2, :6, :10, :14 dark oak = :1, :5, :9, :13, :3, :7, :11, :15 {wood type}: {default} = :0-5 = :0-5 (oak|regular|normal) = :0 (spruce|fir|redwood|pine) = :1 birch = :2 jungle = :3 acacia = :4 dark oak = :5 {log direction}: {default} = :0-3 vertical = :0-3 east-west = :4-7 west-east = :4-7 south-north = :8-11 north-south = :8-11 horizontal = :4-11 rotated = :4-11 full[[(_| |-)]block] = :12-15 = :0-15 {log direction no default}: vertical = :0-3 east-west = :4-7 west-east = :4-7 south-north = :8-11 north-south = :8-11 horizontal = :4-11 rotated = :4-11 full[[(_| |-)]block] = :12-15 = :0-15 {wood type}[(_| |-)](plank|wood[en] plank)¦s = 5 {wood type}[(_| |-)]sapling¦s = 6 {log direction no default}[(_| |-)]{tree type}[(_| |-)](log¦s|wood) = 17 {log direction}[(_| |-)]{tree type}[(_| |-)](log|wood)[(_| |-)] = 17 {tree type}[(_| |-)]leaves @x = 18 {tree type}[(_| |-)]permanent[(_| |-)]leaves @x = 18:4-7, 18:12-15 {log direction no default}[(_| |-)]{tree type 2}[(_| |-)](log¦s|wood) = 162 {log direction}[(_| |-)]{tree type 2}[(_| |-)](log|wood)[(_| |-)] = 162 {tree type 2}[(_| |-)]leaves @x = 161 {tree type 2}[(_| |-)]permanent[(_| |-)]leaves @x = 161:4-7, 161:12-15 acacia[(_| |-)]leaves = 161 dark[(_| |-)]oak[(_| |-)]leaves = 161:1 acacia[(_| |-)]wood[(_| |-)]block = 162:0 dark[(_| |-)]oak[(_| |-)]wood[(_| |-)]block = 162:1 {log direction no default} (log¦s|wood) = 17, 161 {log direction}[(_| |-)]log[(_| |-)] = 17, 161 [] leaves @x = 18:0-15, 161:0-15 [] permanent leaves @x = 18:4-7, 18:12-15, 161:4-7, 161:12-15 # -- sponge -- {sponge type}: dry = :0 wet = :1 {sponge type} sponge¦s = 19 sponge¦s = 19:0 any sponge¦s = 19:0-1 dry[(_| |-)]sponge¦s = 19:0 wet[(_| |-)]sponge¦s = 19:1 # -- glass -- {wool}[(_| |-)][(dyed|stained|colored)][(_| |-)]glass[(_| |-)][pane] = 160 {wool}[(_| |-)][(dyed|stained|colored)][(_| |-)]glass = 95 {wool}[(_| |-)][(dyed|stained|colored)][(_| |-)]glass[(_| |-)]block = 95 {wool}[(_| |-)][(dyed|stained|colored)][(_| |-)]thin[(_| |-)]glass = 160 {wool}[(_| |-)][(dyed|stained|colored)][(_| |-)]window¦s = 160 {wool}[(_| |-)][(dyed|stained|colored)][(_| |-)]window[(_| |-)]glass = 160 glass = 20 glass[(_| |-)]pane¦s = 102 thin[(_| |-)]glass = 102 window¦s = 102 window[(_| |-)]glass = 102 plain[(_| |-)]glass[(_| |-)]block¦s = 20 glass pane = any stained glass pane, glass pane glass = any glass pane, stained glass, glass # -- dispenser -- dispenser¦s = 23 # -- sandstone -- sand[(_| |-)]stone¦s = 24 red[(_| |-)]sand[(_| |-)]stone¦s = 179 smooth[(_| |-)]sand[(_| |-)]stone¦s = 24:2 smooth[(_| |-)]red[(_| |-)]sand[(_| |-)]stone¦s = 179:2 # -- note block -- note[(_| |-)]block¦s = 25 # -- bed -- {bed occupied}: occupied = :4-7, :12-15 (free|empty) = :0-3, :8-11 {bed part}: (head|top) = :8-15 (foot|bottom) = :0-7 {bed occupied}[(_| |-)]bed[(_| |-)][block][(_| |-)]{bed part} = 26 bed¦s = 26, 355 bed[(_| |-)]block¦s = 26 bed[(_| |-)]item¦s = 355 # -- minecart rails -- {minerail}: straight = :0-5 straight flat = :0-1 flat straight = :0-1 curved = :6-9 flat = :0-1, :6-9 inclined = :2-5 {minerail straight}: flat = :0-1, :8-9 inclined = :2-5, :10-13 # normal rail [any] {minerail} [minecart] (rail|track)[s] = 27, 28, 66 {minerail} [minecart] (rail|track)[s] (item|block) = 66 # powered rail {minerail straight} powered [minecart] (rail|track) = 27 {minerail straight} [minecart] booster¦s = 27 {minerail straight} [minecart] booster (rail|track)¦s = 27 {minerail straight} powered [minecart] (rail|track)¦ on¦s on = powered rail:8-15 {minerail straight} powered [minecart] (rail|track)¦ off¦s off = powered rail:0-7 {minerail straight} active powered [minecart] (rail|track)¦s = powered rail:8-15 {minerail straight} inactive powered [minecart] (rail|track)¦s = powered rail:0-7 {minerail straight} [minecart] booster¦ on¦s on = powered rail:8-15 {minerail straight} [minecart] booster¦ off¦s off = powered rail:0-7 {minerail straight} [minecart] booster (rail|track)¦ on¦s on = powered rail:8-15 {minerail straight} [minecart] booster (rail|track)¦ off¦s off = powered rail:0-7 {minerail straight} (active|powered) [minecart] booster¦s = powered rail:8-15 {minerail straight} (inactive|unpowered) [minecart] booster¦s = powered rail:0-7 {minerail straight} (active|powered) [minecart] booster (rail|track)¦s = powered rail:8-15 {minerail straight} (inactive|unpowered) [minecart] booster (rail|track)¦s = powered rail:0-7 # detector rail {minerail straight} detector [minecart] (rail|track)¦s = 28 {minerail straight} detector [minecart] (rail|track)¦ on¦s on = detector rail:8-15 {minerail straight} detector [minecart] (rail|track)¦ off¦s off = detector rail:0-7 {minerail straight} active detector [minecart] (rail|track)¦s = detector rail:8-15 {minerail straight} inactive detector [minecart] (rail|track)¦s = detector rail:0-7 # activator rail {minerail straight} activator [minecart] (rail|track)¦s = 157 # -- cobweb -- cobweb¦s = 30 # -- vegetation -- any[(_| |-)]tall[(_| |-)]grass = 31:1-2 dead[(_| |-)]grass = 31:0 (tall|long)[(_| |-)]grass = 31:1 fern¦s = 31:2 dead[(_| |-)](shrub¦s|bush¦es) = 32 sunflower¦s = 175:0 lilac¦s = 175:1 double([(_| |-)]|-)(tall|long)[(_| |-)]grass = 175:2 large[(_| |-)]fern¦s = 175:3 rose[(_| |-)]bush¦es = 175:4 peon¦y¦ies = 175:5 [][(_| |-)]large[(_| |-)]flower¦s = 175:0-1, 175:4-5 [][(_| |-)]large[(_| |-)]plant¦s = 175:0-5 dandelion¦s = 37 yellow[(_| |-)]flower¦s = 37 red[(_| |-)](rose¦s|flower¦s|popp¦y¦ies) = 38:0 rose¦s = 38:0 popp¦y¦ies = 38:0 [blue][(_| |-)]orchid¦s = 38:1 allium¦s @an = 38:2 azure[(_| |-)]bluet¦s @an = 38:3 red[(_| |-)]tulip¦s = 38:4 orange[(_| |-)]tulip¦s @an = 38:5 white[(_| |-)]tulip¦s = 38:6 pink[(_| |-)]tulip¦s = 38:7 ox[-]eye[(_| |-)]dais¦y¦ies @an = 38:8 [][(_| |-)]small[(_| |-)]flower¦s = 37, 38:0-8 [] flower¦s = any small flower, any large flower mushroom¦s = 39, 40 brown[(_| |-)]mushroom¦s = 39 red[(_| |-)]mushroom¦s = 40 {huge mushroom type}: {default} = 99, 100 brown = 99 red = 100 huge {huge mushroom type} mushroom¦s = : huge {huge mushroom type} mushroom stem¦s = :10 huge {huge mushroom type} mushroom cap¦s = :1-9 #0 is not a real cap piece mushroom[(_| |-)]stem[(_| |-)]block = 99, 100 red[(_| |-)]mushroom[(_| |-)]stem[(_| |-)]block = 100 brown[(_| |-)]mushroom[(_| |-)]stem[(_| |-)]block = 99 pumpkin¦s = 86 jack-o-lantern¦s = 91 jack[(_| |-)]o[(_| |-)]lantern¦s = 91 glowing[(_| |-)]pumpkin¦s = 91 pumpkin[(_| |-)]stem¦s = 104 pumpkin[(_| |-)]seeds = 361 pumpkin[(_| |-)]pie¦s = 400 melon¦s = 103 melon[(_| |-)]block¦s = 103 melon[(_| |-)]slice¦s = 360 melon[(_| |-)]stem¦s = 105 melon[(_| |-)]seeds = 362 vine¦s = 106 # the amount of vines here refers to the number of vines on the sides of the vine block. # the top vine is always present if there's a solid block above the vines or the data is 0. no vine[s] = 106:0 single[(_| |-)]vine[s] = 106:1, 106:2, 106:4, 106:8 double[(_| |-)]vine[s] = 106:3, 106:5, 106:9, 106:6, 106:10, 106:12 triple[(_| |-)]vine[s] = 106:7, 106:11, 106:13, 106:14 quadruple[(_| |-)]vine[s] = 106:15 lily[(_| |-)]pad¦s = 111 nether[(_| |-)]wart[(_| |-)]block¦s = 115 freshly[(_| |-)]planted[(_| |-)]nether[(_| |-)]wart¦s = 115:0 ripe[(_| |-)]nether[(_| |-)]wart¦s = 115:3 nether[(_| |-)]wart¦s = 115, 372 nether[(_| |-)]wart[(_| |-)]item¦s = 372 cocoa = 127 cocoa[(_| |-)]plant¦s = 127 (freshly[(_| |-)]planted|small)[(_| |-)]cocoa[(_| |-)][plant¦s] = 127:0-3 medium[(_| |-)]cocoa[(_| |-)][plant¦s] = 127:4-7 (ripe|big|large)[(_| |-)]cocoa[(_| |-)][plant¦s] = 127:8-11 {flower pot}: (empty|nothing) = :0 (rose|red flower) = :1 (dandelion|yellow flower) = :2 flower = :1-2 (normal|regular|oak) sapling = :3 (pine|redwood|fir|spruce) sapling = :4 birch sapling = :5 jungle [tree] sapling = :6 sapling = :3-6 red mushroom = :7 brown mushroom = :8 mushroom = :7-8 cactus = :9 dead bush = :10 fern = :11 {flower pot}[(_| |-)]flower[(_| |-)]pot¦s = 140 {flower pot}[(_| |-)]flower[(_| |-)]pot[(_| |-)]block¦s = 140 flower[(_| |-)]pot[(_| |-)](holding|containing|with)[(_| |-)][a[n]][(_| |-)]{flower pot} = 140 flower[(_| |-)]pot¦s = 140, 390 flower[(_| |-)]pot[(_| |-)]item¦s = 390 carrot[(_| |-)]plant¦s = 141 carrot[s][(_| |-)]block¦s = 141 carrot[s][(_| |-)][item¦s] = 391 any[(_| |-)]carrot[s][(_| |-)][item¦s] = 391, 396 golden[(_| |-)]carrot¦s = 396 carrot¦[(_| |-)]on[(_| |-)]a[(_| |-)]stick¦s[(_| |-)]on[(_| |-)]sticks = 398 potato[(_| |-)]plant¦s = 142 potato[es][(_| |-)]block¦s = 142 potato¦es = 392 potato[es][(_| |-)]item¦s = 392 baked[(_| |-)]potato¦es = 393 poisonous[(_| |-)]potato¦es = 394 any[(_| |-)]potato¦es = 392, 393, 394 # -- wool, carpets and dyes -- {wool}[(_| |-)][(dyed|stained|colored)][(_| |-)]wool = 35:0-15 {wool}[(_| |-)][(dyed|stained|colored)][(_| |-)](carpet|rug)¦s = 171:0-15 dye¦s = 351:0-15 white[(_| |-)]dye¦s = 351:15 bone[(_| |-)]meal¦s = 351:15 orange[(_| |-)]dye¦s = 351:14 magenta[(_| |-)]dye¦s = 351:13 light[(_| |-)]blue[(_| |-)]dye¦s = 351:12 yellow[(_| |-)]dye¦s = 351:11 dandelion[(_| |-)]yellow[(_| |-)][dye¦s] = 351:11 light[(_| |-)]green[(_| |-)]dye¦s = 351:10 lime[(_| |-)]dye¦s = 351:10 pink[(_| |-)]dye¦s = 351:9 gray[(_| |-)]dye¦s = 351:8 light[(_| |-)]gray[(_| |-)]dye¦s = 351:7 cyan[(_| |-)]dye¦s = 351:6 purple[(_| |-)]dye¦s = 351:5 blue[(_| |-)]dye¦s = 351:4 lapis[(_| |-)][lazuli¦s] = 351:4 cocoa[(_| |-)]beans = 351:3 brown[(_| |-)]dye¦s = 351:3 [dark][(_| |-)]green[(_| |-)]dye¦s = 351:2 cactus[(_| |-)]green[(_| |-)][dye¦s] = 351:2 red[(_| |-)]dye¦s = 351:1 rose[(_| |-)]red = 351:1 black[(_| |-)]dye¦s = 351:0 ink[(_| |-)]sack¦s = 351:0 # -- block 36 -- block[(_| |-)]36 = 36 block[(_| |-)]moved[(_| |-)]by[(_| |-)]piston = 36 moving[(_| |-)]block¦s = 36 # -- single & double steps / slabs -- {any slab}: {default} = 44, 126, 182, 205 single = 44, 126, 182, 205 double = 43, 125, 181, 204 {stone slab}: {default} = 44 single = 44 double = 43 {wooden slab}: {default} = 126 single = 126 double = 125 {stone slab 2}: {default} = 182 single = 182 double = 181 {slab facing}: {default} = :0-7 regular = :0-7 default = :0-7 upside-down = :8-15 any = :0-15 {slab facing no default}: regular = :0-7 default = :0-7 upside-down = :8-15 any = :0-15 {wooden slab type}: {default} = :0-5, :8-13 = :0-5, :8-13 (oak|regular|normal) = :0, :8 (spruce|fir|redwood|pine) = :1, :9 birch = :2, :10 jungle = :3, :11 acacia = :4, :12 dark oak = :5, :13 {stone slab type}: {default} = :0-1, :3-5, :8-9, :11-13 = :0-1, :3-5, :8-9, :11-13 stone = :0, :8 sand[(_| |-)]stone = :1, :9 cobble[stone] = :3, :11 brick = :4, :12 stone brick[s]) = :5, :13 {stone slab type no default}: = :0-1, :3-5, :8-9, :11-13 stone = :0, :8 sand[(_| |-)]stone = :1, :9 cobble[stone] = :3, :11 brick = :4, :12 stone brick[s]) = :5, :13 {stone slab 2 type}: {default} = :0, :8 = :0, :8 red sand[(_| |-)]stone = :0, :8 {stone slab 2 type no default}: = :0, :8 red sand[ ]stone = :0, :8 {slab facing no default} {stone slab 2} {stone slab 2 type no default} (step|slab)¦s = : {slab facing} {stone slab 2} {stone slab 2 type} (step|slab) (block|item)¦s = : {slab facing no default} {stone slab} {stone slab type no default} (step|slab)¦s = : {slab facing} {stone slab} {stone slab type} (step|slab) (block|item)¦s = : {slab facing no default} {wooden slab} {wooden slab type} [wood[en]] (step|slab)¦s = : {slab facing} {wooden slab} {wooden slab type} (step|slab) (block|item)¦s = : {slab facing no default} {any slab} (step|slab)¦s = : {slab facing} {any slab} (step|slab) (block|item)¦s = : # -- bricks & clay -- [clay][(_| |-)]brick¦s = 45, 336 [clay][(_| |-)]brick[s][(_| |-)] = 45 [clay][(_| |-)]brick[s][(_| |-)] = 336 {wool}[(_| |-)][stained][(_| |-)][hard[ened]][(_| |-)]clay = 159 clay = 82, 337 clay[(_| |-)] = 82 clay[(_| |-)] = 337 clay[(_| |-)]ball¦s = 337 hard[ened][(_| |-)]clay = 172 # -- TNT -- (TNT|dynamite)¦s = 46 # -- bookshelf -- bookshel¦f¦ves = 47 # -- obsidian -- obsidian = 49 # -- torch -- {torch}: #also used for redstone torches ground = :5 floor = :5 wall = :1-4 {torch}[(_| |-)]torch¦es = 50 # -- fire -- fire¦s = 51 (eternal|infinite)[(_| |-)]fire¦s = 51:15 finite[(_| |-)]fire¦s = 51:0-14 (new|fresh)[(_| |-)]fire¦s = 51:0 # -- monster spawner -- monster[(_| |-)]spawner¦s = 52 mob[(_| |-)]spawner¦s = 52 # -- stairs -- {stairs}: {default} = 53, 134, 135, 136, 67, 108, 109, 114, 128, 156, 180, 203 (oak|regular|normal) [wood] = 53 (spruce|fir|redwood|pine) [wood] = 134 birch [wood] = 135 jungle [wood] = 136 [any] wood[en] = 53, 134, 135, 136 cobble[stone] = 67 [clay][(_| |-)]brick[s] = 108 stone brick[s] = 109 nether [brick[s]] = 114 sand[(_| |-)]stone = 128 [nether] quar[t]z = 156 acacia [wood] = 163 dark oak [wood] = 164 red sand[(_| |-)]stone¦s = 180 {stairs direction}: {default} = :0-3 any = :0-7 upside-down = :4-7 {stairs direction no default}: any = :0-7 upside-down = :4-7 {stairs direction no default} {stairs} stair[s] = : {stairs direction} {stairs} stair[s] (block|item)¦s = : # -- chest -- chest¦s = 54 ender[(_| |-)]chest¦s @an = 130 trapped[(_| |-)]chest¦s = 146 # -- crafting table -- crafting[(_| |-)]table¦s = 58 workbench¦es = 58 # -- crops / wheat -- crops = 59 bread¦s = 297 wheat[(_| |-)]block¦s = 59 wheat[(_| |-)]item¦s = 296 wheat = 59, 296 [wheat][(_| |-)]seeds = 295 freshly[(_| |-)]planted[(_| |-)](crops|wheat) = 59:0 ripe[(_| |-)](crops|wheat) = 59:7 # -- farmland/soil -- (farmland|soil) = 60 dry[(_| |-)](farmland|soil) = 60:0 wet[(_| |-)](farmland|soil) = 60:1-8 # -- furnace -- furnace¦s = 61, 62 (non-burning|unlighted|unlit|extinguished)[(_| |-)]furnace¦s = 61 furnace¦[(_| |-)]off¦s[(_| |-)]off = 61 furnace¦[(_| |-)]on¦s[(_| |-)]on = 62 (burning|lighted|lit)[(_| |-)]furnace¦s = 62 # -- signs -- sign[(_| |-)]post¦s = 63 wall[(_| |-)]sign¦s = 68 sign[(_| |-)]block¦s = 63, 68 sign[(_| |-)]item¦s = 323 sign¦s = 63, 68, 323 # -- doors, trapdoors and fence gates -- # I currently discourage from creating aliases like 'open door' or doors with specific facings # as any 'block is ' condition will fail if you click the wrong part of the door. # 'set to door:1' will correctly place an open door though. {doortype}: {default} = 64, 71, 193, 194, 195, 196, 197 wood[en] = 64, 193, 194, 195, 196, 197 (normal|regular|oak) [wood] = 64 (pine|redwood|fir|spruce) [wood] = 193 birch [wood] = 194 jungle [wood] = 195 acacia [wood] = 196 dark oak [wood] = 197 iron = 71 {doorhalf}: top¦s = :8-9 bottom¦s = :0-7 {dooritemtype}: {default} = 324, 330, 427, 428, 429, 430, 431 wood[en] = 324, 427, 428, 429, 430, 431 (normal|regular|oak) [wood] = 324 iron = 330 (pine|redwood|fir|spruce) [wood] = 427 birch [wood] = 428 jungle [wood] = 429 acacia [wood] = 430 dark oak [wood] = 431 {dooritemtype} door item¦s = : {anydoortype}: {default} = 64, 71, 193, 194, 195, 196, 197, 324, 330, 427, 428, 429, 430, 431 wood[en] = 64, 193, 194, 195, 196, 197, 324, 427, 428, 429, 430, 431 (normal|regular|oak) [wood] = 64, 324 iron = 71, 330 (pine|redwood|fir|spruce) [wood] = 193, 427 birch [wood] = 194, 428 jungle [wood] = 195, 429 acacia [wood] = 196, 430 dark oak [wood] = 197, 431 {anydoortype} door¦s = : {doortype} door [block] {doorhalf} = : {doortype} door block¦s = : door¦s = 64, 71, 193, 194, 195, 196, 197, 324, 330, 427, 428, 429, 430, 431 wood[en] door item¦s = 324, 427, 428, 429, 430, 431 wood[en] door¦s = 324, 64, 193, 195, 196, 197, 427, 428, 429, 430, 431 iron door item¦s = 330 iron door¦s = 330, 71 oak door item¦s = 324 oak door¦s = 324, 194 spruce door item¦s = 427 spruce door¦s = 427, 193 birch door item¦s = 428 birch door¦s = 428, 194 jungle door item¦s = 429 jungle door¦s = 429, 195 dark oak door item¦s = 430 dark oak door¦s = 430, 196 acacia door item¦s = 431 acacia door¦s = 431, 197 door item¦s = 330, 324, 427, 428, 429, 430, 431 door¦s = 330, 71, 324, 64, 193, 195, 196, 197, 427, 428, 429, 430, 431 trapdoor¦s = 96, 167 wood[en] trapdoor¦s = 96 wood[en] trap door¦s = 96 oak trap[(_| |-)]door¦s = 96 iron trapdoor¦s = 167 iron trap door¦s = 167 open[ed] wood[en] trap door¦s = 96:4-7 close[d] wood[en] trap door¦s = 96:0-3 open[ed] [oak] trap door¦s = 96:4-7 close[d] [oak] trap door¦s = 96:0-3 oak trapdoor¦s = 96 open[ed] oak trapdoor¦s = 96:4-7 close[d] oak trapdoor¦s = 96:0-3 open[ed] wood[en] trapdoor¦s = 96:4-7 close[d] wood[en] trapdoor¦s = 96:0-3 open[ed] [oak] trapdoor¦s = 96:4-7 close[d] [oak] trapdoor¦s = 96:0-3 open[ed] iron trapdoor¦s = 167:4-7 close[d] iron trapdoor¦s = 167:0-3 iron open[ed] trapdoor¦s = 167:4-7 iron close[d] trapdoor¦s = 167:0-3 fence gate¦s = 107, 183, 184, 185, 186, 187 {fencegatetype}: {default} = 107, 183, 184, 185, 186, 187 wooden = 107, 183, 184, 185, 186, 187 (normal|regular|oak) [wood] = 107 (pine|redwood|fir|spruce) [wood] = 183 birch [wood] = 184 jungle [wood] = 185 acacia [wood] = 186 dark oak [wood] = 187 {fencegatestate}: opened = :4-7 closed = :0-3 {fencegatestate} {fencegatetype} fence gate¦s = : {fencegatetype} fence gate¦s = : oak fence gate¦s = 107 open[ed] oak fence gate¦s = 107:4-7 close[d] oak fence gate¦s = 107:0-3 spruce fence gate¦s = 183 open[ed] spruce fence gate¦s = 183:4-7 close[d] spruce fence gate¦s = 183:0-3 acacia fence gate¦s = 187 open[ed][(_| |-)]acacia fence gate¦s = 187:4-7 close[d] acacia fence gate¦s = 187:0-3 birch fence gate¦s = 184 open[ed][(_| |-)]birch fence gate¦s = 184:4-7 close[d] birch fence gate¦s = 184:0-3 dark oak fence gate¦s = 186 open[ed] dark oak fence gate¦s = 186:4-7 close[d] dark oak fence gate¦s = 186:0-3 jungle fence gate¦s = 185 open[ed] jungle fence gate¦s = 185:4-7 close[d] jungle fence gate¦s = 185:0-3 # -- ladder -- ladder¦s = 65 # -- redstone -- redstone[(_| |-)]wire[(_| |-)]off = 55 [redstone][(_| |-)]wire¦s = 55 [redstone][(_| |-)]wire¦[(_| |-)]on¦s[(_| |-)]on = 55:1-15 [redstone][(_| |-)]wire¦[(_| |-)]off¦s[(_| |-)]off = 55:0 powered [redstone] wire¦s = redstone wire on unpowered [redstone] wire¦s = redstone wire off active [redstone] wire¦s = redstone wire on inactive [redstone] wire¦s = redstone wire off daylight[(_| |-)]detector[(_| |-)]inverted = 178 redstone[(_| |-)]ore¦[(_| |-)]off¦s[(_| |-)]off = 73 (inactive|non-glowing)[(_| |-)]redstone[(_| |-)]ore¦s = 73 redstone[(_| |-)]ore¦s = 73, 74 (active|glowing)[(_| |-)]redstone[(_| |-)]ore¦s = 74 redstone[(_| |-)]ore¦[(_| |-)]on¦s[(_| |-)]on = 74 {torch}[(_| |-)]redstone[(_| |-)]torch¦[(_| |-)]off¦es[(_| |-)]off = 75 inactive[(_| |-)]{torch}[(_| |-)]redstone[(_| |-)]torch¦es = 75 {torch}[(_| |-)]redstone[(_| |-)]torch¦es = 75, 76 {torch}[(_| |-)]redstone[(_| |-)]torch¦[(_| |-)]on¦es[(_| |-)]on = 76 active[(_| |-)]{torch}[(_| |-)]redstone[(_| |-)]torch¦es = 76 {diodedelay}: 1-tick[-delay] = :0-3 2-tick[-delay] = :4-7 3-tick[-delay] = :8-11 4-tick[-delay] = :12-15 [redstone][(_| |-)](repeater|diode)[(_| |-)]item¦s = 356 {diodedelay}[(_| |-)][redstone][(_| |-)](repeater|diode)[[(_| |-)]block]¦[(_| |-)]off¦s[(_| |-)]off = 93 (inactive|unpowered)[(_| |-)]{diodedelay}[(_| |-)][redstone][(_| |-)](repeater|diode)[[(_| |-)]block]¦s = 93 {diodedelay}[(_| |-)][redstone][(_| |-)](repeater|diode)[[(_| |-)]block]¦s = 93, 94 (active|powered)[(_| |-)]{diodedelay}[(_| |-)][redstone][(_| |-)](repeater|diode)[[(_| |-)]block]¦s = 94 {diodedelay}[(_| |-)][redstone][(_| |-)](repeater|diode)[[(_| |-)]block]¦[(_| |-)]on¦s[(_| |-)]on = 94 [redstone][(_| |-)](repeater|diode)¦s = 356, 93, 94 {lever position}: wall = :1-4, :9-12 ground = :5-6, :13-14 floor = :5-6, :13-14 {lever position}[(_| |-)]lever¦s = 69 {lever position}[(_| |-)]lever¦[(_| |-)]on¦s[(_| |-)]on = 69:8-15 (pulled|thrown|active)[(_| |-)]{lever position}[(_| |-)]lever¦s = 69:8-15 {lever position}[(_| |-)]lever¦[(_| |-)]off¦s off = 69:0-7 (unpulled|unthrown|inactive)[(_| |-)]{lever position}[(_| |-)]lever¦s = 69:0-7 {button}: {default} = 77, 143 stone = 77 wood[en] = 143 {button} button¦s = : {button} button¦ on¦s on = :8-15 pressed {button} button¦s = :8-15 active {button} button¦s = :8-15 {button} button¦ off¦s off = :0-7 unpressed {button} button¦s = :0-7 inactive {button} button¦s = :0-7 {pressure plate}: {default} = 70, 72, 147, 148 wood[en] = 72 stone = 70 gold[en] = 147 iron = 148 {pressure plate} [pressure] plate¦s = : (pressed|active) {pressure plate} [pressure] plate¦s = :1 (unpressed|inactive) {pressure plate} [pressure] plate¦s = :0 {weighted pressure plate}: {default} = 147, 148 gold[en] = 147 light = 147 iron = 148 heavy = 148 {weighted pressure plate} weighted [pressure] plate¦s = : (pressed|active) {weighted pressure plate} weighted [pressure] plate¦s = :1 (unpressed|inactive) {weighted pressure plate} weighted [pressure] plate¦s = :0 piston[(_| |-)]base¦s = 33 sticky[(_| |-)]piston[(_| |-)]base¦s = 29 any[(_| |-)]piston[(_| |-)]base¦s = 33, 29 piston[(_| |-)]extension¦s = 34:0-5 sticky[(_| |-)]piston[(_| |-)]extension¦s = 34:8-13 any[(_| |-)]piston[(_| |-)]extension¦s = 34 piston¦s = piston base, piston extension piston[(_| |-)](item|block)¦s = piston base sticky piston¦s = sticky piston base, sticky piston extension sticky piston (item|block)¦s = sticky piston base any[(_| |-)]piston¦s = 29, 33, 34 extended[(_| |-)]piston[(_| |-)]base¦s = 33:8-13 extended[(_| |-)]sticky[(_| |-)]piston[(_| |-)]base¦s = 29:8-13 any[(_| |-)]extended[(_| |-)]piston[(_| |-)]base¦s = extended piston base, extended sticky piston base extended[(_| |-)]piston¦s = extended piston base, piston extension extended[(_| |-)]sticky[(_| |-)]piston¦s = extended sticky piston base, sticky piston extension any[(_| |-)]extended[(_| |-)]piston¦s = any extended piston base, any piston extension retracted[(_| |-)]piston¦s = 33:0-5 retracted[(_| |-)]sticky[(_| |-)]piston¦s = 29:0-5 any retracted piston¦s = retracted piston, retracted sticky piston redstone[(_| |-)]lamp¦s = 123, 124 (inactive|unpowered|unlit)[(_| |-)]redstone[(_| |-)]lamp¦s = 123 redstone[(_| |-)]lamp¦[(_| |-)]off¦s[(_| |-)]off = 123 (active|glowing|powered|lit)[(_| |-)]redstone[(_| |-)]lamp¦s = 124 redstone[(_| |-)]lamp¦[(_| |-)]on¦s[(_| |-)]on = 124 redstone[(_| |-)]comparator¦s = 149, 150 redstone[(_| |-)]comparator[(_| |-)]block¦s = 149 redstone[(_| |-)]comparator[(_| |-)]item¦s = 404 (inactive|unpowered)[(_| |-)]redstone[(_| |-)]comparator¦s = 149 (active|powered)[(_| |-)]redstone[(_| |-)]comparator¦s = 150 daylight[(_| |-)]sensor¦s = 151 inverted[(_| |-)]daylight[(_| |-)]sensor¦s = 178 redstone[(_| |-)]block¦s = 152 block¦¦s¦[(_| |-)]of[(_| |-)]redstone = 152 hopper¦s = 154 dropper¦s = 158 # -- snow & ice -- snow[(_| |-)]layer¦s = 78 ice¦s @- = 79 ice[(_| |-)] @an = 79 snow = 80 snow[(_| |-)] = 80 packed[(_| |-)]ice¦s = 174 packed[(_| |-)]ice[(_| |-)] = 174 frosted[(_| |-)]ice¦s = 212 # -- cactus -- cact¦us¦i = 81 cactuses = 81 # -- sugar cane -- [sugar][(_| |-)]cane¦s = 83, 338 [sugar][(_| |-)]cane[(_| |-)]block¦s = 83 [sugar][(_| |-)]cane[(_| |-)]item¦s = 338 # -- jukebox -- jukebox¦es = 84 # -- wooden fences —- {fencetype}: {default} = 85, 113, 188, 189, 190, 191, 192 nether [brick[s]] = 113 wooden = 85, 188, 189, 190, 191, 192 (normal|regular|oak) [wood] = 85 (pine|redwood|fir|spruce) [wood] = 188 birch [wood] = 189 jungle [wood] = 190 acacia [wood] = 191 dark oak [wood] = 192 {fencetype} fence¦s = : fence¦s = 85, 192, 189, 191, 190, 188 oak[(_| |-)]fence¦s = 85 acacia[(_| |-)]fence¦s = 192 birch[(_| |-)]fence¦s = 189 dark[(_| |-)]oak[(_| |-)]fence¦s = 191 jungle[(_| |-)]fence¦s = 190 spruce[(_| |-)]fence¦s = 188 # -- nether stuff -- netherrack¦s = 87 soul[(_| |-)]sand¦s = 88 glow[(_| |-)]stone¦s = 89 [nether][(_| |-)]portal¦s = 90 # -- cake -- cake¦s = 92, 354 cake block¦s = 92 cake[(_| |-)]block¦s = 92 cake[(_| |-)]item¦s = 354 # -- hidden silverfish -- silverfish[(_| |-)]block¦s = 97:0-2 hidden[(_| |-)]silverfish¦es = 97:0-2 [hidden][(_| |-)][smooth][(_| |-)]stone[(_| |-)]silverfish¦es = 97:0 [hidden][(_| |-)]cobble[stone][(_| |-)]silverfish¦es = 97:1 [hidden][(_| |-)]stone[(_| |-)]brick[s][(_| |-)]silverfish¦es = 97:2 # -- stone bricks -- stone[(_| |-)]brick¦s = 98:0-3 [(_| |-)]stone[(_| |-)]brick¦s = 98:0-3 stone[(_| |-)]brick[s][(_| |-)](item|block)¦s = 98:0 smooth[(_| |-)][stone][(_| |-)]brick¦s = 98:0 mossy[(_| |-)][stone][(_| |-)]brick¦s = 98:1 cracked[(_| |-)][stone][(_| |-)]brick¦s = 98:2 (circle|fancy|decorated)[(_| |-)][stone][(_| |-)]brick¦s = 98:3 # -- iron bars -- [iron][(_| |-)]bars @x = 101 # -- mycelium -- mycelium = 110 mushroom[(_| |-)](floor|ground|grass) = 110 # -- nether brick stuff -- nether[(_| |-)]brick¦s = 112, 405 nether[(_| |-)]brick[(_| |-)]block¦s = 112 nether[(_| |-)]brick[(_| |-)]item¦s = 405 nether[(_| |-)][brick[s]][(_| |-)]fence¦s = 113 # -- enchantment table -- enchantment[(_| |-)]table¦s = 116 # -- brewing stand -- brewing[(_| |-)]stand¦s = 117, 379 brewing[(_| |-)]stand[(_| |-)]block¦s = 117 brewing[(_| |-)]stand[(_| |-)]item¦s = 379 empty[(_| |-)]brewing[(_| |-)]stand¦s @an = 117:0 full[(_| |-)]brewing[(_| |-)]stand¦s = 117:7 # -- cauldron -- cauldron¦s = 118, 380 cauldron[(_| |-)]block¦s = 118 cauldron[(_| |-)]item¦s = 380 empty[(_| |-)]cauldron¦s @an = 118:0 full[(_| |-)]cauldron¦s = 118:3 # -- End stuff -- end[er][(_| |-)]portal¦s @an = 119 end[er][(_| |-)]portal[(_| |-)]frame¦s @an = 120 empty[(_| |-)]end[er][(_| |-)]portal[(_| |-)]frame¦s @an = 120:0-3 filled[(_| |-)]end[er][(_| |-)]portal[(_| |-)]frame¦s = 120:4-7 end[er][(_| |-)]stone¦s @an = 121 dragon[(_| |-)]egg¦s = 122 ender[(_| |-)]dragon[(_| |-)]egg¦s @an = 122 ender[(_| |-)]rod¦s = 198 chorus[(_| |-)]plant¦s = 199 chorus[(_| |-)]flower¦s = 200 purpur[(_| |-)]block¦s = 201 purpur[(_| |-)]stairs = 203 purpur[(_| |-)]slab¦s = 205 purpur[(_| |-)]double[(_| |-)]slab = 204 purpur[(_| |-)]pillar¦s = 202 endstone[(_| |-)]bricks = 206 ender[(_| |-)]gateway¦s = 209 dragon[(_| |-)]head¦s = 397:5 ender[(_| |-)]crystal¦s = 426 dragon[(_| |-)]breath¦s = 437 # -- tripwire & hook tripwire¦s = 132 [tripwire][(_| |-)]hook¦s = 131 # -- command blocks -- [][(_| |-)]command[(_| |-)]block = 137, 210, 211 command[(_| |-)]block¦s = 137 repeating[(_| |-)]command[(_| |-)]block = 210 chain[(_| |-)]command[(_| |-)]block = 211 # -- beacon -- beacon¦s = 138 # -- cobblestone walls -- cobble[stone][(_| |-)]wall¦s = 139:0-1 cobble[stone][(_| |-)]wall[(_| |-)](item|block)¦s = 139:0 (normal|regular)[(_| |-)]cobble[stone][(_| |-)]wall¦s = 139:0 moss[y][(_| |-)]cobble[(_| |-)][stone][(_| |-)]wall¦s = 139:1 # -- mob head -- {mob head direction}: floor = :1 wall = :2-5 {mob head type}: skeleton = :0 wither skeleton = :1 zombie = :2 (human|player) = :3 creeper = :4 {mob head type}[(_| |-)][mob][(_| |-)]head[[(_| |-)]item]¦s = 397 {mob head direction}[(_| |-)][mob][(_| |-)]head[[(_| |-)]block]¦s = 144 [mob][(_| |-)]head¦s = 144, 397 # -- anvil -- {anvil}: (regular|complete) @a = :0-1 undamaged @an = :0-1 [slightly] damaged @a = :4-5 (very|heavily|severely) damaged @a = :8-9 {anvil}[(_| |-)]anvil¦s @an = 145 # -- nether quar[t]z ore, quar[t]z block -- [nether][(_| |-)]quar[t]z[(_| |-)]ore = 153 {quart]z block}: (normal|regular) = :0 chiseled = :1 chiselled = :1 pillar = :2-3 vertical pillar = :2 horizontal pillar = :3-4 ns pillas = :3 ew pillar = :4 {quart]z block}[(_| |-)]quar[t]z = 155 {quart]z block}[(_| |-)]quar[t]z[(_| |-)]block¦s = 155 [nether][(_| |-)]quar[t]z = 155, 406 [nether][(_| |-)]quar[t]z[(_| |-)]item¦s = 406 chiselled[(_| |-)]quar[t]z[(_| |-)]block¦s = 155:1 pillar[(_| |-)]quar[t]z[(_| |-)]block¦s = 155:2 # -- hay block -- (hay|wheat)[(_| |-)]block¦s = 170 block¦¦s¦[(_| |-)]of[(_| |-)](hay|wheat) = 170 # ====== Items ====== # -- flint and steel -- flint[(_| |-)](and|&)[(_| |-)]steel¦s = 259 flint'n'steel¦s = 259 # -- apples -- [(_| |-)]apple¦s = 260, 322:0-1 apple¦s @an = 260 red[(_| |-)]apple¦s = 260 golden[(_| |-)]apple¦s = 322:0-1 golden[(_| |-)]apple[(_| |-)]item¦s = 322:0 enchanted[(_| |-)]golden[(_| |-)]apple¦s @an = 322:1 (god|notch)[(_| |-)]apple¦s @an = 322:1 # -- bow & arrows -- bow¦s = 261 arrow¦s = 262 spectral[(_| |-)]arrow = 439 arrow[(_| |-)]of[(_| |-)]splashing = 440 # -- coal -- coal = 263:0-1 charcoal = 263:1 coal = 263:0, 173 coal[(_| |-)] = 263:0 coal[(_| |-)] = 173 block¦¦s¦[(_| |-)]of[(_| |-)]coal = 173 # -- diamond & ingots -- diamond¦s = 264 iron[(_| |-)]ingot¦s @an = 265 gold[en][(_| |-)](ingot|bar)¦s = 266 ingot¦s @an = 265, 266 # -- tools -- sword¦s = 267, 268, 272, 276, 283 pick[axe]¦s = 270, 274, 257, 278, 285 axe¦s @an = 271, 275, 258, 279, 286 shovel¦s = 269, 273, 256, 277, 284 spade¦s = shovel hoe¦s = 290, 291, 292, 293, 294 wood[en][(_| |-)]tool¦s = 268, 269, 270, 271, 290 stone[(_| |-)]tool¦s = 272, 273, 274, 275, 291 iron[(_| |-)]tool¦s @an = 256, 257, 258, 267, 292 diamond[(_| |-)]tool¦s = 276, 277, 278, 279, 293 gold[en][(_| |-)]tool¦s = 283, 284, 285, 286, 294 wood[en][(_| |-)]sword¦s = 268 wood[en][(_| |-)](shovel|spade)¦s = 269 wood[en][(_| |-)]pick[axe]¦s = 270 wood[en][(_| |-)]axe¦s = 271 wood[en][(_| |-)]hoe¦s = 290 stone[(_| |-)]sword¦s = 272 stone[(_| |-)](shovel|spade)¦s = 273 stone[(_| |-)]pick[axe]¦s = 274 stone[(_| |-)]axe¦s = 275 stone[(_| |-)]hoe¦s = 291 iron[(_| |-)]sword¦s @an = 267 iron[(_| |-)](shovel|spade)¦s @an = 256 iron[(_| |-)]pick[axe]¦s @an = 257 iron[(_| |-)]axe¦s @an = 258 iron[(_| |-)]hoe¦s @an = 292 diamond[(_| |-)]sword¦s = 276 diamond[(_| |-)](shovel|spade)¦s = 277 diamond[(_| |-)]pick[axe]¦s = 278 diamond[(_| |-)]axe¦s = 279 diamond[(_| |-)]hoe¦s = 293 gold[en][(_| |-)]sword¦s = 283 gold[en][(_| |-)](shovel|spade)¦s = 284 gold[en][(_| |-)]pick[axe]¦s = 285 gold[en][(_| |-)]axe¦s = 286 gold[en][(_| |-)]hoe¦s = 294 # -- stick -- stick¦s = 280 # -- bowl & stew -- (stew|soup)¦s = 282, 413 bowl¦s = 281 empty[(_| |-)]bowl¦s @an = 281 [mushroom][(_| |-)](stew|soup)¦s = 282 rabbit[(_| |-)](stew|soup)¦s = 413 # -- string -- string¦s = 287 # -- feather -- feather¦s = 288 # -- gunpowder -- gun[(_| |-)]powder = 289 sulphur = 289 # -- armour -- helmet¦s = 298, 302, 306, 310, 314 chestplate¦s = 299, 303, 307, 311, 315 leg[ging]s @x = 300, 304, 308, 312, 316 boots @x = 301, 305, 309, 313, 317 leather[(_| |-)]armo[u]r¦s = 298, 299, 300, 301 chain[mail][(_| |-)]armo[u]r¦s = 302, 303, 304, 305 iron[(_| |-)]armo[u]r¦s = 306, 307, 308, 309 diamond[(_| |-)]armo[u]r¦s = 310, 311, 312, 313 gold[(_| |-)]armo[u]r¦s = 314, 315, 316, 317 leather[(_| |-)](cap|helmet)¦s = 298 leather[(_| |-)](tunic|chest[plate])¦s = 299 leather[(_| |-)](pants|leg[ging]s) @x = 300 leather[(_| |-)]boots @x = 301 chain[mail][(_| |-)]helmet¦s = 302 chain[mail][(_| |-)]chestplate¦s = 303 chain[mail][(_| |-)]leggings @x = 304 chain[mail][(_| |-)]boots @x = 305 iron[(_| |-)]helmet¦s @an = 306 iron[(_| |-)]chest[plate]¦s @an = 307 iron[(_| |-)]leg[ging]s @x = 308 iron[(_| |-)]boots @x = 309 diamond[(_| |-)]helmet¦s = 310 diamond[(_| |-)]chest[plate]¦s = 311 diamond[(_| |-)]leg[ging]s @x = 312 diamond[(_| |-)]boots @x = 313 gold[en][(_| |-)]helmet¦s = 314 gold[en][(_| |-)]chest[plate]¦s = 315 gold[en][(_| |-)]leg[ging]s @x = 316 gold[en][(_| |-)]boots @x = 317 # -- flint -- flint¦s = 318 # -- porkchop -- [][(_| |-)]pork[chop]¦s = 319, 320 pork[chop][(_| |-)]item¦s = 319 raw[(_| |-)]pork[chop]¦s = 319 (cooked|grilled)[(_| |-)]pork[chop]¦s = 320 # -- painting -- painting¦s = 321 painting[(_| |-)]item¦s = 321 # -- buckets -- [empty][(_| |-)]bucket¦s = 325 water[(_| |-)]bucket¦s = 326 bucket¦¦s¦[(_| |-)]of[(_| |-)]water = 326 lava[(_| |-)]bucket¦s = 327 bucket¦¦s¦[(_| |-)]of[(_| |-)]lava = 327 milk[(_| |-)][bucket¦s] = 335 bucket¦¦s¦[(_| |-)]of[(_| |-)]milk = 335 # -- minecarts -- [] minecart¦s = 328, 342, 343, 407, 408 minecart[(_| |-)]item¦s = 328 storage[(_| |-)]minecart¦s = 342 chest[(_| |-)]minecart¦s = 342 minecart¦¦s¦[(_| |-)]with[(_| |-)]chest = 342 powered[(_| |-)]minecart¦s = 343 furnace[(_| |-)]minecart¦s = 343 minecart¦¦s¦[(_| |-)]with[(_| |-)]furnace = 343 minecart¦¦s¦[(_| |-)]with[(_| |-)]TNT = 407 TNT[(_| |-)]minecart¦¦s¦ = 407 explosive[(_| |-)]minecart¦¦s¦ = 407 minecart¦¦s¦[(_| |-)]with[(_| |-)]hopper = 408 hopper[(_| |-)]minecart¦¦s¦ = 408 minecart¦¦s¦[(_| |-)]with[(_| |-)]command[(_| |-)]block = 422 command[(_| |-)]block[(_| |-)]minecart¦¦s¦ = 422 # -- saddle -- saddle¦s = 329 # -- redstone dust -- redstone = 331 redstone[(_| |-)]dust = 331 # -- snowball -- snowball¦s = 332 # -- boat -- [][(_| |-)]boat¦s = 333, 444, 445, 446, 447, 448 [wood[en]][(_| |-)]boat¦s = 333, 444, 445, 446, 447, 448 oak[(_| |-)]boat¦s = 333 spruce[(_| |-)]boat¦s = 444 birch[(_| |-)]boat¦s = 445 jungle[(_| |-)]boat¦s = 446 acacia[(_| |-)]boat¦s = 447 dark[(_| |-)]oak[(_| |-)]boat¦s = 448 # -- leather -- leather¦s = 334 # -- paper & books -- paper¦s = 339 book¦s = 340 book¦¦s¦[(_| |-)](and|with)[(_| |-)]quill = 386 written[(_| |-)]book¦s = 387 # -- slimeball -- slime[ball¦s] = 341 # -- chicken egg -- egg¦s @an = 344 chicken[(_| |-)]egg¦s = 344 # -- compass -- compass¦es = 345 # -- fishing rod -- fishing[(_| |-)]rod¦s = 346 # -- clock -- clock¦s = 347 # -- glowstone dust -- glowstone[(_| |-)]dust = 348 # -- fish -- {fish}: {default} = #-# fish¦es = :0 salmon¦s = :1 clownfish¦es = :2 pufferfish¦es = :3 [] {fish} = 349, 350 {fish}[(_| |-)]item¦s = 349 raw[(_| |-)]{fish} = 349 cooked[(_| |-)]{fish} = 350 # -- bone -- bone¦s = 352 # -- sugar -- sugar = 353 # -- cookie -- cookie¦s = 357 # -- map -- map¦s = 358 map¦s = 358:0-32767 empty[(_| |-)]map¦s @an = 395 # You can get a specific map with map:#, e.g. map:0 for map_0 (the first map crafted) # (The maximum map number is 65536, but Skript currently only supports numbers up to 32767) # -- shears -- shears = 359 # -- beef -- [][(_| |-)]beef = 363, 364 beef[(_| |-)]item¦s = 363, 364 [raw][(_| |-)]beef = 363 steak¦s = 364 cooked[(_| |-)]beef = 364 # -- mutton -- cooked[(_| |-)]mutton¦s = 424 raw[(_| |-)]mutton¦s = 423 mutton¦s = 423 # -- chorus fruit -- [][(_| |-)]chorus = 432, 433 chorus[(_| |-)]fruit¦s = 432 popped[(_| |-)]chorus[(_| |-)]fruit¦s = 433 # -- beetroot -- beetroot[(_| |-)]soup¦s = 436 beetroot¦s = 434 beetroot[(_| |-)]seeds = 435 beet[(_| |-)]root[(_| |-)]block = 207 # -- rabbits -- cooked[(_| |-)]rabbit¦s = 412 rabbit¦s = 411 rabbit[(_| |-)]foot¦s = 414 rabbit[(_| |-)]hide¦s = 415 raw[(_| |-)]rabbit¦s = 411 # -- chicken -- [][(_| |-)]chicken¦s = 365, 366 chicken[(_| |-)]item¦s = 365 raw[(_| |-)]chicken¦s = 365 cooked[(_| |-)]chicken¦s = 366 # -- rotten flesh -- rotten[(_| |-)]flesh = 367 # -- ender pearl -- end[er][(_| |-)]pearl¦s @an = 368 # -- blaze rod -- blaze[(_| |-)]rod¦s = 369 # -- ghast tear -- ghast[(_| |-)]tear¦s = 370 # -- gold nugget -- gold[en][(_| |-)]nugget¦s = 371 # -- potions & bottles -- [glass][(_| |-)]bottle¦s = 374 vial¦s = 374 water[(_| |-)]bottle¦s = 373:0 bottle¦¦s¦[(_| |-)]of[(_| |-)]water = 373:0 lingering[(_| |-)]potion¦s = 441 awkward[(_| |-)]potion¦s @an = 373:16 jump[(_| |-)]boost[(_| |-)]potion = 373:8203 water[(_| |-)]breathing[(_| |-)]potion = 373:8237 {splash potion}: {default} = :0-16383 non-splash = :0-16383 normal = :0-16383 splash = :16384-32767 {splash potion no default}: non-splash = :0-16383 splash = :16384-32767 {extended potion}: {default} = :0-63, :16384-16447 unextended @an = :0-63, :16384-16447 non-extended = :0-63, :16384-16447 extended @an = :64-127, :16448-16511 {extended potion no default}: unextended @an = :0-63, :16384-16447 non-extended = :0-63, :16384-16447 extended @an = :64-127, :16448-16511 {potion tier}: {default} = :0-31, :64-95, :16384-16415, :16448-16479 (1|I) = :0-31, :64-95, :16384-16415, :16448-16479 (2|II) = :32-63, :96-127, :16416-16447, :16480-16511 {potion tier no default}: (1|I) = :0-31, :64-95, :16384-16415, :16448-16479 (2|II) = :32-63, :96-127, :16416-16447, :16480-16511 {potion effect}: Regeneration = :1, :33, :65, :97, :16385, :16417, :16449, :16481 (Swiftness|Speed) = :2, :34, :66, :98, :16386, :16418, :16450, :16482 Fire Resistance = :3, :35, :67, :99, :16387, :16419, :16451, :16483 Poison = :4, :36, :68, :100, :16388, :16420, :16452, :16484 (Healing|[Instant] Health) = :5, :53, :69, :101, :16389, :16421, :16453, :16485 Night Vision = :6, :38, :70, :102, :16390, :16422, :16454, :16486 Weakness = :8, :40, :72, :104, :16392, :16424, :16456, :16488 Strength = :9, :41, :73, :105, :16393, :16425, :16457, :16489 Slowness = :10, :42, :74, :106, :16394, :16426, :16458, :16490 (Harming|[Instant] Damage) = :12, :44, :76, :108, :16396, :16428, :16460, :16492 Invisibility = :14, :46, :78, :110, :16398, :16430, :16462, :16494 {extended potion no default} {splash potion no default} potion¦¦s¦ [of {potion effect} {potion tier no default}] = 373 {extended potion} {splash potion} potion¦¦s¦ [of {potion effect} {potion tier}] item = 373 {extended potion no default} {splash potion no default} {potion effect} potion¦¦s¦ {potion tier no default} = 373 {extended potion} {splash potion} {potion effect} potion {potion tier} item¦s = 373 # -- spider eye & fermented spider eye -- spider[(_| |-)]eye¦s = 375 fermented[(_| |-)]spider[(_| |-)]eye¦s = 376 # -- blaze powder -- blaze[(_| |-)]powder = 377 # -- magma cream -- magma[(_| |-)]cream¦s = 378 # -- water splash potion -- splash[(_| |-)]water[(_| |-)]bottle = 438 splash[(_| |-)]potion = 438 # -- eye of ender -- eye¦¦s¦[(_| |-)]of[(_| |-)]end[er] @an = 381 # -- glistering melon -- glistering[(_| |-)]melon¦s = 382 # -- spawners and spawn eggs -- {entity type}: dropped item = :1 experience orb @an = :2 xp orb = :2 thrown egg = :7 lead knot = :8 painting = :9 shot arrow = :10 thrown snowball = :11 ghast fireball = :12 blaze fireball = :13 thrown ender pearl = :14 thrown eye of ender = :15 thrown potion = :16 thrown bottle o' enchanting = :17 item frame = :18 wither skull = :19 TNT = :20 falling block = :21 firework rocket = :22 armor stand = :30 armour stand = :30 minecart = :40 # < MC 1.5 boat = :41 minecart = :42 chest minecart = :43 minecart with chest = :43 furnace minecart = :44 minecart with furnace = :44 tnt minecart = :45 minecart with TNT = :45 hopper minecart = :46 minecart with hopper = :46 spawner minecart = :47 minecart with spawner = :47 mob = :48 monster = :49 creeper = :50 skeleton = :51 spider = :52 giant = :53 zombie = :54 slime = :55 ghast = :56 zombie pigman = :57 pig[(_| |-)]zombie = :57 enderman @an = :58 cave spider = :59 silverfish = :60 blaze = :61 magma cube = :62 ender dragon @an = :63 wither = :64 bat = :65 witch = :66 endermite = :67 guardian = :68 shulker = :69 pig = :90 sheep = :91 cow = :92 chicken = :93 squid = :94 wolf = :95 mooshroom = :96 snow golem = :97 ocelot @an = :98 iron golem @an = :99 horse = :100 rabbit = :101 villager = :120 ender crystal = :200 {entity type} spawn egg¦s = 383 {entity type} spawner¦s = 52 random spawn egg¦s = 383:50-52, 383:54-62, 383:65-69, 383:90-96, 383:98, 383:100-101, 383:120 # -- bottle o' enchanting -- bottle¦¦s¦[(_| |-)](o'|of)[(_| |-)]enchant[ing] = 384 (xp|exp[erience])[(_| |-)]bottle¦s @an = 384 # -- fire charge -- fire[(_| |-)]charge¦s = 385 # -- emerald -- emerald¦s = 388 # -- item frame -- item[(_| |-)]frame¦s = 389 # -- nether star -- nether[(_| |-)]star¦s = 399 # -- Fireworks -- firework[(_| |-)]rocket¦s = 401 firework[(_| |-)]star¦s = 402 # -- Enchanted Book -- enchanted[(_| |-)]book¦s @an = 403 # -- horse armour -- iron[(_| |-)]horse[(_| |-)]armo[u]r¦s = 417 gold[(_| |-)]horse[(_| |-)]armo[u]r¦s = 418 diamond[(_| |-)]horse[(_| |-)]armo[u]r¦s = 419 # -- lead -- lead¦s = 420 # -- name tag -- name[(_| |-)]tag¦s = 421 # -- music discs -- music[(_| |-)]disc¦s = 2256, 2257, 2258, 2259, 2260, 2261, 2262, 2263, 2264, 2265, 2266, 2267 record¦s = music disc gold[(_| |-)][music] disc¦s = 2256 13-disc¦s = 2256 (green|cat)[(_| |-)][music][(_| |-)]disc¦s = 2257 blocks[(_| |-)][music][(_| |-)]disc¦s = 2258 chirp[(_| |-)][music][(_| |-)]disc¦s = 2259 far[(_| |-)][music][(_| |-)]disc¦s = 2260 mall[(_| |-)][music][(_| |-)]disc¦s = 2261 mellohi[(_| |-)][music][(_| |-)]disc¦s = 2262 stal[(_| |-)][music][(_| |-)]disc¦s = 2263 strad[(_| |-)][music][(_| |-)]disc¦s = 2264 ward[(_| |-)][music][(_| |-)]disc¦s = 2265 11-disc¦s = 2266 wait[(_| |-)][music][(_| |-)]disc¦s = 2267 # -- Banners —- [color[ed]][(_| |-)]{bannercolor}[(_| |-)][color[ed]][(_| |-)]banner¦s = 425 [color[ed]][(_| |-)]{bannercolor}[(_| |-)][color[ed]][(_| |-)]standing[(_| |-)]banner¦s = 176 [color[ed]][(_| |-)]{bannercolor}[(_| |-)][color[ed]][(_| |-)]wall[(_| |-)]banner¦s = 177 banner¦s[(_| |-)][color[ed]][(_| |-)]{bannercolor}[(_| |-)][color[ed]] = 425 standing[(_| |-)][color[ed]][(_| |-)]{bannercolor}[(_| |-)][color[ed]][(_| |-)]banner¦s = 176 wall[(_| |-)]{bannercolor}[(_| |-)]banner¦s = 177 standing[(_| |-)]banner¦s[(_| |-)][color[ed]][(_| |-)]{bannercolor}[(_| |-)][color[ed]] = 176 wall[(_| |-)]banner¦s[(_| |-)][color[ed]][(_| |-)]{bannercolor}[(_| |-)][color[ed]] = 177 # -- Barrier -- barrier¦s = 166 # -- Sea lantern and prismarine -- prismarine¦s = 168 prismarine[(_| |-)]shard = 409:0 prismarine[(_| |-)]bricks = 168:1 dark[(_| |-)]prismarine = 168:2 prismarine[(_| |-)]crystals¦s = 410 sea[(_| |-)]lantern¦s = 169 # -- slime -- slime[(_| |-)]block¦s = 165 # -- armour stand -- armo[u]r[(_| |-)]stand¦s = 416 # -- structure block -- structure[(_| |-)]block¦s = 255 # -- shield -- shield¦s = 442 # -- elytra -- elytra¦s = 443