Variables: {PingTest.%player%} = false command /ping: trigger: if {PingTest.%player%} is false: set {PingTest.%player%} to true else: set {PingTest.%player%} to false every 1 seconds in "world": loop all players: if {pingtest.%loop-player%} is true: if {ping.%loop-player%} is bigger than 100: set {Ping.%loop-player%} to ping of loop-player send loop-player title "" with subtitle "&eTwoj ping: &6%{Ping.%loop-player%}%" for 10 second if {ping.%loop-player%} is smaller than 100: set {Ping.%loop-player%} to ping of loop-player send loop-player title "" with subtitle "&eTwoj ping: &2%{Ping.%loop-player%}%" for 10 second if {ping.%loop-player%} is smaller than 50: set {Ping.%loop-player%} to ping of loop-player send loop-player title "" with subtitle "&eTwoj ping: &a%{Ping.%loop-player%}%" for 10 second if {ping.%loop-player%} is bigger than 150: set {Ping.%loop-player%} to ping of loop-player send loop-player title "" with subtitle "&eTwoj ping: &c%{Ping.%loop-player%}%" for 10 second if {ping.%loop-player%} is bigger than 200: set {Ping.%loop-player%} to ping of loop-player send loop-player title "" with subtitle "&eTwoj ping: &4%{Ping.%loop-player%}%" for 10 second