command /drop []: trigger: if arg 1 is not set: open chest with 3 rows named "&8&lDrop z stone Spoken-hc.pl" to player loop 36 times: set {_item::%loop-number%} to single value "drop.%loop-number%.item" get of "plugins/Drop/drop.yml" parsed as item set {_szansa::%loop-number%} to single value "drop.%loop-number%.szanse" get of "plugins/Drop/drop.yml" parsed as number set {_nazwa::%loop-number%} to colored single value "drop.%loop-number%.nazwa" get of "plugins/Drop/drop.yml" parsed as text set {_item::%loop-number%} to {_item::%loop-number%} named "%{_nazwa::%loop-number%}%" set line 1 of lore of {_item::%loop-number%} to " &cSzansa: &f%{_szansa::%loop-number%}*100%%%" set line 2 of lore of {_item::%loop-number%} to " &cPonizej poziomu: &fKazdego" set line 3 of lore of {_item::%loop-number%} to " &cFortuna: &fTAK" set line 4 of lore of {_item::%loop-number%} to "&f&lDROP: %{drop::%player%::%loop-number%}%" format gui slot loop-number of player with {_item::%loop-number%} set slot 0 of player's current inventory to 1 of cobblestone named "&f&lCobblestone" with lore "&f&lDROP: %{cobble::%player%}%" set slot 26 of player's current inventory to 1 of door named "&c&lPowrot do menu" if arg 1 is set: close player's inventory if {drop::%player%::%arg-1%} is "&c&lWLACZONY": set {drop::%player%::%arg-1%} to "&c&lWYLACZONY" execute player command "sdrop" stop if {drop::%player%::%arg-1%} is "&c&lWYLACZONY": set {drop::%player%::%arg-1%} to "&c&lWLACZONY" execute player command "sdrop" stop if arg is "cobble": close player's inventory if {cobble::%player%} is "&c&lWLACZONY": set {cobble::%player%} to "&c&lWYLACZONY" execute player command "sdrop" stop if {cobble::%player%} is "&c&lWYLACZONY": set {cobble::%player%} to "&c&lWLACZONY" execute player command "sdrop" stop on inventory click: if inventory name of player's current inventory is "&8&lDrop z stone Spoken-hc.pl": if clicked slot is not 0: set {_ss} to clicked slot if slot {_ss} of player's current inventory is not air: if clicked slot is 26: cancel event wait 2 ticks execute player command "/drop" else: cancel event wait 2 ticks execute player command "/sdrop %clicked slot%" else: cancel event wait 2 ticks execute player command "/sdrop cobble" on join: set {cobble::%player%} to "&c&lWLACZONY" loop 36 times: set {drop::%player%::%loop-number%} to "&c&lWLACZONY" on mine of stone: give 20 xp to the player if {cobble::%player%} is "&c&lWLACZONY": if player can hold 1 of cobblestone: give 1 of cobblestone to player else: drop 1 of cobblestone at event-block if player's tool is a any pickaxe of fortune 1: set {_f} to 2 if player's tool is a any pickaxe of fortune 2: set {_f} to 3 if player's tool is a any pickaxe of fortune 3: set {_f} to 4 loop 36 times: set {_item::%loop-number%} to single value "drop.%loop-number%.item" get of "plugins/Drop/drop.yml" parsed as item set {_szansa::%loop-number%} to single value "drop.%loop-number%.szanse" get of "plugins/Drop/drop.yml" parsed as number set {_nazwa::%loop-number%} to colored single value "drop.%loop-number%.nazwa" get of "plugins/Drop/drop.yml" parsed as text if {drop::%player%::%loop-number%} is "&c&lWLACZONY": chance of {_szansa::%loop-number%}: if {_f} is set: if player can hold {_f} of {_item::%loop-number%}: give player a random number between 1 and {_f} of {_item::%loop-number%} if player can't hold {_f} of {_item::%loop-number%}: drop a random number between 1 and {_f} of {_item::%loop-number%} at event-block else: if player can hold 1 of {_item::%loop-number%}: give player 1 of {_item::%loop-number%} if player can't hold 1 of {_item::%loop-number%}: drop 1 of {_item::%loop-number%} at event-block on item spawn of cobblestone: cancel event command /drop: trigger: open chest with 1 rows named "&8&lMenu dropu Spoken-hc.pl" to player set {_itemdrop1} to stone named "&cDrop ze stone:" set line 1 of lore of {_itemdrop1} to " &7Kliknij, aby sprawdzic drop ze stone." set {_itemdrop2} to chest named "&cDrop z PremiumCase:" set line 1 of lore of {_itemdrop2} to " &7Kliknij, aby sprawdzic drop z PremiumCase." set {_itemdrop3} to 48 named "&cDrop z cobblexa:" set line 1 of lore of {_itemdrop3} to " &7Kliknij, aby sprawdzic drop z cobblexa." set {_itemdrop4} to 384 named "&cDrop expa:" set line 1 of lore of {_itemdrop4} to " &7Drop expa za wykopanie stone: 20." set {_itemdrop6} to paper named "&cLvl kopania:" set line 1 of lore of {_itemdrop6} to " &7Poziom %{poziom::%player%}%. Do nastepnego lvl: %{iloscstone::%player%}%/%{nastepny::%player%}%." format gui slot 0 of player with {_itemdrop1} format gui slot 1 of player with {_itemdrop2} format gui slot 2 of player with {_itemdrop3} format gui slot 8 of player with {_itemdrop4} format gui slot 7 of player with {_itemdrop6} on inventory click: if inventory name of player's current inventory is "&8&lMenu dropu Spoken-hc.pl": cancel event wait 2 ticks if clicked slot is 0: close inventory of player execute player command "/sdrop" if clicked slot is 1: close inventory of player execute player command "/spremium" if clicked slot is 2: close inventory of player execute player command "/cx" if clicked slot is not 0 or 1 or 2: close inventory of player