command /ruletka [] []: trigger: if arg 1 is "obstaw": if arg 2 is number: if player's balance is greater than 4: set {_hajs.%player%} to player's balance add arg 2 to {hajs::%player%} send "%player% wygral!" to all players else: remove arg 2 from {_hajs.%player%} send "%player% przegral!" else: send "&cPodany argument nie jest liczba!"