variables: {czas::%player%} = 0 {czas2::%player%} = 0 on leftclick with stick: if name of player's tool is "&8* &4&lInferno &8*": if {czas::%player%} is bigger than 14: shoot a fireball with speed 2 create a fake explosion set {czas::%player%} to 0 else: send "&cInferno sie laduje 15 sekund!" command /inferno []: trigger: give player 1 stick named "&8* &4&lInferno &8*" send "&7Otrzymales &4&lInferno" stop every 1 second: loop all players: add 1 to {czas::%loop-player%} stop every 1 second: loop all players: add 1 to {czas2::%loop-player%} stop on rightclick with stick: if name of player's tool is "&8* &4&lInferno &8*": if {czas2::%player%} is bigger than 9: shoot a fireball with speed 1.5 create a fake explosion set {czas2::%player%} to 0 else: send "&cPrawe Inferno sie laduje 10 sekund!" stop