options: craft1: stone craft2: stone craft3: stone craft4: stone craft5: stone craft6: stone craft7: stone craft8: stone craft9: stone on break of stone: {SmartStone.%event-block%} is true: player is holding gold pickaxe: set {SmartStone.%event-block%} to false send "&8» &6Usunales stoniarke!" player can hold 1 end stone: give 1 end stone named "&7» &6Generator Kamienia &7«" with lore "&7» &ePostaw na ziemi a stworzy sie generator||&7» &eGenerator odnawia sie co &7(2sec)||&7» &eMozesz craftowac ten przedmiot &7(/craftingi)" to the player player doesn't have enough space for 1 end stone named "&7» &6Generator Kamienia &7«" with lore "&7» &ePostaw na ziemi a stworzy sie generator||&7» &eGenerator odnawia sie co &7(2sec)||&7» &eMozesz craftowac ten przedmiot &7(/craftingi)": drop 1 end stone named "&7» &6Generator Kamienia &7« " with lore "&7» &ePostaw na ziemi a stworzy sie generator||&7» &eGenerator odnawia sie co &7(2sec)||&7» &eMozesz craftowac ten przedmiot &7(/craftingi)" else: wait 1.5 second set the event-block to stone stop on script load: set {_item} to end stone named "&7» &6Generator Kamienia &7«" with lore "&7» &ePostaw na ziemi a stworzy sie generator||&7» &eGenerator odnawia sie co &7(2sec)||&7» &eMozesz craftowac ten przedmiot &7(/craftingi)" register new shaped recipe for {_item} using {@craft1}, {@craft2}, {@craft3}, {@craft4}, {@craft5}, {@craft6}, {@craft7}, {@craft8}, {@craft9} command /farmer [] []: permission: farmer.daj trigger: if arg 1 is "help": send "&cPoprawne uzycie: /farmer " stop set {_x} to arg-1 parsed as player set {_y} to arg-2 give {_y} of yellow stained clay named "&7&f&k;&6&k;&f&k;&r &e&lSand Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" to {_x} give {_y} of blue stained clay named "&7&f&k;&6&k;&f&k;&r &5&lBoy Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" to {_x} give {_y} of cyan stained clay named "&7&f&k;&6&k;&f&k;&r &a&lKopacz Fosy&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" to {_x} on script load: register new shaped recipe for yellow stained clay named "&7&f&k;&6&k;&f&k;&r &e&lSand Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" using sand, sand, sand, sand, golden apple, sand, sand, sand, sand register new shaped recipe for blue stained clay named "&7&f&k;&6&k;&f&k;&r &5&lBoy Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" using obsidian, obsidian, obsidian, obsidian, golden apple, obsidian, obsidian, obsidian, obsidian register new shaped recipe for cyan stained clay named "&7&f&k;&6&k;&f&k;&r &a&lKopacz Fosy&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!" using diamond, diamond, diamond, stick, golden apple, stick, stick, stick, stick on place of yellow stained clay: if player's tool is yellow stained clay named "&7&f&k;&6&k;&f&k;&r &e&lSand Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!": y-coordinate of event-block < 80 loop blocks under event-block: if loop-block is bedrock: stop set loop-block to sand on place of blue stained clay: if player's tool is blue stained clay named "&7&f&k;&6&k;&f&k;&r &5&lBoy Farmer&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!": y-coordinate of event-block < 80 loop blocks under event-block: if loop-block is bedrock: stop set loop-block to obsidian on place of cyan stained clay: if player's tool is cyan stained clay named "&7&f&k;&6&k;&f&k;&r &a&lKopacz Fosy&r &7&f&k;&6&k;&f&k;&r" with lore "||&7» &eTen przedmiot sluzy do zabezpieczenia gildii||&7» &aPostaw na ziemi!": y-coordinate of event-block < 80 loop blocks under event-block: if loop-block is bedrock: stop set loop-block to air