on damage: if victim is player: if name of attacker is "&6Ogrid": cancel event on damage: if name of victim is "&6Ogrid": cancel event variables: {ogridwykonanie1x.%player%} = false {misjaogridx.%player%} = 1 {fabulaogrid1x.%player%} = false {zadanieogridx.%player%} = 0 {ogridwykonanie2x.%player%} = false {fabulaogrid2x.%player%} = false {zadanieogrid2x.%player%} = 0 {ogridwykonanie3x.%player%} = false command /ogridee: trigger: set {misjaogridx.%player%} to 1 set {ogridwykonanie1x.%player%} to false set {ogridwykonanie2x.%player%} to false set {ogridwykonanie3x.%player%} to false set {zadanieogrid2x.%player%} to 0 set {zadanieogridx.%player%} to 0 set {fabulaogrid2x.%player%} to false set {fabulaogrid1x.%player%} to false on right click on entity: if coloured name of entity is "Ogrid": cancel event if {ogridwykonanie1x.%player%} is false: if {misjaogridx.%player%} is 1: if {fabulaogrid1x.%player%} is false: set {fabulaogrid1x.%player%} to true send "&6Ogrid: &7Witaj wojowniku co cie do mnie sprowadza?" to player wait 0.5 second send "&6Ty: &7Slyszalem ze potrzebujesz pomocy." to player wait 0.5 second send "&6Ogrid: &7Owszem potrzebuje aby zdobyc dla mnie 5 kosci zombi" to player wait 0.5 second send "&6Ty: &7Zdobede dla ciebie to!" to player else: if player don't have 1 bone named "&cKosc zombi": send "&8&m--------------------------------" to player send "&7Potrzebujesz zdobyc 5 kosci zombi" to player send "&7Masz juz oddane: &a%{zadanieogridx.%player%}% &7kosci zombi" to player send "&8&m--------------------------------" to player else: if {zadanieogridx.%player%} is less than 5: chance of 50%: send "&6Ogrid: &7Ta kosc jest prawdziwa, dziekuje ci!" to player remove 1 bone named "&cKosc zombi" from player add 1 to {zadanieogridx.%player%} else: send "&6Ogrid: &7Ta kosc jest do dupy, przynies mi nastepna!" to player remove 1 bone named "&cKosc zombi" from player else: send "&7Dziekuje ze wykonales moje zadanie! Otrzymujesz odemnie prezent!" to player add 1 to {misjaogridx.%player%} set {ogridwykonanie1x.%player%} to true add 1 chest named "&cSkrzynia Pomocnika Ogrida" to player # # # # if {ogridwykonanie2x.%player%} is false: if {misjaogridx.%player%} is 2: if {fabulaogrid2x.%player%} is false: set {fabulaogrid2x.%player%} to true send "&6Ogrid: &7Witaj znowu mnie odwiedziles i znowu szukasz zadania? mam dla ciebie jedno wazne zadanie!" to player wait 0.5 second send "&6Ty: &7Jakie to jest zadanie." to player wait 0.5 second send "&6Ogrid: &7Przynies mi 2 glowy wladcy zombie" to player wait 0.5 second send "&6Ty: &7Zdobede dla ciebie to!" to player else: if player don't have 1 397 named "&cGlowa wladcy zombie": send "&8&m--------------------------------" to player send "&7Potrzebujesz zdobyc 2 glowy wladcy zombie" to player send "&7Masz juz oddane: &a%{zadanieogrid2x.%player%}% &7glowy wladcy zombie" to player send "&8&m--------------------------------" to player else: if {zadanieogrid2x.%player%} is less than 2: chance of 50%: send "&6Ogrid: &7Ta glowa jest prawdziwa, dziekuje ci!" to player remove 1 397 named "&cGlowa wladcy zombie" from player add 1 to {zadanieogrid2x.%player%} else: send "&6Ogrid: &7Ta kosc jest do dupy, przynies mi nastepna!" to player remove 1 397 named "&cGlowa wladcy zombie" from player else: send "&7Dziekuje ze wykonales moje zadanie! Otrzymujesz odemnie prezent!" to player add 1 to {misjaogridx.%player%} set {ogridwykonanie2x.%player%} to true add 1 chest named "&cUlepszona Skrzynia Pomocnika Ogrida" to player set {ogridwykonanie3x.%player%} to false # # # # if {ogridwykonanie3x.%player%} is false: if {misjaogridx.%player%} is 3: send "&6Ogrid: &7Wykonales u mnie wszystkie zadania" to player