variables: {drop.diaxy::%player%} = 1 {drop.zelazo::%player%} = 1 {drop.zloto::%player%} = 1 {drop.proch::%player%} = 1 {drop.piasek::%player%} = 1 {drop.redstone::%player%} = 1 {drop.emerald::%player%} = 1 {drop.coal::%player%} = 1 {turbo.przelacznik} = 0 options: {turbo.przelacznikopcja} {szansadiaxturbo} = 2% {szansadiax} = 1% {szansazelazoturbo} = 2% {szansazelazo} = 1% {szansazlototurbo} = 2% {szansazloto} = 1% {szansaprochturbo} = 2% {szansaproch} = 1% {szansapiasekturbo} = 2% {szansapisaek} = 1% {szansaemeraldturbo} = 2% {szansaemerald} = 1% {szansaredstoneturbo} = 2% {szansaredstone} = 1% {szansacoalturbo} = 2% {szansacoal} = 1% {wiaddiax.x2} = » &8Znalazles &bDiament &8w kamieniu &7(&6x2&7). {wiaddiax.x1} = » &8Znalazles &bDiament &8w kamieniu &7(&6x1&7). {wiaddiax.x3} = » &8Znalazles &bDiament &8w kamieniu &7(&6x3&7). {wiadzloto.x2} = » &8Znalazles &6Zloto &8w kamieniu &7(&6x2&7). {wiadzloto.x3} = » &8Znalazles &6Zloto &8w kamieniu &7(&6x3&7). {wiadzloto.x1} = » &8Znalazles &6Zloto &8w kamieniu &7(&6x1&7). {wiadzelazo.x1} = » &8Znalazles &7Zelazo &8w kamieniu &7(&6x1&7). {wiadzelazo.x2} = » &8Znalazles &7Zelazo &8w kamieniu &7(&6x2&7). {wiadzelazo.x3} = » &8Znalazles &7Zelazo &8w kamieniu &7(&6x3&7). {wiadproch.x3} = » &8Znalazles &8Proch &8w kamieniu &7(&6x3&7). {wiadproch.x2} = » &8Znalazles &8Proch &8w kamieniu &7(&6x2&7). {wiadproch.x1} = » &8Znalazles &8Proch &8w kamieniu &7(&6x1&7). {wiadpiasek.x1} = » &8Znalazles &6Piasek &8w kamieniu &7(&6x1&7). {wiadpiasek.x2} = » &8Znalazles &6Piasek &8w kamieniu &7(&6x2&7). {wiadpiasek.x3} = » &8Znalazles &6Piasek &8w kamieniu &7(&6x3&7). {wiadredstone.x3} = » &8Znalazles &credstone &8w kamieniu &7(&6x3&7). {wiadredstone.x2} = » &8Znalazles &credstone &8w kamieniu &7(&6x2&7). {wiadredstone.x1} = » &8Znalazles &credstone &8w kamieniu &7(&6x1&7). {wiademerald.x1::} = » &8Znalazles &aemerald &8w kamieniu &7(&6x1&7). {wiademerald.x2} = » &8Znalazles &aemerald &8w kamieniu &7(&6x2&7). {wiademerald.x3} = » &8Znalazles &aemerald &8w kamieniu &7(&6x3&7). {wiadcoal.x3} = » &8Znalazles &0węgiel &8w kamieniu &7(&6x3&7). {wiadcoal.x2} = » &8Znalazles &0węgiel &8w kamieniu &7(&6x2&7). {wiadcoal.x1} = » &8Znalazles &0węgiel &8w kamieniu &7(&6x1&7). command /drop [] []: trigger: if arg 1 is not set: open chest with 1 row named "LISTA DROPU" to player play raw sound "random.pop" at player with pitch 1 volume 5 set player's current inventory's slot 0 to end stone named "&6Twoje staty, kozaku!" with lore "&c»Wykopany kamien: {wykopanystone::%player%} | Spedzony czas: {spedzone::%player%} «" set player's current inventory's slot 1 to stone named "&7DROP Z KAMIENIA" with lore "&a» Kliknij aby otworzyć drop z kamienia!" set player's current inventory's slot 2 to dragon egg named "&7DROP Z PANDORKI" with lore "&5» Kliknij aby otworzyć drop z pandory!" set player's current inventory's slot 3 to light gray glass pane named "" with lore "&c» Puste pole!" set player's current inventory's slot 4 to light gray glass pane named "" with lore "&c» Puste pole!" set player's current inventory's slot 5 to light gray glass pane named "" with lore "&c» Puste pole!" set player's current inventory's slot 6 to oak leaves named "&7DROP Z LIŚCI" with lore "&5» Kliknij aby otworzyć drop z pandory!" set player's current inventory's slot 7 to obsidian named "&7DROP Z OBSYDIANU" with lore "&5» Kliknij aby otworzyć drop z pandory!" set player's current inventory's slot 8 to light gray glass pane named "" with lore "&c» Puste pole!" if arg 1 is "pandora": play raw sound "random.pop" at player with pitch 1 volume 5 open chest with 1 row named "DROP Z PANDORY" to player set player's current inventory's slot 0 to ender pearl named "Perła &7(&6x1&7)" with lore "&a» Szansa: 1% «" set player's current inventory's slot 1 to bone named "Kosc &7(&6x2&7)" with lore "&a» Szansa: 85% «" set player's current inventory's slot 2 to arrow named "Strzala &7(&6x16&7)" with lore "&a» Szansa: 32% «" set player's current inventory's slot 3 to egg named "Jajko &7(&6x7&7)" with lore "&a» Szansa: 78% «" set player's current inventory's slot 4 to string named "Nici &7(&6x3&7)" with lore "&a» Szansa: 8% «" set player's current inventory's slot 5 to leather named "Skora &7(&6x16&7)" with lore "&a» Szansa: 32% «" set player's current inventory's slot 6 to sugar cane named "Trzcina cukrowa &7(&6x1&7)" with lore "&a» Szansa: 9% «" set player's current inventory's slot 7 to apple named "Jabłko &7(&6x3&7)" with lore "&a» Szansa: 16% «" set player's current inventory's slot 8 to golden apple named "Złote jabłko &7(&6x2&7)" with lore "&a» Szansa: 3% «" if arg 1 is "stone": play raw sound "random.pop" at player with pitch 1 volume 5 open chest with 2 rows named "DROP ZE STONE" to player set player's current inventory's slot 0 to gnder eye named "&6&lTwój turbodrop!" with lore "&a» Turbodrop: &9{turbo.przelacznik} sekund! «" set player's current inventory's slot 1 to light gray glass pane named "" with lore "&c» Puste pole!" set player's current inventory's slot 2 to arrow named "Diament &7(&6x1-3&7)" with lore "&a» Szansa: {szansadiax} &6TURBODROP: {turbo.przelacznikopcja} « &6STATUS DROPU: " set player's current inventory's slot 3 to egg named "Złoto &7(&6x7&7)" with lore "&a» Szansa: 1.1% «" set player's current inventory's slot 4 to string named "Żelazo &7(&6x3&7)" with lore "&a» Szansa: 3% «" set player's current inventory's slot 5 to leather named "Redstone &7(&6x16&7)" with lore "&a» Szansa: 20% «" set player's current inventory's slot 6 to sugar cane named "Lapis &7(&6x1&7)" with lore "&a» Szansa: 9% «" set player's current inventory's slot 7 to apple named "Emerald &7(&6x3&7)" with lore "&a» Szansa: 2% «" set player's current inventory's slot 8 to golden apple named "Wegiel &7(&6x2&7)" with lore "&a» Szansa: 3% «" set player's current inventory's slot 9 to golden apple named "Proch &7(&6x2&7)" with lore "&a» Szansa: 3% «" on inventory click: if inventory name of current inventory of player is "LISTA DROPU": if clicked slot is 0: stop send "Chcesz to wziasc? Przeciez to są statystyki!" to player play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 1: execute player command "drop stone" send "&8» Otworzono drop z kamienia!" if clicked slot is 2: execute player command "drop pandora" send "&5» Otworzono drop z pandorki!" play raw sound "random.pop" at player with pitch 1 volume 5 if clicked slot is 3: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 4: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 5: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 6: execute player command "drop liscie" send "&a» Otworzono drop z lisci!" play raw sound "random.pop" at player with pitch 1 volume 5 if clicked slot is 7: execute player command "drop obsydian" send "&0» Otworzono drop z obsydianu!" play raw sound "random.pop" at player with pitch 1 volume 5 if clicked slot is 8: stop play raw sound "random.pop" at player with pitch 5 volume 5 if inventory name of current inventory of player is "DROP Z PANDORY": if clicked slot is 0: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 1: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 2: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 3: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 4: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 5: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 6: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 7: stop play raw sound "random.pop" at player with pitch 5 volume 5 if clicked slot is 8: stop play raw sound "random.pop" at player with pitch 5 volume 5 command /turbogive : trigger: if player has permission "turbogive.admin": if arg 1 is set: add %arg 1% to {turbo.przelacznik} send "&aTURBODROP &e» Nadano turbodrop serwerowi!" to player broadcast "&a» Otrzymano turbodrop na %arg 1% sekund od administratora | %player%!" play raw sound "random.pop" at player with pitch 1 volume 5 set {turbo.przelacznikopcja} to &aON else: send "&9Użyj: /turbogive ." play raw sound "random.pop" at player with pitch 5 volume 5 else: stop send "&e[TURBODROP] &cBrak uprawnien" play raw sound "random.pop" at player with pitch 5 volume 5 command /usunturbo: trigger: if player has permission "turbodelete.admin": set {turbo.on} to 0 set {turbo.przelacznik} to 0 set {turbo.off} to 1 play raw sound "random.pop" at player with pitch 5 volume 5 broadcast "&a» &cTurbodrop został usunięty przez administratora | &6%player%!" else: stop send "&6[&cT&6] &abrak uprawnien lolz" every 1 second: add 1 to {spedzone::%player%} add 1 to {czasserweraserver} remove 1 from {turbo.przelacznik} if {turbo.przelacznik} is less than 1: stop if {turbo.przelacznik} on mine of stone: add 1 to {wykopanystone::%player%} add 1 to {wykopanystoneserver} if {turbo.on} is "1": chance of {szansadiaxturbo}: drop 1 diamond send "{wiaddiax.x1}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansadiaxturbo}: drop 2 diamond send "{wiaddiax.x2}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansadiaxturbo}: drop 3 diamond send "{wiaddiax.x3}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansazlototurbo}: drop 1 golden ingot send "{wiadzloto.x1}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansazlototurbo}: drop 2 golden ingot send "{wiadzloto.x2}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansazlototurbo}: drop 3 golden ingot send "{wiadzloto.x3}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansazelazoturbo}: drop 1 iron ingot send "{wiadzelazo.x1}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansazelazoturbo}: drop 3 iron ingot send "{wiadzelazo.x3}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansazelazoturbo}: drop 2 iron ingot send "{wiadzelazo.x2}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansapiasekturbo}: drop 1 sand send "{wiadpiasek.x1}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansapiasekturbo}: drop 2 sand send "{wiadpiasek.x2}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansapiasekturbo}: drop 3 sand send "{wiadpiasek.x3}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaprochturbo}: drop 1 gunpowder send "{wiadproch.x1}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaprochturbo}: drop 2 gunpowder send "{wiadproch.x2}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaprochturbo}: drop 3 gunpowder send "{wiadproch.x3}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaredstoneturbo}: drop 1 redstone send "{wiadredstone.x1}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaredstoneturbo}: drop 3 redstone send "{wiadredstone.x3}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaredstoneturbo}: drop 2 redstone send "{wiadredstone.x2}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaemeraldturbo}: drop 1 emerald send "{wiadredstone.x1}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaemeraldturbo}: drop 2 emerald send "{wiadredstone.x2}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansaemeraldturbo}: drop 3 emerald send "{wiadredstone.x3}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansacoalturbo}: drop 1 coal send "{wiadcoal.x1}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansacoalturbo}: drop 2 coal send "{wiadcoal.x2}" play raw sound "random.pop" at player with pitch 1 volume 1 stop chance of {szansacoalturbo}: drop 3 coal send "{wiadcoal.x3}" play raw sound "random.pop" at player with pitch 1 volume 1 stop