variables: {stone::%player%} = 0 on break stone: add 1 to {stone::%player%} command /stone []: trigger: send " " to player send " &7Wykopales &e%{stone::%player%}% &7stone" to player send " " to player command /adminstone [] [] []: permission: perm.adminstone trigger: if arg 1 is "reset": if arg 2 is set: set {stone::%player%} to 0 send " &4&l! &cZrestartowales wykopany stone graczowi &l%arg 2%" to player stop else: send " &4&lBLAD &cPodaj nick gracza!" to player stop if arg 1 is "set": if arg 2 is set: if arg 3 is set: set {stone::%player%} to arg 3 s send " &4&l! &cUstawiles graczowi &l%arg 2% &cwykopany stone na &l%arg 3%" to player else: send " &4&lBLAD &cPodaj liczbe do ustawienia!" to player stop else: send " &4&lBLAD &cPodaj nick gracza!" to player stop