options: swiat: lobby on any move: if {bogacz::%player%} is "on": drop 1 diamond at player drop 1 emerald at player drop 1 gold ingot at player drop 1 iron ingot at player loop all players: if {ogien::%player%} is "on": show 5 "flame" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 if {woda::%player%} is "on": show 5 "drip water" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 if {lava::%player%} is "on": show 5 "drip lava" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 if {serca::%player%} is "on": show 5 "heart" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 if {happy::%player%} is "on": show 5 "villager happy" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 if {magic::%player%} is "on": show 5 "spell witch" particles at location of player for loop-player offset by 0.4, 0.7, 0.4 on pickup: if {bogacz::%player%} is "on" or "off": delete all dropped items in world "{@swiat}" clear all dropped items remove all diamonds from player remove all emerald from player remove all gold ingot from player remove all iron ingot from player cancel event command /efekty []: permission: newpvp.effects.vip permission message: &7Niestety nie posiadasz rangi &6VIP&7. Zakup vipa na: &6https://www.newpvp.sklep.pl trigger: arg 1 is not set: new Inventory "&9EFEKTY {@swiat}"; "&9EFEKTY {@swiat}".Inventory.setRow{3}; "&9EFEKTY {@swiat}".Inventory.setItem{1, 1 diamond of unbreaking 5 with no nbt named "&6BOGACZ" with lore "&2&l-> &6Status: &3%{bogacz::%player%}%"}; "&9EFEKTY {@swiat}".Inventory.setCommand{1, "efekty bogacz"}; "&9EFEKTY {@swiat}".Inventory.setExecutor{1, "player"}; "&9EFEKTY {@swiat}".Inventory.setItem{2, 1 blaze rod of unbreaking 5 with no nbt named "&6OGIEN" with lore "&2&l-> &6Status: &3%{ogien::%player%}%"}; "&9EFEKTY {@swiat}".Inventory.setCommand{2, "efekty ogien"}; "&9EFEKTY {@swiat}".Inventory.setExecutor{2, "player"}; "&9EFEKTY {@swiat}".Inventory.setItem{3, 1 water bucket of unbreaking 5 with no nbt named "&6WODA" with lore "&2&l-> &6Status: &3%{woda::%player%}%"}; "&9EFEKTY {@swiat}".Inventory.setCommand{3, "efekty woda"}; "&9EFEKTY {@swiat}".Inventory.setExecutor{3, "player"}; "&9EFEKTY {@swiat}".Inventory.setItem{4, 1 lava bucket of unbreaking 5 with no nbt named "&6LAVA" with lore "&2&l-> &6Status: &3%{lava::%player%}%"}; "&9EFEKTY {@swiat}".Inventory.setCommand{4, "efekty lava"}; "&9EFEKTY {@swiat}".Inventory.setExecutor{4, "player"}; "&9EFEKTY {@swiat}".Inventory.setItem{5, 1 rose of unbreaking 5 with no nbt named "&6SERCA" with lore "&2&l-> &6Status: &3%{serca::%player%}%"}; "&9EFEKTY {@swiat}".Inventory.setCommand{5, "efekty serca"}; "&9EFEKTY {@swiat}".Inventory.setExecutor{5, "player"}; "&9EFEKTY {@swiat}".Inventory.setItem{6, 1 emerald of unbreaking 5 with no nbt named "&6HAPPY" with lore "&2&l-> &6Status: &3%{happy::%player%}%"}; "&9EFEKTY {@swiat}".Inventory.setCommand{6, "efekty happy"}; "&9EFEKTY {@swiat}".Inventory.setExecutor{6, "player"}; "&9EFEKTY {@swiat}".Inventory.setItem{7, 1 book of unbreaking 5 with no nbt named "&6MAGIC" with lore "&2&l-> &6Status: &3%{magic::%player%}%"}; "&9EFEKTY {@swiat}".Inventory.setCommand{7, "efekty magic"}; "&9EFEKTY {@swiat}".Inventory.setExecutor{7, "player"}; "&9EFEKTY {@swiat}".Inventory.display{player}; arg 1 is "lava": if player is not in world "{@swiat}": send player title "&4&lBLAD" with subtitle "&cEfekty mozna uzywac tylko na spawnie!" for 10 seconds stop if {lava::%player%} is not set: set {lava::%player%} to "off" if {lava::%player%} is "off": set {lava::%player%} to "on" send "&aLAVA ON" stop if {lava::%player%} is "on": set {lava::%player%} to "off" send "&cLAVA OFF" arg 1 is "serca": if player is not in world "{@swiat}": send player title "&4&lBLAD" with subtitle "&cEfekty mozna uzywac tylko na spawnie!" for 10 seconds stop if {serca::%player%} is not set: set {serca::%player%} to "off" if {serca::%player%} is "off": set {serca::%player%} to "on" send "&aSERCA ON" stop if {serca::%player%} is "on": set {serca::%player%} to "off" send "&aSERCA OFF" arg 1 is "happy": if player is not in world "{@swiat}": send player title "&4&lBLAD" with subtitle "&cEfekty mozna uzywac tylko na spawnie!" for 10 seconds stop if {happy::%player%} is not set: set {happy::%player%} to "off" if {happy::%player%} is "off": set {happy::%player%} to "on" send "&aHAPPY ON" stop if {happy::%player%} is "on": set {happy::%player%} to "off" send "&cHAPPY OFF" arg 1 is "magic": if player is not in world "{@swiat}": send player title "&4&lBLAD" with subtitle "&cEfekty mozna uzywac tylko na spawnie!" for 10 seconds stop if {magic::%player%} is not set: set {magic::%player%} to "off" if {magic::%player%} is "off": set {magic::%player%} to "on" send "&aMAGIC ON" stop if {magic::%player%} is "on": set {magic::%player%} to "off" send "&cMAGIC OFF" arg 1 is "bogacz": if player is not in world "{@swiat}": send player title "&4&lBLAD" with subtitle "&cEfekty mozna uzywac tylko na spawnie!" for 10 seconds stop if {bogacz::%player%} is not set: set {bogacz::%player%} to "off" if {bogacz::%player%} is "off": set {bogacz::%player%} to "on" send "&aBOGACZ ON" stop if {bogacz::%player%} is "on": set {bogacz::%player%} to "off" send "&cBOGACZ OFF" arg 1 is "ogien": if player is not in world "{@swiat}": send player title "&4&lBLAD" with subtitle "&cEfekty mozna uzywac tylko na spawnie!" for 10 seconds stop if {ogien::%player%} is not set: set {ogien::%player%} to "off" if {ogien::%player%} is "off": set {ogien::%player%} to "on" send "&aOGIEN ON" stop if {ogien::%player%} is "on": set {ogien::%player%} to "off" send "&cOGIEN OFF" arg 1 is "woda": if player is not in world "{@swiat}": send player title "&4&lBLAD" with subtitle "&cEfekty mozna uzywac tylko na spawnie!" for 10 seconds stop if {woda::%player%} is not set: set {woda::%player%} to "off" if {woda::%player%} is "off": set {woda::%player%} to "on" send "&aWODA ON" stop if {woda::%player%} is "on": set {woda::%player%} to "off" send "&cWODA OFF"