variables: {coins.%player%} = 0 command /sklep []: trigger: if argument 1 is not set: open chest with 27 rows named "&a&lAlien&2&lShop" to player wait 1 tick format slot 1 with 1 of stained glass named "&6&lAlienek" with lore "&2Cena: &a500 &2Trwanie: &a30 dni" to run [make player execute "alienshopalienek"] format slot 2 with 1 of red stained glass named "&6&lK&e&li&6&ln&e&lg" with lore "&2Cena: &a1000 &2Trwanie: &a180 dni &6Ranga Limitowana" to run [make player execute "alienshopking"] format slot 7 with 1 of brown skuller box named "&6&lBox &1&lLite" with lore "&2Cena: &a200 &2Uzycie: &aJednorazowe" to run [make player execute "alienshoplite"] format slot 8 with 1 of gray skuller box named "&6&lBox &7&lMedium" with lore "&2Cena: &a600 &2Uzycie: &aJednorazowe" to run [make player execute "alienshopmedium"] format slot 9 with 1 of cyan skuller box named "&6&lBox &b&lPremium" with lore "&2Cena: &a1000 &2Uzycie: &aJednorazowe" to run [make player execute "alienshopmedium"] format slot 27 with 1 of paper named "&4&lJak kupic coinsy?" with lore "&2Walute kupisz na naszej stronie &fXXX &2Nic prostszego, prawda?" command /sklepitem []: trigger: if arg 1 is "alienshopalienek": if {coins.%player%} is less than 500: send "&a&lAlien&2&lCraft &8-> &7Nie Posiadasz 500 coinsow! &7Posiadasz: &2%{coins.%player%}% &7coinsow" stop if {coins.%player%} is equal to 500: remove 500 from {coins.%player%} azrank %player% Alienek 30 d eco give %player% 10000 send "&a&lAlien&2&lCraft &8-> &aZakupiles range &6&lAlienek&a! Gratulujemy!" say " " say "&f%player% &azakupil range &6&lAlienek&a! Gratulujemy! say "&aTez chcesz cos zakupic? Wpisz /sklep!" say " " stop if {coins.%player%} is more than 500: remove 500 from {coins.%player%} azrank %player% Alienek 30 d eco give %player% 10000 send "&a&lAlien&2&lCraft &8-> &aZakupiles range &6&lAlienek&a! Gratulujemy!" say " " say "&f%player% &azakupil range &6&lAlienek&a! Gratulujemy! say "&aTez chcesz cos zakupic? Wpisz /sklep!" say " " stop if arg 1 is "alienshopking": if {coins.%player%} is less than 1000: send "&a&lAlien&2&lCraft &8-> &7Nie Posiadasz 1000 coinsow! &7Posiadasz: &2%{coins.%player%}% &7coinsow" stop if {coins.%player%} is equal to 1000: remove 1000 from {coins.%player%} azrank %player% King 180 d eco give %player% 50000 send "&a&lAlien&2&lCraft &8-> &aZakupiles range &6&lK&e&li&6&ln&e&lg&a! Gratulujemy!" say " " say "&f%player% &azakupil range &6&lK&e&li&6&ln&e&lg&a! Gratulujemy! say "&aTez chcesz cos zakupic? Wpisz /sklep!" say " " stop if {coins.%player%} is more than 1000: remove 1000 from {coins.%player%} azrank %player% King 180 d eco give %player% 50000 send "&a&lAlien&2&lCraft &8-> &aZakupiles range &6&lK&e&li&6&ln&e&lg&a! Gratulujemy!" say " " say "&f%player% &azakupil range &6&lK&e&li&6&ln&e&lg&a! Gratulujemy! say "&aTez chcesz cos zakupic? Wpisz /sklep!" say " " stop command /coins [] []: permission: alienshop.add permission message: &a&lAlien&2&lCraft &8-> &4Brak uprawnien &8| &a(alienshop.add)&4! trigger: if arg 1 is not set: send "&a&lAlien&2&lCraft &8-> &4Musisz podac nick gracza!" if arg 1 is set: if arg 2 is not set: send "&a&lAlien&2&lCraft &8-> &aDostepne coinsy: &c50, 100, 150, 200, 250, 300, 350, 400, 450, 500, 550, 600, 650, 700, 750, 800, 850, 900, 950, 1000" stop if arg 1 is set: if arg 2 is "50": add 50 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &650 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "100": add 100 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6100 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "150": add 150 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6150 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "200": add 200 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6200 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "300": add 300 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6300 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "350": add 350 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6350 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "400": add 400 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6400 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "450": add 450 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6450 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "500": add 500 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6500 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "550": add 550 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6550 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "600": add 600 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6600 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "650": add 650 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6650 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "700": add 700 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6700 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "750": add 750 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6750 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "800": add 800 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6800 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "850": add 850 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6850 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "900": add 900 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6900 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "950": add 950 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &6950 &7coinsow dla gracza &6%arg 1%&a!" if arg 1 is set: if arg 2 is "1000": add 1000 to {coins.%player%} send "&a&lAlien&2&lCraft &8-> &7Dales &61000 &7coinsow dla gracza &6%arg 1%&a!"