# # █▀▀▀█ █▀▀█ █▀▀ █▀▀ █▀▀█ █▀▀ █▀▀█ █ ▄██▄ █▀ ▀█ █▀▀ █▀▀█ # █ █▄▄█ █▄▄ █▄▄ █▄▄█ █▄▄ █▄▄█ █ █▄▄█ █ █ █▄▄ █▄▄█ # █▄▄▄█ █▀▀▄ █▄▄ █▄▄ █ █▄▄ █ █▄▄▄ ▄█ █▄ ▀██▀ █▄▄ █▀▀▄ # # ------------------------------------------------------------------------------- # ----------------------------- # # # # █▀▀▀█ █▀▀█ ▀█▀ █▀▀▀█ # # █ █ █▄▄█ █ ▀▀▀▄▄ # # █▄▄▄█ █ ▄█▄ █▄▄▄█ # # # # ----------------------------- # # ------------------------------- # # TO-DO: # - # ------------------------------- # # Komendy [DLA ADMINÓW] # - # ------------------------------- # # Komendy [DLA GRACZY] # - # ------------------------------- # # ------------------------------------------------------------------------------- # ------------------------------------- # # # # █▀▀▀█ █▀▀█ █▀▀▄ █ █▀▀▀ # # █ █ █▄▄█ █ █ █▀▀▀ # # █▄▄▄█ █ █▄▄▀ █▄▄█ █▄▄▄ # # # # ------------------------------------- # # ------------------------------------------------------------------------------- # ------------------------------------------------- # # # # █▀▀▄ █ █ ▀▀█▀▀ █▀▀▀█ █▀▄▀█ █▀▀▄ ▀▀█▀▀ # # █▄▄█ █ █ █ █ █ █ █ █ █▄▄█ █ # # █ █ ▀▄▄▀ █ █▄▄▄█ █ █ █ █ █ # # # # ------------------------------------------------- # # ----------------------------[ Zbroja Życia ]---------------------------- # on armor change: if player's helmet is diamond or netherite helmet named "&#FB344E&lHełm Życia": add 4 to player's max health else: set player's max health to 10 if player's chestplate is diamond or netherite chestplate named "&#FB344E&lKlata Życia": add 4 to player's max health else: set player's max health to 10 if player's leggings is diamond or netherite leggings named "&#FB344E&lSpodnie Życia": add 4 to player's max health else: set player's max health to 10 if player's boots is diamond or netherite boots named "&#FB344E&lButy Życia": add 4 to player's max health else: set player's max health to 10 # ----------------------------[ Zbroja Życia ]---------------------------- # # -----------------------------[ Hełm Nurka ]----------------------------- # on armor change: if player's helmet is diamond or netherite helmet named "D75FB&lHełm Nurka": set {nurek::%player%} to true else: set {nurek::%player%} to false every two second: if {nurek::%player%} is true: apply water breathing 1 to player for 3 seconds # -----------------------------[ Hełm Nurka ]----------------------------- # # ----------------------------[ Hełm Górnika ]---------------------------- # on armor change: if player's helmet is diamond or netherite helmet named "E6244&lHełm Górnika": set {górnik::%player%} to true else: set {górnik::%player%} to false every two second: if {górnik::%player%} is true: apply night vision 1 to player for 8 seconds # ----------------------------[ Hełm Górnika ]---------------------------- # # --------------------------[ Klata Szczęścia ]---------------------------- # on armor change: if player's chestplate is diamond or netherite chestplate named "C04F&lKlata Szczęścia": set {szczęście::%player%} to true else: set {szczęście::%player%} to false every two second: if {szczęście::%player%} is true: apply luck 5 to player for 3 seconds # --------------------------[ Klata Szczęścia ]---------------------------- # # ---------------------------[ Klata Witchera ]---------------------------- # on armor change: if player's chestplate is diamond or netherite chestplate named "ÔA2A&lKlata Witchera": set {witcher::%player%} to true else: set {witcher::%player%} to false on damage: chance of 10%: apply witcher 1 to attacker for 7 seconds # ---------------------------[ Klata Witchera ]---------------------------- # # --------------------------[ Spodnie Słabości ]--------------------------- # on armor change: if player's leggings is diamond or netherite leggings named "A7171&lSpodnie Słabości": set {słabość::%player%} to true else: set {słabość::%player%} to false on damage: chance of 5%: apply weaknes 2 to attacker for 10 seconds # --------------------------[ Spodnie Słabości ]--------------------------- # # ------------------------[ Spodnie Regeneracji ]-------------------------- # on armor change: if player's leggings is diamond or netherite leggings named "&#FF4620&lSpodnie Regeneracji": set {regenka::%player%} to true else: set {regenka::%player%} to false every two seconds: if {regenka::%player%} is true: apply regeneration 1 to player for 4 seconds # ------------------------[ Spodnie Regeneracji ]-------------------------- # # --------------------------[ Spodnie Ognia ]------------------------------ # on armor change: if player's leggings is diamond or netherite leggings named "&#FFAB32&lSpodnie Ognia": set {ogien::%player%} to true else: set {ogien::%player%} to false every two seconds: if {ogien::%player%} is true: apply fire resistance 1 to player for 7 seconds # --------------------------[ Spodnie Ognia ]------------------------------ # # ------------------------------------------------------------------------------- # ------------------------------------------------- # g b w h w b g # # g # # # - - - # # # g # █ ▄▀ █▀▀▀█ █▀▄▀█ █▀▀▀ █▄ █ █▀▀▄ █ █ # b - - b # █▀▄ █ █ █ █ █ █▀▀▀ █ █ █ █ █ ▀▄▄▄▀ # w ż ż ż ż h h c c l w # █ █ █▄▄▄█ █ █ █▄▄▄ █ ▀█ █▄▄█ █ # w - - w # # b - - b # ------------------------------------------------- # g # # # - - - # # # g # g b w b a w b g command /ci [] [] []: aliases: customitems, creepeitems permission: {@perm_gracz} permission message: {@perm_wiad} trigger: if arg 1 is "get": if arg 2 is "hełm": if arg 3 is "życia": add diamond helmet named "&#FB344E&lHełm Życia" with lore "&8&l| &7Po założeniu dodaje%nl%&8&l| &72 dodatkowe serca" to player's inventory if arg 2 is "klata": if arg 3 is "życia": add diamond chestplate named "&#FB344E&lKlata Życia" with lore "&8&l| &7Po założeniu dodaje%nl%&8&l| &72 dodatkowe serca" to player's inventory if arg 2 is "spodnie": if arg 3 is "życia": add diamond leggings named "&#FB344E&lSpodnie Życia" with lore "&8&l| &7Po założeniu dodaje%nl%&8&l| &72 dodatkowe serca" to player's inventory if arg 2 is "buty": if arg 3 is "życia": add diamond boots named "&#FB344E&lButy Życia" with lore "&8&l| &7Po założeniu dodaje%nl%&8&l| &72 dodatkowe serca" to player's inventory if arg 2 is "hełm": if arg 3 is "nurka": add diamond helmet named "D75FB&lHełm Nurka" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekty oddychania pod wodą" to player's inventory if arg 2 is "hełm": if arg 3 is "górnika": add diamond helmet named "E6244&lHełm Górnika" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekt widzenia w ciemności" to player's inventory if arg 2 is "klata": if arg 3 is "szczęścia": add diamond chestplate named "C04F&lKlata Szczęścia" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekt szczęścia 3" to player's inventory if arg 2 is "klata": if arg 3 is "witchera": add diamond chestplate named "ÔA2A&lKlata Witchera" with lore "&8&l| &7Po uderzeniu cie jest%nl%&8&l| &710% na nałożenie efektu%nl%&8&l| &7witcher na przeciwnika" to player's inventory if arg 2 is "spodnie": if arg 3 is "słabości": add diamond leggings named "A7171&lSpodnie Słabości" with lore "&8&l| &7Po uderzeniu cię jest%nl%&8&l| &75% na nałożenie efektu%nl%&8&l| &7słabości 3 na przeciwnika" to player's inventory if arg 2 is "spodnie": if arg 3 is "regeneracji": add diamond leggings named "&#FF4620&lSpodnie Regeneracji" with lore "&8&l| &7Po założeniu co 5%nl%&8&l| &7sekund daje regenerację 1" to player's inventory if arg 2 is "spodnie": if arg 3 is "ognia": add diamond leggings named "&#FFAB32&lSpodnie Ognia" with lore "&8&l| &7Po założeniu nadają%nl%&8&l| &7efekt odporności na ogień" to player's inventory if arg 2 is "buty": if arg 3 is "pływaka": add diamond boots named "EFFEE&lButy Pływaka" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekt szybkiego pływania" to player's inventory if arg 2 is "buty": if arg 3 is "skoku": add diamond boots named "&#DAF7FF&lButy Skoku" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekt skoku 3" to player's inventory if arg 2 is "buty": if arg 3 is "lawy": add diamond boots named "&#FF4832&lButy Lawy" with lore "&8&l| &7Pozwalają chodzić po lawie" to player's inventory if arg 2 is "miecz": if arg 3 is "mdłości": add diamond sword named "ὔFF&lMiecz Mdłości" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7nadaje mu efekt mdłości" to player's inventory if arg 2 is "miecz": if arg 3 is "zatrucia": add diamond sword named "A6A0C&lMiecz Zatrucia" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7nadaje mu efekt zatrucia" to player's inventory if arg 2 is "miecz": if arg 3 is "szybkości": add diamond sword named "A9ADF&lMiecz Szybkości" with lore "&8&l| &7Jeśli trzymasz ten miecz%nl%&8&l| &7dostajesz efekt szybkości" to player's inventory if arg 2 is "witcher": if arg 3 is "miecz": add diamond sword named "�E0D0D&lWitcher Miecz" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7nadaje mu efekt witchera" to player's inventory if arg 2 is "bombowy": if arg 3 is "miecz": add diamond sword named "&#EE3155&lBombowy Miecz" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7tworzy pod nim mały wybuch" to player's inventory if arg 2 is "ostry": if arg 3 is "miecz": add diamond sword named "&#E1EE2F&lOstry Miecz" with lore "&8&l| &7Posiada enchanty na%nl%&8&l| &7wyższych poziomach" to player's inventory if arg 2 is "krwjopijec": if arg 3 is not set: add diamond sword named "&#EE6AE3&lKrwiopijec" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7Leczy twoje hp" to player's inventory if arg 2 is "miecz": if arg 3 is "ognia": add diamond sword named "&#FF9A09&lMiecz Ognia" with lore "&8&l| &7Po uderzeniu%nl%&8&l| &7podpala przeciwnika" to player's inventory if arg 2 is "ender": if arg 3 is "miecz": add diamond sword named "B27FF&lEnder Miecz" with lore "&8&l| &7Po naciśnięciu PPM%nl%&8&l| &7teleportuje cię w%nl%&8&l| &7miejsce gdzie patrzysz" to player's inventory if arg 2 is "miecz": if arg 3 is "odrzutu": add diamond sword named "]FF96&lMiecz odrzutu" with lore "&8&l| &7Odrzuca przeciwników%nl%&8&l| &7po uderzeniu" to player's inventory if arg 2 is "kilof": if arg 3 is "szybkości": add diamond sword named "&#FFE93F&lKilof Szybkości" with lore "&8&l| &7Jeśli trzymasz go w ręce%nl%&8&l| &7dostajesz efekt haste 2" to player's inventory if arg 2 is "kilof": if arg 3 is "3x3": add diamond pickaxe named "&#FFB123&lKilof 3x3" with lore "&8&l| &7Wykopuje obszar%nl%&8&l| &7o wielokści 3x3" to player's inventory if arg 2 is "piorunek": if arg 3 is not set: add diamond axe named "&#FFD6CE&lPiorunek" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7tworzy pod nim piorun" to player's inventory if arg 2 is "motyka": if arg 3 is "latania": add diamond hoe named "&f&lMotyka Latania" with lore "&8&l| &7Jeśli trzymasz ją w%nl%&8&l| &7ręce unosisz się w górę" to player's inventory if arg 2 is "niezniszczalna": if arg 3 is "tarcza": add shield named "&#B5B4FF&lNiezniszczalna Tarcza" with lore "&8&l| &7Jest niezniszczalna" to player's inventory if arg 2 is "ender": if arg 3 is "łuk": add bow named "ɥCFF&lEnder Łuk" with lore "&8&l| &7Po strzale teleportuje%nl%&8&l| &7w miejsce jej uderzenia" to player's inventory if arg 2 is "bombowy": if arg 3 is "łuk": add bow named "&#C6FFB7&lBombowy Łuk" with lore "&8&l| &7Po strzale wybucha%nl%&8&l| &7w miejscu jej uderzenia" to player's inventory if arg 2 is "serce": if arg 3 is not set: add red dye named "&c&lSerce" with lore "&8&l| &7Po kliknięciu%nl%&8&l| &7dodaje 1 serce" to player's inventory if arg 1 is "help": send "&8<<--< &b&lCustomItems &8>-->>" to player send "" to player send "&7Opis:" to player send "" to player send "&8> &fSkrypt dodaje wiele nowych przedmiotów" to player send "&8> &fktóre posiadają wyjątkowe moce" to player send "&8> &fWszystkie są przedstawione pod /ci open" to player send "" to player send "&8> &fWersja skryptu bez dropu boxów za killa" to player send "&8> &fDrugą wersję pobierzesz na &f&nskript.pl" to player if arg 1 is "reload": send "&8[&b&lCI&8] &7>> &fPrzeładowywanie skryptu!" to player wait 1 second send "&8[&b&lCI&8] &7>> &fCzekaj sekundkę..." to player wait 6 seconds send "&aPrzeładowano skrypt! &8( &fSprawdź konsolę &8)" to player execute console command "skript reload ci.sk" if arg 1 is "wersja": send "&8[&b&lCI&8] &7>> &fWersja bez dropu mysteryboxów" to player if arg 1 is not set: execute player command "ci open" if arg 1 is "open": set {_menu} to chest inventory with 6 rows named "&c&lCI &8-> &bNew Custom items" set slot 0 and 8 and 45 and 53 of {_menu} to dark blue glass pane named "&8" set slot 1 and 7 and 46 and 52 of {_menu} to blue glass pane named "&8" set slot 2 and 6 and 47 and 51 of {_menu} to white glass pane named "&8" set slot 4 of {_menu} to player head named "&b&lOpis" with lore "&8&l| &7Aby dostać wybrany przedmiot kliknij%nl%&8&l| &7na niego lub wpisz komendę%nl%&8&l| &b/ci get " set slot 49 of {_menu} to barrier named "&c&lWyjście" with lore "&8&l| &7Kliknij aby wyjść z tego menu" set slot 50 of {_menu} to arrow named "&b&lNastępna strona" with lore "&8&l| &7Kliknij aby przejść%nl%&8&l| &7na następną stronę" set slot 18 of {_menu} to diamond helmet named "&#FB344E&lHełm Życia" with lore "&8&l| &7Po założeniu dodaje%nl%&8&l| &72 dodatkowe serca" set slot 19 of {_menu} to diamond chestplate named "&#FB344E&lKlata Życia" with lore "&8&l| &7Po założeniu dodaje%nl%&8&l| &72 dodatkowe serca" set slot 20 of {_menu} to diamond leggings named "&#FB344E&lSpodnie Życia" with lore "&8&l| &7Po założeniu dodaje%nl%&8&l| &72 dodatkowe serca" set slot 21 of {_menu} to diamond boots named "&#FB344E&lButy Życia" with lore "&8&l| &7Po założeniu dodaje%nl%&8&l| &72 dodatkowe serca" set slot 22 of {_menu} to diamond helmet named "D75FB&lHełm Nurka" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekty oddychania pod wodą" set slot 23 of {_menu} to diamond helmet named "E6244&lHełm Górnika" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekt widzenia w ciemności" set slot 24 of {_menu} to diamond chestplate named "C04F&lKlata Szczęścia" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekt szczęścia 3" set slot 25 of {_menu} to diamond chestplate named "ÔA2A&lKlata Witchera" with lore "&8&l| &7Po uderzeniu cie jest%nl%&8&l| &710% na nałożenie efektu%nl%&8&l| &7witcher na przeciwnika" set slot 26 of {_menu} to diamond leggings named "A7171&lSpodnie Słabości" with lore "&8&l| &7Po uderzeniu cię jest%nl%&8&l| &75% na nałożenie efektu%nl%&8&l| &7słabości 3 na przeciwnika" set slot 27 of {_menu} to diamond leggings named "&#FF4620&lSpodnie Regeneracji" with lore "&8&l| &7Po założeniu co 5%nl%&8&l| &7sekund daje regenerację 1" set slot 28 of {_menu} to diamond leggings named "&#FFAB32&lSpodnie Ognia" with lore "&8&l| &7Po założeniu nadają%nl%&8&l| &7efekt odporności na ogień" set slot 29 of {_menu} to diamond boots named "EFFEE&lButy Pływaka" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekt szybkiego pływania" set slot 30 of {_menu} to diamond boots named "&#DAF7FF&lButy Skoku" with lore "&8&l| &7Po założeniu nadaje%nl%&8&l| &7efekt skoku 3" set slot 31 of {_menu} to diamond boots named "&#FF4832&lButy Lawy" with lore "&8&l| &7Pozwalają chodzić po lawie" set slot 32 of {_menu} to diamond sword named "ὔFF&lMiecz Mdłości" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7nadaje mu efekt mdłości" set slot 33 of {_menu} to diamond sword named "A6A0C&lMiecz Zatrucia" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7nadaje mu efekt zatrucia" set slot 34 of {_menu} to diamond sword named "A9ADF&lMiecz Szybkości" with lore "&8&l| &7Jeśli trzymasz ten miecz%nl%&8&l| &7dostajesz efekt szybkości" set slot 35 of {_menu} to diamond sword named "�E0D0D&lWitcher Miecz" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7nadaje mu efekt witchera" set slot 36 of {_menu} to diamond sword named "&#EE3155&lBombowy Miecz" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7tworzy pod nim mały wybuch" set {_menu2} to chest inventory with 6 rows named "&c&lCI &8-> &bNew Custom Items &8( Page 2)" set slot 0 and 8 and 45 and 53 of {_menu2} to dark blue glass pane named "&8" set slot 1 and 7 and 46 and 52 of {_menu2} to blue glass pane named "&8" set slot 2 and 6 and 47 and 51 of {_menu2} to white glass pane named "&8" set slot 4 of {_menu2} to player head named "&b&lOpis" with lore "&8&l| &7Aby dostać wybrany przedmiot kliknij%nl%&8&l| &7na niego lub wpisz komendę%nl%&8&l| &b/ci get " set slot 49 of {_menu2} to barrier named "&c&lWyjście" with lore "&8&l| &7Kliknij aby wyjść z tego menu" set slot 48 of {_menu2} to arrow named "&b&lPoprzednia strona" with lore "&8&l| &7Kliknij aby przejść%nl%&8&l| &7na poprzednią stronę" set slot 18 of {_menu2} to diamond sword named "&#E1EE2F&lOstry Miecz" with lore "&8&l| &7Posiada enchanty na%nl%&8&l| &7wyższych poziomach" set slot 19 of {_menu2} to diamond sword named "&#EE6AE3&lKrwiopijec" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7Leczy twoje hp" set slot 20 of {_menu2} to diamond sword named "&#FF9A09&lMiecz Ognia" with lore "&8&l| &7Po uderzeniu%nl%&8&l| &7podpala przeciwnika" set slot 21 of {_menu2} to diamond sword named "B27FF&lEnder Miecz" with lore "&8&l| &7Po naciśnięciu PPM%nl%&8&l| &7teleportuje cię w%nl%&8&l| &7miejsce gdzie patrzysz" set slot 22 of {_menu2} to diamond sword named "]FF96&lMiecz odrzutu" with lore "&8&l| &7Odrzuca przeciwników%nl%&8&l| &7po uderzeniu" set slot 23 of {_menu2} to diamond pickaxe named "&#FFE93F&lKilof Szybkości" with lore "&8&l| &7Jeśli trzymasz go w ręce%nl%&8&l| &7dostajesz efekt haste 2" set slot 24 of {_menu2} to diamond pickaxe named "&#FFB123&lKilof 3x3" with lore "&8&l| &7Wykopuje obszar%nl%&8&l| &7o wielokści 3x3" set slot 25 of {_menu2} to diamond axe named "&#FFD6CE&lPiorunek" with lore "&8&l| &7Po uderzeniu przeciwnika%nl%&8&l| &7tworzy pod nim piorun" set slot 26 of {_menu2} to diamond hoe named "&f&lMotyka Latania" with lore "&8&l| &7Jeśli trzymasz ją w%nl%&8&l| &7ręce unosisz się w górę" set slot 27 of {_menu2} to shield named "&#B5B4FF&lNiezniszczalna Tarcza" with lore "&8&l| &7Jest niezniszczalna" set slot 28 of {_menu2} to bow named "ɥCFF&lEnder Łuk" with lore "&8&l| &7Po strzale teleportuje%nl%&8&l| &7w miejsce jej uderzenia" set slot 29 of {_menu2} to bow named "&#C6FFB7&lBombowy Łuk" with lore "&8&l| &7Po strzale wybucha%nl%&8&l| &7w miejscu jej uderzenia" set slot 30 of {_menu2} to red dye named "&c&lSerce" with lore "&8&l| &7Po kliknięciu%nl%&8&l| &7dodaje 1 serce" on inventory click: event-inventory is not player's inventory if name of event-inventory is "&c&lCI &8-> &bNew Custom items": cancel event if clicked slot is 49: close player's inventory if clicked slot is 50: close player's inventory wait 8 ticks open {_menu2} to player if clicked slot is 18: execute player command "ci get hełm życia" if clicked slot is 19: execute player command "ci get klata życia" if clicked slot is 20: execute player command "ci get spodnie życia" if clicked slot is 21: execute player command "ci get buty życia" if clicked slot is 22: execute player command "ci get hełm nurka" if clicked slot is 23: execute player command "ci get hełm górnika" if clicked slot is 24: execute player command "ci get klata szczęścia" if clicked slot is 25: execute player command "ci get klata witchera" if clicked slot is 26: execute player command "ci get spodnie słabości" if clicked slot is 27: execute player command "ci get spodnie regeneracji" if clicked slot is 28: execute player command "ci get spodnie ognia" if clicked slot is 29: execute player command "ci get buty pływaka" if clicked slot is 30: execute player command "ci get buty skoku" if clicked slot is 31: execute player command "ci get buty lawy" if clicked slot is 32: execute player command "ci get miecz mdłości" if clicked slot is 33: execute player command "ci get miecz zatrucia" if clicked slot is 34: execute player command "ci get miecz szybkości" if clicked slot is 35: execute player command "ci get witcher miecz" if clicked slot is 36: execute player command "ci get bombowy miecz" on inventory click: event-inventory is not player's inventory if name of event-inventory is "&c&lCI &8-> &bNew Custom Items &8( Page 2)": cancel event if clicked slot is 49: close player's inventory if clicked slot is 48: close player's inventory wait 8 ticks open {_menu} to player if clicked slot is 18: execute player command "ci get ostry miecz" if clicked slot is 19: execute player command "ci get krwiopijec" if clicked slot is 20: execute player command "ci get miecz ognia" if clicked slot is 21: execute player command "ci get ender miecz" if clicked slot is 22: execute player command "ci get miecz odrzutu" if clicked slot is 23: execute player command "ci get kilof szybkości" if clicked slot is 24: execute player command "ci get kilof 3x3" if clicked slot is 25: execute player command "ci get piorunek" if clicked slot is 26: execute player command "ci get motyka latania" if clicked slot is 27: execute player command "ci get niezniszczalna tarcza" if clicked slot is 28: execute player command "ci get ender łuk" if clicked slot is 29: execute player command "ci get bombowy łuk" if clicked slot is 30: execute player command "ci get serce"