Autor: KUPISU GR Wersja: 1.0.1 Nazwa: GrDrop Czas Pracy: 4 Godziny Zakaz Podszywania sie Pod Autora options: tag: &6FirCore &7> zelazo: 1.8 zloto: 1.3 diament: 1.0 szmaragd: 0.3 wegiel: 2.0 redstone: 1.9 lapis: 1.3 zelazo1: 2.0 zloto1: 1.5 diament1: 1.2 szmaragd1: 0.5 wegiel1: 2.2 redstone1: 2.1 lapis1: 1.5 zelazo2: 2.2 zloto2: 1.7 diament2: 1.4 szmaragd2: 0.8 wegiel2: 2.4 redstone2: 2.4 lapis2: 1.7 zelazo3: 2.4 zloto3: 1.9 diament3: 1.6 szmaragd3: 1.0 wegiel3: 2.6 redstone3: 2.6 lapis3: 1.9 command /stone: aliases: /drop trigger: if player has permission "drop.vip": set {_drop.name.%player%} to "&6&lvip" set {_zelazo.%player%} to {@zelazo} * 2 set {_zloto.%player%} to {@zloto} * 2 set {_diament.%player%} to {@diament} * 2 set {_szmaragd.%player%} to {@szmaragd} * 2 set {_wegiel.%player%} to {@wegiel} * 2 set {_redstone.%player%} to {@redstone} * 2 set {_lapis.%player%} to {@lapis} * 2 set {_zelazo1.%player%} to {@zelazo1} * 2 set {_zloto1.%player%} to {@zloto1} * 2 set {_diament1.%player%} to {@diament1} * 2 set {_szmaragd1.%player%} to {@szmaragd1} * 2 set {_wegiel1.%player%} to {@wegiel1} * 2 set {_redstone1.%player%} to {@redstone1} * 2 set {_lapis1.%player%} to {@lapis1} * 2 set {_zelazo2.%player%} to {@zelazo2} * 2 set {_zloto2.%player%} to {@zloto2} * 2 set {_diament2.%player%} to {@diament2} * 2 set {_szmaragd2.%player%} to {@szmaragd2} * 2 set {_wegiel2.%player%} to {@wegiel2} * 2 set {_redstone2.%player%} to {@redstone2} * 2 set {_lapis2.%player%} to {@lapis2} * 2 set {_zelazo3.%player%} to {@zelazo3} * 2 set {_zloto3.%player%} to {@zloto3} * 2 set {_diament3.%player%} to {@diament3} * 2 set {_szmaragd3.%player%} to {@szmaragd3} * 2 set {_wegiel3.%player%} to {@wegiel3} * 2 set {_redstone3.%player%} to {@redstone3} * 2 set {_lapis3.%player%} to {@lapis3} * 2 else: set {_zelazo.%player%} to {@zelazo} set {_zloto.%player%} to {@zloto} set {_diament.%player%} to {@diament} set {_szmaragd.%player%} to {@szmaragd} set {_wegiel.%player%} to {@wegiel} set {_redstone.%player%} to {@redstone} set {_lapis.%player%} to {@lapis} set {_zelazo1.%player%} to {@zelazo1} set {_zloto1.%player%} to {@zloto1} set {_diament1.%player%} to {@diament1} set {_szmaragd1.%player%} to {@szmaragd1} set {_wegiel1.%player%} to {@wegiel1} set {_redstone1.%player%} to {@redstone1} set {_lapis1.%player%} to {@lapis1} set {_zelazo2.%player%} to {@zelazo2} set {_zloto2.%player%} to {@zloto2} set {_diament2.%player%} to {@diament2} set {_szmaragd2.%player%} to {@szmaragd2} set {_wegiel2.%player%} to {@wegiel2} set {_redstone2.%player%} to {@redstone2} set {_lapis2.%player%} to {@lapis2} set {_zelazo3.%player%} to {@zelazo3} set {_zloto3.%player%} to {@zloto3} set {_diament3.%player%} to {@diament3} set {_szmaragd3.%player%} to {@szmaragd3} set {_wegiel3.%player%} to {@wegiel3} set {_redstone3.%player%} to {@redstone3} set {_lapis3.%player%} to {@lapis3} set {_drop.name.%player%} to "&8&lGracz" if player has permission "drop.svip": set {_drop.name.%player%} to "&b&lSponsor" set {_zelazo.%player%} to {@zelazo} * 3 set {_zloto.%player%} to {@zloto} * 3 set {_diament.%player%} to {@diament} * 3 set {_szmaragd.%player%} to {@szmaragd} * 3 set {_wegiel.%player%} to {@wegiel} * 3 set {_redstone.%player%} to {@redstone} * 3 set {_lapis.%player%} to {@lapis} * 3 set {_zelazo1.%player%} to {@zelazo1} * 3 set {_zloto1.%player%} to {@zloto1} * 3 set {_diament1.%player%} to {@diament1} * 3 set {_szmaragd1.%player%} to {@szmaragd1} * 3 set {_wegiel1.%player%} to {@wegiel1} * 3 set {_redstone1.%player%} to {@redstone1} * 3 set {_lapis1.%player%} to {@lapis1} * 3 set {_zelazo2.%player%} to {@zelazo2} * 3 set {_zloto2.%player%} to {@zloto2} * 3 set {_diament2.%player%} to {@diament2} * 3 set {_szmaragd2.%player%} to {@szmaragd2} * 3 set {_wegiel2.%player%} to {@wegiel2} * 3 set {_redstone2.%player%} to {@redstone2} * 3 set {_lapis2.%player%} to {@lapis2} * 3 set {_zelazo3.%player%} to {@zelazo3} * 3 set {_zloto3.%player%} to {@zloto3} * 3 set {_diament3.%player%} to {@diament3} * 3 set {_szmaragd3.%player%} to {@szmaragd3} * 3 set {_wegiel3.%player%} to {@wegiel3} * 3 set {_redstone3.%player%} to {@redstone3} * 3 set {_lapis3.%player%} to {@lapis3} * 3 open chest with 3 rows named "&8&lDrop ze stone" to player wait 3 ticks format slot 0 of player with 1 of diamond named "&b&lSzansa na diaxa" with lore "&3Ranga: &8%coloured {_drop.name.%player%}%||&9Fortuna 0: &c%{_diament.%player%}%||&9Fortuna 1: &c%{_diament1.%player%}%||&9Fortuna 2: &c%{_diament2.%player%}%||&9Fortuna 3: &c%{_diament3.%player%}% " to be unstealable format slot 1 of player with 1 of emerald named "&a&lSzansa na szmaragd" with lore "&3Ranga: &8%coloured {_drop.name.%player%}%||&9Fortuna 0: &c%{_szmaragd.%player%}%||&9Fortuna 1: &c%{_szmaragd1.%player%}%||&9Fortuna 2: &c%{_szmaragd2.%player%}%||&9Fortuna 3: &c%{_szmaragd3.%player%}% " to be unstealable format slot 2 of player with 1 of lapis lazuli named "&3&lSzansa na lapis" with lore "&3Ranga: &8%coloured {_drop.name.%player%}%||&9Fortuna 0: &c%{_lapis.%player%}%||&9Fortuna 1: &c%{_lapis1.%player%}%||&9Fortuna 2: &c%{_lapis2.%player%}%||&9Fortuna 3: &c%{_lapis3.%player%}% " to be unstealable format slot 3 of player with 1 of gold ingot named "&6&lSzansa na zloto" with lore "&3Ranga: &8%coloured {_drop.name.%player%}%||&9Fortuna 0: &c%{_zloto.%player%}%||&9Fortuna 1: &c%{_zloto1.%player%}%||&9Fortuna 2: &c%{_zloto2.%player%}%||&9Fortuna 3: &c%{_zloto3.%player%}% " to be unstealable format slot 4 of player with 1 of iron ingot named "&7&lSzansa na zelazo" with lore "&3Ranga: &8%coloured {_drop.name.%player%}%||&9Fortuna 0: &c%{_zelazo.%player%}%||&9Fortuna 1: &c%{_zelazo1.%player%}%||&9Fortuna 2: &c%{_zelazo2.%player%}%||&9Fortuna 3: &c%{_zelazo3.%player%}% " to be unstealable format slot 5 of player with 1 of coal named "&8&lSzansa na wegiel" with lore "&3Ranga: &8%coloured {_drop.name.%player%}%||&9Fortuna 0: &c%{_wegiel.%player%}%||&9Fortuna 1: &c%{_wegiel1.%player%}%||&9Fortuna 2: &c%{_wegiel2.%player%}%||&9Fortuna 3: &c%{_wegiel3.%player%}% " to be unstealable format slot 6 of player with 1 of redstone dust named "&c&lSzansa na redstone" with lore "&3Ranga: &8%coloured {_drop.name.%player%}%||&9Fortuna 0: &c%{_redstone.%player%}%||&9Fortuna 1: &c%{_redstone1.%player%}%||&9Fortuna 2: &c%{_redstone2.%player%}%||&9Fortuna 3: &c%{_redstone3.%player%}% " to be unstealable on mine of any ore: cancel event delete block send "{@tag}&7 Drop Jest Tylko z Stone" on mine of stone: if player has permission "drop.vip": if player's tool is pickaxe of fortune 0: set {_zelazo.%player%} to {@zelazo} * 2 set {_zloto.%player%} to {@zloto} * 2 set {_diament.%player%} to {@diament} * 2 set {_szmaragd.%player%} to {@szmaragd} * 2 set {_wegiel.%player%} to {@wegiel} * 2 set {_redstone.%player%} to {@redstone} * 2 set {_lapis.%player%} to {@lapis} * 2 if player's tool is pickaxe of fortune 1: set {_zelazo1.%player%} to {@zelazo1} * 2 set {_zloto1.%player%} to {@zloto1} * 2 set {_diament1.%player%} to {@diament1} * 2 set {_szmaragd1.%player%} to {@szmaragd1} * 2 set {_wegiel1.%player%} to {@wegiel1} * 2 set {_redstone1.%player%} to {@redstone1} * 2 set {_lapis1.%player%} to {@lapis1} * 2 if player's tool is pickaxe of fortune 2: set {_zelazo2.%player%} to {@zelazo2} * 2 set {_zloto2.%player%} to {@zloto2} * 2 set {_diament2.%player%} to {@diament2} * 2 set {_szmaragd2.%player%} to {@szmaragd2} * 2 set {_wegiel2.%player%} to {@wegiel2} * 2 set {_redstone2.%player%} to {@redstone2} * 2 set {_lapis2.%player%} to {@lapis2} * 2 if player's tool is pickaxe of fortune 3: set {_zelazo3.%player%} to {@zelazo3} * 2 set {_zloto3.%player%} to {@zloto3} * 2 set {_diament3.%player%} to {@diament3} * 2 set {_szmaragd3.%player%} to {@szmaragd3} * 2 set {_wegiel3.%player%} to {@wegiel3} * 2 set {_redstone3.%player%} to {@redstone3} * 2 set {_lapis3.%player%} to {@lapis3} * 2 else: set {_zelazo.%player%} to {@zelazo} set {_zloto.%player%} to {@zloto} set {_diament.%player%} to {@diament} set {_szmaragd.%player%} to {@szmaragd} set {_wegiel.%player%} to {@wegiel} set {_redstone.%player%} to {@redstone} set {_lapis.%player%} to {@lapis} set {_zelazo1.%player%} to {@zelazo1} set {_zloto1.%player%} to {@zloto1} set {_diament1.%player%} to {@diament1} set {_szmaragd1.%player%} to {@szmaragd1} set {_wegiel1.%player%} to {@wegiel1} set {_redstone1.%player%} to {@redstone1} set {_lapis1.%player%} to {@lapis1} set {_zelazo2.%player%} to {@zelazo2} set {_zloto2.%player%} to {@zloto2} set {_diament2.%player%} to {@diament2} set {_szmaragd2.%player%} to {@szmaragd2} set {_wegiel2.%player%} to {@wegiel2} set {_redstone2.%player%} to {@redstone2} set {_lapis2.%player%} to {@lapis2} set {_zelazo3.%player%} to {@zelazo3} set {_zloto3.%player%} to {@zloto3} set {_diament3.%player%} to {@diament3} set {_szmaragd3.%player%} to {@szmaragd3} set {_wegiel3.%player%} to {@wegiel3} set {_redstone3.%player%} to {@redstone3} set {_lapis3.%player%} to {@lapis3} if player has permission "drop.svip": if player's tool is pickaxe of fortune 0: set {_zelazo.%player%} to {@zelazo} * 3 set {_zloto.%player%} to {@zloto} * 3 set {_diament.%player%} to {@diament} * 3 set {_szmaragd.%player%} to {@szmaragd} * 3 set {_wegiel.%player%} to {@wegiel} * 3 set {_redstone.%player%} to {@redstone} * 3 set {_lapis.%player%} to {@lapis} * 3 if player's tool is pickaxe of fortune 1: set {_zelazo1.%player%} to {@zelazo1} * 3 set {_zloto1.%player%} to {@zloto1} * 3 set {_diament1.%player%} to {@diament1} * 3 set {_szmaragd1.%player%} to {@szmaragd1} * 3 set {_wegiel1.%player%} to {@wegiel1} * 3 set {_redstone1.%player%} to {@redstone1} * 3 set {_lapis1.%player%} to {@lapis1} * 3 if player's tool is pickaxe of fortune 2: set {_zelazo2.%player%} to {@zelazo2} * 3 set {_zloto2.%player%} to {@zloto2} * 3 set {_diament2.%player%} to {@diament2} * 3 set {_szmaragd2.%player%} to {@szmaragd2} * 3 set {_wegiel2.%player%} to {@wegiel2} * 3 set {_redstone2.%player%} to {@redstone2} * 3 set {_lapis2.%player%} to {@lapis2} * 3 if player's tool is pickaxe of fortune 3: set {_zelazo3.%player%} to {@zelazo3} * 3 set {_zloto3.%player%} to {@zloto3} * 3 set {_diament3.%player%} to {@diament3} * 3 set {_szmaragd3.%player%} to {@szmaragd3} * 3 set {_wegiel3.%player%} to {@wegiel3} * 3 set {_redstone3.%player%} to {@redstone3} * 3 set {_lapis3.%player%} to {@lapis3} * 3 add 1 xp to player if player's tool is pickaxe of fortune 0: chance of {_zelazo.%player%}%: give a random integer between 3 and 1 of iron ingot to the player send "{@tag}&7 Znalazles zelazo!" stop else: if player's tool is pickaxe of fortune 1: chance of {_zelazo1.%player%}%: give a random integer between 4 and 2 of iron ingot to the player send "{@tag}&7 Znalazles zelazo!" stop else: if player's tool is pickaxe of fortune 2: chance of {_zelazo2.%player%}%: give a random integer between 5 and 3 of iron ingot to the player send "{@tag}&7 Znalazles zelazo!" stop else: if player's tool is pickaxe of fortune 3: chance of {_zelazo3.%player%}%: give a random integer between 6 and 4 of iron ingot to the player send "{@tag}&7 Znalazles zelazo!" stop if player's tool is pickaxe of fortune 0: chance of {_zloto.%player%}%: give a random integer between 3 and 1 of gold ingot to the player send "{@tag}&7 Znalazles zloto!" stop else: if player's tool is pickaxe of fortune 1: chance of {_zloto1.%player%}%: give a random integer between 4 and 2 of gold ingot to the player send "{@tag}&7 Znalazles zloto!" stop else: if player's tool is pickaxe of fortune 2: chance of {_zloto2.%player%}%: give a random integer between 5 and 3 of gold ingot to the player send "{@tag}&7 Znalazles zloto!" stop else: if player's tool is pickaxe of fortune 3: chance of {_zloto3.%player%}%: give a random integer between 6 and 4 of gold ingot to the player send "{@tag}&7 Znalazles zloto!" stop if player's tool is pickaxe of fortune 0: chance of {_diament.%player%}%: give a random integer between 2 and 1 of diamond to the player send "{@tag}&7 Znalazles diament!" stop else: if player's tool is pickaxe of fortune 1: chance of {_diament1.%player%}%: give a random integer between 3 and 1 of diamond to the player send "{@tag}&7 Znalazles diament!" stop else: if player's tool is pickaxe of fortune 2: chance of {_diament2.%player%}%: give a random integer between 3 and 2 of diamond to the player send "{@tag}&7 Znalazles diament!" stop else: if player's tool is pickaxe of fortune 3: chance of {_diament3.%player%}%: give a random integer between 4 and 2 of diamond to the player send "{@tag}&7 Znalazles diament!" stop if player's tool is pickaxe of fortune 0: chance of {_szmaragd.%player%}%: give 1 emerald to the player send "{@tag}&7 Znalazles szmaragd!" stop else: if player's tool is pickaxe of fortune 1: chance of {_szmaragd1.%player%}%: give a random integer between 2 and 1 of emerald to the player send "{@tag}&7 Znalazles szmaragd!" stop else: if player's tool is pickaxe of fortune 2: chance of {_szmaragd2.%player%}%: give a random integer between 3 and 1 of emerald to the player send "{@tag}&7 Znalazles szmaragd!" stop else: if player's tool is pickaxe of fortune 3: chance of {_szmaragd3.%player%}%: give a random integer between 3 and 2 of emerald to the player send "{@tag}&7 Znalazles szmaragd!" stop if player's tool is pickaxe of fortune 0: chance of {_wegiel.%player%}%: give a random integer between 4 and 1 of coal to the player send "{@tag}&7 Znalazles wegiel!" stop else: if player's tool is pickaxe of fortune 1: chance of {_wegiel1.%player%}%: give a random integer between 4 and 2 of coal to the player send "{@tag}&7 Znalazles wegiel!" stop else: if player's tool is pickaxe of fortune 2: chance of {_wegiel2.%player%}%: give a random integer between 5 and 2 of coal to the player send "{@tag}&7 Znalazles wegiel!" stop else: if player's tool is pickaxe of fortune 3: chance of {_wegiel3.%player%}%: give a random integer between 6 and 3 of coal to the player send "{@tag}&7 Znalazles wegiel!" stop if player's tool is pickaxe of fortune 0: chance of {_redstone.%player%}%: give a random integer between 4 and 1 of redstone to the player send "{@tag}&7 Znalazles redstone!" stop else: if player's tool is pickaxe of fortune 1: chance of {_redstone1.%player%}%: give a random integer between 4 and 2 of redstone to the player send "{@tag}&7 Znalazles redstone!" stop else: if player's tool is pickaxe of fortune 2: chance of {_redstone2.%player%}%: give a random integer between 5 and 2 of redstone to the player send "{@tag}&7 Znalazles redstone!" stop else: if player's tool is pickaxe of fortune 3: chance of {_redstone3.%player%}%: give a random integer between 6 and 3 of redstone to the player send "{@tag}&7 Znalazles redstone!" stop if player's tool is pickaxe of fortune 0: chance of {_lapis.%player%}%: give a random integer between 4 and 1 of lapis lazuli to the player send "{@tag}&7 Znalazles lapis!" stop else: if player's tool is pickaxe of fortune 1: chance of {_lapis1.%player%}%: give a random integer between 4 and 2 of lapis lazuli to the player send "{@tag}&7 Znalazles lapis!" stop else: if player's tool is pickaxe of fortune 2: chance of {_lapis2.%player%}%: give a random integer between 5 and 2 of lapis lazuli to the player send "{@tag}&7 Znalazles lapis!" stop else: if player's tool is pickaxe of fortune 3: chance of {_lapis3.%player%}%: give a random integer between 6 and 3 of lapis lazuli to the player send "{@tag}&7 Znalazles lapis!" stop Variables: {punkty.%player%} = 0 on mine stone: chance of 100%: drop coal set {PunktyGracza} to random integer between 2 and 5 add {PunktyGracza} to {punkty.%player%} command /resetpkt []: trigger: if arg 1 is set: set {punkty.%player%} to 0 set {lvl.%player%} to 0 command /lvl: trigger: send "&8&m------[ &6&lLVL &8&M]------" send "&6Posiadasz &e%{punkty.%player%}% " send "&6Posiadasz &e%{lvl.%player%}% lvl " send "&8&m------[ &6&lLVL &8&M]------" on mine stone: if {punkty.%player%} is greater than 99: set {lvl.%player%} to 0 if {punkty.%player%} is greater than 100: set {lvl.%player%} to 1 if {punkty.%player%} is greater than 150: set {lvl.%player%} to 2 if {punkty.%player%} is greater than 200: set {lvl.%player%} to 3 if {punkty.%player%} is greater than 250: set {lvl.%player%} to 4 if {punkty.%player%} is greater than 300: set {lvl.%player%} to 5 if {punkty.%player%} is greater than 350: set {lvl.%player%} to 6 if {punkty.%player%} is greater than 400: set {lvl.%player%} to 7 if {punkty.%player%} is greater than 450: set {lvl.%player%} to 8 if {punkty.%player%} is greater than 500: set {lvl.%player%} to 9 if {punkty.%player%} is greater than 550: set {lvl.%player%} to 10 if {punkty.%player%} is greater than 600: set {lvl.%player%} to 11 if {punkty.%player%} is greater than 650: set {lvl.%player%} to 12 if {punkty.%player%} is greater than 700: set {lvl.%player%} to 13 if {punkty.%player%} is greater than 750: set {lvl.%player%} to 13 if {punkty.%player%} is greater than 800: set {lvl.%player%} to 14 if {punkty.%player%} is greater than 850: set {lvl.%player%} to 15 if {punkty.%player%} is greater than 900: set {lvl.%player%} to 16 if {punkty.%player%} is greater than 950: set {lvl.%player%} to 17 if {punkty.%player%} is greater than 1000: set {lvl.%player%} to 18 if {punkty.%player%} is greater than 1100: set {lvl.%player%} to 19 if {punkty.%player%} is greater than 1200: set {lvl.%player%} to 20 if {punkty.%player%} is greater than 1300: set {lvl.%player%} to 21 if {punkty.%player%} is greater than 1400: set {lvl.%player%} to 22 if {punkty.%player%} is greater than 1500: set {lvl.%player%} to 23 if {punkty.%player%} is greater than 1600: set {lvl.%player%} to 24 if {punkty.%player%} is greater than 1700: set {lvl.%player%} to 25 if {punkty.%player%} is greater than 1800: set {lvl.%player%} to 26 if {punkty.%player%} is greater than 1900: set {lvl.%player%} to 27 if {punkty.%player%} is greater than 2000: set {lvl.%player%} to 28 if {punkty.%player%} is greater than 2100: set {lvl.%player%} to 29 if {punkty.%player%} is greater than 2200: set {lvl.%player%} to 30 broadcast "&6Gracz %player% ZdobyƂ 30 Lvl !! Gratulujemy !! " if {punkty.%player%} is greater than 2300: set {lvl.%player%} to 31 if {punkty.%player%} is greater than 2400: set {lvl.%player%} to 32 if {punkty.%player%} is greater than 2500: set {lvl.%player%} to 33 if {punkty.%player%} is greater than 2600: set {lvl.%player%} to 34 if {punkty.%player%} is greater than 2700: set {lvl.%player%} to 35 if {punkty.%player%} is greater than 2800: set {lvl.%player%} to 36 if {punkty.%player%} is greater than 2900: set {lvl.%player%} to 37 if {punkty.%player%} is greater than 3000: set {lvl.%player%} to 38 if {punkty.%player%} is greater than 3100: set {lvl.%player%} to 39 if {punkty.%player%} is greater than 3200: set {lvl.%player%} to 40 if {punkty.%player%} is greater than 3300: set {lvl.%player%} to 41 if {punkty.%player%} is greater than 3400: set {lvl.%player%} to 42 if {punkty.%player%} is greater than 3500: set {lvl.%player%} to 43 if {punkty.%player%} is greater than 3600: set {lvl.%player%} to 44 if {punkty.%player%} is greater than 3700: set {lvl.%player%} to 45 if {punkty.%player%} is greater than 3800: set {lvl.%player%} to 46 if {punkty.%player%} is greater than 3900: set {lvl.%player%} to 47 if {punkty.%player%} is greater than 4000: set {lvl.%player%} to 48 if {punkty.%player%} is greater than 4100: set {lvl.%player%} to 49 if {punkty.%player%} is greater than 4500: set {lvl.%player%} to 50 on chat: player has permissions "skrypt.prefix": set player's display name to "&8[&e%{lvl.%player%}%&8] &7%player%"