on quit: if {postac.%player%} is not set: spawn zombie at player's location set name of spawned entity to "%player%" set spawned entity's max health to 20 set spawned entity's health to 20 apply slow 333 to spawned entity for 3000 seconds on death: if name of victim is "%victim%": if victim is zombie: set {smierc.%victim%} to true on join: if {smierc.%player%} is true: execute console command "clear %player%" clear {smierc.%player%} if {smierc.%player%} is not set: # tu se zrob zabicie zombi bo ja nie umiem lul