options: sniegname: &8&l» &4&lMAGICZNY SNIEG &8&l« snieglore: &8&l» &4&lPostaw na ziemi zeby otworzyc &8&l« item1: diamond sword of sharpness 5 and fire aspect 2 item2: diamond pickaxe of efficiency 5 and unbreaking 3 and fortune 3 item3: diamond helmet of protecion 4 and unbreaking 3 item4: diamond chestplate of protection 4 and unbreaking 3 item5: diamond leggings of protection 4 and unbreaking 3 item6: diamond boots of protection 4 and unbreaking 3 item7: dirt item8: enchanted golden apple item9: golden apple item10: ender pearl item11: stone item12: cobblestone command /8sklepsnieg []: permission: shoxi.snieg trigger: if arg is set: broadcast "&6&lGracz &e&l%player-arg% &6&lZakupil: &e&lx8 Magicznego sniegu" loop 8 times: give player-arg 80 named "{@sniegname}" with lore "{@snieglore}" if arg is not set: send "nick? idito" command /ssnieg []: permission: shoxi.snieg trigger: if arg 1 is "daj": give player 80 named "{@sniegname}" with lore "{@snieglore}" send "&eDostales magiczny snieg" stop if arg 1 is "all": broadcast "&6Za 30 sek kazdy dostanie Magiczny Snieg &8(&eMususz Miec 1 Wolne Miejsce W EQ&8)" wait 600 ticks set {sniegall} to false loop all players: loop 2 times: give loop-player 80 named "{@sniegname}" with lore "{@snieglore}" stop if arg 1 is "on": broadcast "&6Magiczny snieg zostal &ewlaczone&e." clear {snieg.rivas.on} stop if arg 1 is "off": broadcast "&6Magiczny snieg zostal &ewylaczone&e." set {snieg.rivas.on} to false stop else: send "&cPoprawne uzycie: /ssnieg daj|all|on|off" stop on place 80: cancel event if player is holding a 80 named "{@sniegname}" with lore "{@snieglore}": if {snieg.rivas.on} is not set: remove 1 80 named "{@sniegname}" with lore "{@snieglore}" from the player chance of 15%: if player can hold diamond sword: give player {@item1} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Miecz 5/2 &7&l***" stop else: drop {@item1} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Miecz 5/2 &7&l***" stop chance of 20%: broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &ex24 Kopaczy fosy &7&l***" loop 24 times: if player can hold 1 end stone named "&aAutoFosa": give player end stone named "&aAutoFosa" else: drop end stone named "&aAutoFosa" stop chance of 30%: if player can hold diamond pickaxe: give player {@item2} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Kilof 5/3/3 &7&l***" stop else: drop {@item2} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Kilof 5/3/3 &7&l***" stop chance of 30%: if player can hold diamond helmet: give player {@item3} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Helm 4/3 &7&l***" stop else: drop {@item3} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Helm 4/3 &7&l***" stop chance of 30%: if player can hold diamond chestplate: give player {@item4} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Klate 4/3 &7&l***" stop else: drop {@item4} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Klate 4/3 &e&l***" stop chance of 30%: if player can hold diamond Leggings: give player {@item5} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Spodnie 4/3 &7&l***" stop else: drop {@item5} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Spodnie 4/3 &7&l***" stop chance of 30%: if player can hold diamond boots: give player {@item6} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Buty 4/3 &7&l***" stop else: drop {@item6} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDiax Buty 4/3 &7&l***" stop chance of 45%: if player can hold diamond boots: give player {@item7} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDirta &7&l***" stop else: drop {@item7} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eDirta &7&l***" stop chance of 25%: broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &e16x Koxow &7&l***" loop 16 times: if player can hold enchanted golden apple: give player {@item8} else: drop {@item8} stop chance of 30%: broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &e16x Refili &7&l***" loop 32 times: if player can hold emerald block: give player {@item9} else: drop {@item9} stop chance of 10%: broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &e3x Enderpearl &7&l***" loop 3 times: if player can hold ender pearl: give player {@item10} else: drop {@item10} stop chance of 45%: if player can hold diamond boots: give player {@item11} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eStone &7&l***" stop else: drop {@item11} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eStone &7&l***" stop chance of 45%: if player can hold diamond boots: give player {@item12} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eCobbla &7&l***" stop else: drop {@item12} broadcast "&7&l*** &6Gracz &e%player% &6Wylosowal: &eCobbla &7&l***" stop