on join: loop all players: set {_packet::*} to "PacketPlayOutPlayerInfo", "%loop-players%", false and 0 player.sendPacket{{_packet::*}}; set {_packet::*} to "PacketPlayOutPlayerInfo", "", true and 0 player.sendPacket{{_packet::*}}; set {_packet::*} to "PacketPlayOutPlayerInfo", " ", true and 0 player.sendPacket{{_packet::*}}; set {_packet::*} to "PacketPlayOutPlayerInfo", " ", true and 0 player.sendPacket{{_packet::*}}; set {_packet::*} to "PacketPlayOutPlayerInfo", " ", true and 0 player.sendPacket{{_packet::*}}; set {_packet::*} to "PacketPlayOutPlayerInfo", "&b&lTOP PVP", true and 0 player.sendPacket{{_packet::*}}; set {_packet::*} to "PacketPlayOutPlayerInfo", " ", true and 0 player.sendPacket{{_packet::*}}; set {_packet::*} to "PacketPlayOutPlayerInfo", " ", true and 0 player.sendPacket{{_packet::*}}; set {_num} to size of {punkty::*} loop {_num} times: loop {punkty::*}: {_v.%loop-number%} is not set: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index loop-value is greater than {_v.%loop-number%}: set {_v.%loop-number%} to loop-value set {_n.%loop-number%} to loop-index remove {_v.%loop-number%} from {punkty::*} loop {_num} times: #send "&c&l%loop-number%. &3&l%{_n.%loop-number%}% &8&l(%{_v.%loop-number%}%)" set {punkty::%{_n.%loop-number%}%} to {_v.%loop-number%} {_num} is less than 10: set {_r} to {_num} loop 10 - {_num} times: add 1 to {_r} send "&c&l%{_r}%. &3&lbrak" set {_packet::*} to "PacketPlayOutPlayerInfo", "&c&l%loop-number%. &3&l%{_n.%loop-number%}% &8&l(%{_v.%loop-number%}%)", false and 0 player.sendPacket{{_packet::*}};