command /xregen [] []: aliases: regen, reg trigger: if arg 1 is not set: if player has permission "xregen.about": send "" to player send "&a&lʀᴇɢᴇɴ &8» &fᴀᴜᴛʜᴏʀ: xᴋᴜʙᴜs, ᴠᴇʀsɪᴏɴ: 1.0" to player send "" to player else: send "&a&lʀᴇɢᴇɴ &8» &cʏᴏᴜ ᴅᴏ ɴᴏᴛ ʜᴀᴠᴇ ᴘᴇʀᴍɪssɪᴏɴs" to player if arg 1 is "create": if arg 2 is set: set {_name} to arg 2 if player has permission "xregen.create": if {_selecting::%player%} is false: send "" to player send "&a&lʀᴇɢᴇɴ" to player send "&fsᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ ᴡɪᴛʜ ᴛʜɪs sᴛɪᴄᴋ" to player send "&fᴏʀ ᴛʏᴘᴇ 'ᴄᴀɴᴄᴇʟ' ᴛᴏ ᴄᴀɴᴄᴇʟ sᴇʟᴇᴄᴛɪɴɢ" to player send "" to player set {_s} to structure named "%{_name}%" give stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ" to player set {_selecting::%player%} to true wait 5 minutes if {_selecting::%player%} is true: set {_selecting::%player%} to false send "" to player send "&a&lʀᴇɢᴇɴ" to player send "&fᴛʜᴇ ᴛɪᴍᴇ ᴛᴏ ᴄʜᴏᴏsᴇ ᴀ ʟᴏᴄᴀᴛɪᴏɴ ʜᴀs ᴘᴀssᴇᴅ" to player send "" to player clear stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ" from player's inventory stop else: stop else: send "&a&lʀᴇɢᴇɴ &8» &cʏᴏᴜ ᴀʟʀᴇᴀᴅʏ sᴇʟᴇᴄᴛɪɴɢ ʟᴏᴄᴀᴛɪᴏɴ" to player else: send "&a&lʀᴇɢᴇɴ &8» &cʏᴏᴜ ᴍᴜsᴛ sᴘᴇᴄɪғʏ ɴᴀᴍᴇ ғᴏʀ ᴛʜɪs ʀᴇɢᴇɴᴇʀᴀᴛɪᴏɴ" to player if arg 1 is "confirm": if player has permission "xregen.create": if {_selecting::%player%} is set: if {_loc1::%player%} is set: if {_loc2::%player%} is set: fill structure {_s} between {_loc1::%player%} and {_loc2::%player%} save structure {_s} send "" to player send "&a&lʀᴇɢᴇɴ &8» &fᴄʀᴇᴀᴛᴇᴅ ɴᴇᴡ ʀᴇɢᴇɴᴇʀᴀᴛɪᴏɴ ᴀʀᴇᴀ!" to player send "" to player set {_selecting::%player%} to false clear stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ" from player's inventory stop else: send on chat: if {_selecting::%player%} is true: if message = "cancel": cancel event set {_selecting::%player%} to false send "&a&lʀᴇɢᴇɴ &8» &fᴄᴀɴᴄᴇʟᴇᴅ..." to player clear stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ" from player's inventory stop else: stop else: stop on right click: if player is holding stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ": if {_selecting::%player%} is true: if target-block is not air: set {_loc1::%player%} to "%target-block's location%" send "" to player send "&a&lʀᴇɢᴇɴ &8» &fsᴇʟᴇᴄᴛᴇᴅ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ, ɴᴏᴡ ᴛɪᴍᴇ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ" to player send "" to player stop else: send "&a&lʀᴇɢᴇɴ &8» &csᴇʟᴇᴄᴛᴇᴅ ʙʟᴏᴄᴋ ᴄᴀɴ ɴᴏᴛ ʙᴇ ᴀɪʀ" to player else: send "&a&lʀᴇɢᴇɴ &8» &cʏᴏᴜ ᴀʀᴇ ɴᴏᴛ sᴇʟᴇᴄᴛɪɴɢ ʟᴏᴄᴀᴛɪᴏɴ, ᴛʏᴘᴇ ᴄᴏᴍᴍᴀɴᴅ /ʀᴇɢᴇɴ ᴄʀᴇᴀᴛᴇ" to player clear stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ" from player's inventory else: stop on left click: if player is holding stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ": if {_selecting::%player%} is true: if target-block is not air: set {_loc2::%player%} to "%target-block's location%" send "" to player send "&a&lʀᴇɢᴇɴ &8» &fsᴇʟᴇᴄᴛᴇᴅ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ!" to player send "" to player stop else: send "&a&lʀᴇɢᴇɴ &8» &csᴇʟᴇᴄᴛᴇᴅ ʙʟᴏᴄᴋ ᴄᴀɴ ɴᴏᴛ ʙᴇ ᴀɪʀ" to player else: send "&a&lʀᴇɢᴇɴ &8» &cʏᴏᴜ ᴀʀᴇ ɴᴏᴛ sᴇʟᴇᴄᴛɪɴɢ ʟᴏᴄᴀᴛɪᴏɴ, ᴛʏᴘᴇ ᴄᴏᴍᴍᴀɴᴅ /ʀᴇɢᴇɴ ᴄʀᴇᴀᴛᴇ" to player clear stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ" from player's inventory else: stop on drop: if player is holding stick named "&a&lʟᴏᴄᴀᴛɪᴏɴ" with lore "&8&l| &fᴄʟɪᴄᴋ ʀᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ ғɪʀsᴛ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴄʟɪᴄᴋ ʟᴍʙ ᴏɴ ʙʟᴏᴄᴋ ᴛᴏ sᴇʟᴇᴄᴛ sᴇᴄᴏɴᴅ ʟᴏᴄᴀᴛɪᴏɴ%nl%&8&l| &fᴀɴᴅ ᴛʏᴘᴇ /ʀᴇɢᴇɴ ᴄᴏɴғɪʀᴍ ᴏɴ ᴄʜᴀᴛ": cancel event stop else: stop