on join: {levelExp::%player%} is not set set {levelExp::%player%} to 0 on death of player: attacker is a player add 10 to {levelExp::%attacker%} if mod({levelExp::%attacker%},100) = 0 send "&7Otrzymałeś Poziom: &a%floor({levelExp::%attacker%}/100)%" to attacker command /poziom []: trigger: send "&7-------[ &aPoziom &7]-------", "" to player send " &7Posiadasz &a%{levelExp::%player%}% &8punktów doświadczenia!" to player send " &7Twój Poziom: &a%floor({levelExp::%player%}/100)%" to player send "", "&7------------------------" to player