options: reload: player #Kto ma wykonac komende reload: Console - konsola/ Player - Gracz command /csgo [] []: trigger: if arg 1 is not set: send "&c&m=========================================" send "&9 CounterStrike&f:&9GlobalEffensive" send "&9 DeathMach&f:&9Edition" send "&7- &e/csgo setspawn 1-15 &7- Ustawia spawny" send "&7- &e/csgo setlobby &7- Ustawia lobby" send "&7- &e/csgo join &7- Dolacza do areny" send "&7- &e/csgo reload &7- Przeladowywuje skrypt" send "&7- &e/csgo leave &7- Wychodzisz z gry" send "&7- &e/csgo update &7- Opcje aktualizacji" send "&9 Api boleknowak&f/&9Update Sewer" send "&c&m=========================================" if arg 1 is "setspawn": if arg 2 is not set: send "&7Uzyj liczby od 1 do 15!" if arg 1 is "setspawn": if arg 2 is "1": set {csgo.spawn.1} to location of player send "&7Spawn 1 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "2": set {csgo.spawn.2} to location of player send "&7Spawn 2 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "3": set {csgo.spawn.3} to location of player send "&7Spawn 3 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "4": set {csgo.spawn.4} to location of player send "&7Spawn 4 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "5": set {csgo.spawn.5} to location of player send "&7Spawn 5 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "6": set {csgo.spawn.6} to location of player send "&7Spawn 6 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "7": set {csgo.spawn.7} to location of player send "&7Spawn 7 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "8": set {csgo.spawn.8} to location of player send "&7Spawn 8 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "9": set {csgo.spawn.9} to location of player send "&7Spawn 9 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "10": set {csgo.spawn.10} to location of player send "&7Spawn 10 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "11": set {csgo.spawn.11} to location of player send "&7Spawn 11 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "12": set {csgo.spawn.12} to location of player send "&7Spawn 12 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "13": set {csgo.spawn.13} to location of player send "&7Spawn 13 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "14": set {csgo.spawn.14} to location of player send "&7Spawn 14 zostal zapisany!" if arg 1 is "setspawn": if arg 2 is "15": set {csgo.spawn.15} to location of player send "&7Spawn 15 zostal zapisany!" if arg 1 is "Update": send "&7Obecna wersja skryptu nie wspiera aktualizacji!" if arg 1 is "reload": execute {@reload} command "sk reload csgo" send "&7Skrypt zostal przeladowany" if arg 1 is "setlobby": set {csgo.lobby} to location of player send "&7Lobby gry zostalo zapisane!" if arg 1 is "leave": set {csgo.tt.%player%} to false set {csgo.ct.%player%} to false set {csgo.fragi.%player%} to 0 set {csgo.smierci.%player%} to 0 teleport player to {csgo.lobby} remove 1 from {csgo.gracze} send "&7Wyszedles z gry!" if arg 1 is "join": if {csgo.team.join} is true: send "&7Dolaczyles do druzyny &3AntyTerrorystow" to player set {csgo.team.join} to false set {csgo::local} to random integer between 1 and 15 wait 1 tick teleport player to {csgo.spawn.%{csgo::local}%} set {csgo.ct.%player%} to true set {csgo.tt.%player%} to false set slot 1 of player's inventory to iron sword named "knife" set slot 2 of player's inventory to wood hoe named "&6P250" add 1 to {csgo.gracze} stop if {csgo.team.join} is false: send "&7Dolaczyles do druzyny &cTerrorystow" to player set {csgo.team.join} to true set {csgo::local} to random integer between 1 and 15 wait 1 tick teleport player to {csgo.spawn.%{csgo::local}%} set {csgo.tt.%player%} to true set {csgo.ct.%player%} to false set slot 1 of player's inventory to iron sword named "knife" set slot 2 of player's inventory to stone hoe named "&6Glock-18" add 1 to {csgo.gracze} stop on load: set {csgo.team.join} to true on damage: if attacker is a player: if victim is a player: if {csgo.tt.%attacker%} is true: if {csgo.tt.%victim%} is true: send "&fGracz %attacker% zaatakowal kolege z druzyny!" to attacker cancel event stop if {csgo.ct.%attacker%} is true: if {csgo.ct.%victim%} is true: send "&fGracz %attacker% zaatakowal kolege z druzyny!" to attacker cancel event stop on respawn: if {csgo.tt.%player%} is true: set {csgo::local} to random integer between 1 and 15 wait 1 tick teleport player to {csgo.spawn.%{csgo::local}%} set slot 1 of player's inventory to iron sword named "knife" set slot 2 of player's inventory to stone hoe named "&6Glock-18" else: set {csgo::local} to random integer between 1 and 15 wait 1 tick teleport player to {csgo.spawn.%{csgo::local}%} set slot 1 of player's inventory to iron sword named "knife" set slot 2 of player's inventory to wood hoe named "&6P250" on join: set {csgo.tt.%player%} to false set {csgo.ct.%player%} to false set {csgo.fragi.%player%} to 0 set {csgo.smierci.%player%} to 0 add 1 to {csgo.online} teleport player to {csgo.lobby} clear player' inventory on quit: remove 1 from {csgo.online} remove 1 from {csgo.gracze} every 6 seconds: loop all players: display board named " &6DeathMach " to loop-player make score "&cTerrorysci" in board of loop-player to 9 make score "&3Anty terrorysci" in board of loop-player to 8 make score "&fOnline" in board of loop-player to 7 make score "&f " in board of loop-player to 6 make score "&cFragi" in board of loop-player to 5 make score "&3Smierci" in board of loop-player to 4 make score "&f " in board of loop-player to 3 make score "&fNowa runda" in board of loop-player to 2 make score "&f10 minut" in board of loop-player to 1 move display of loop-player to sidebar on rightclick on crafting table: cancel event