Variables: {admin.%player%.chat} = false on join: set {admin.%player%.chat} to false on chat: if {admin.%player%.chat} is true: cancel event loop all players: if loop-player has permission "admin.see": send "&c&lAdminChat &8( &9%player% &8) &f» &4%coloured message%" to loop-player command /ac: permission: admin.chat trigger: if {admin.%player%.chat} is false: send "&aWlaczyles Admin-Chat" set {admin.%player%.chat} to true stop trigger if {admin.%player%.chat} is true: send "&cWylaczyles Admin-Chat" set {admin.%player%.chat} to false stop trigger #JULCIAQ WYKONALA ADMINCHAT