variables: {items::*} = 0 options: tag: &6&lLuckyWars on break of sponge: set {_item} to random element out of {items::*} give {_item} to player command /lbgui: trigger: if player doesn't have permission "luckyblock.gui": send "{@tag} &cNie masz uprawnien!" to player stop else: open chest with 5 rows named "&cMenu" to player set {_slot} to 0 loop {items::*}: format slot {_slot} of player inventory with 1 loop-value add 1 to {_slot} on inventory open: if {items.edit} is false: set {items.edit} to true send "{@tag} &aEdytujesz itemy Lucky Block" to player on inventory close: if {items.edit} is true: set {items.edit} to false clear {items::*} loop all items in the player's inventory: add loop-value to {items::*} send "{@tag} &aZapisano itemy Lucky Block" to player