command /efekty []: aliases: efekt, efe, e trigger: if arg 1 is not set: new Inventory "&8&l» &e&lEFEKTY"; "&8&l» &e&lEFEKTY".Inventory.setRow{4}; "&8&l» &e&lEFEKTY".Inventory.setItem{11, 1 golden pickaxe named "&6&l• &e&lHASTE I" with lore "&6&l• &7Koszt: &a32 Bloki Szmaragdu%newline%&6&l• &7Czas: &a5 min"}; "&8&l» &e&lEFEKTY".Inventory.setCommand{11, "efekty haste1"}; "&8&l» &e&lEFEKTY".Inventory.setExecutor{11, "player"}; "&8&l» &e&lEFEKTY".Inventory.setItem{20, 1 golden pickaxe named "&6&l• &e&lHASTE II" with lore "&6&l• &7Koszt: &a64 Bloki Szmaragdu%newline%&6&l• &7Czas: &a5 min"}; "&8&l» &e&lEFEKTY".Inventory.setCommand{20, "efekty haste2"}; "&8&l» &e&lEFEKTY".Inventory.setExecutor{20, "player"}; "&8&l» &e&lEFEKTY".Inventory.setItem{12, 1 feather named "&6&l• &e&lSPEED I" with lore "&6&l• &7Koszt: &a16 Blokow Szmaragdu%newline%&6&l• &7Czas: &a5 min"}; "&8&l» &e&lEFEKTY".Inventory.setCommand{12, "efekty speed1"}; "&8&l» &e&lEFEKTY".Inventory.setExecutor{12, "player"}; "&8&l» &e&lEFEKTY".Inventory.setItem{22, 1 feather named "&6&l• &e&lSPEED II" with lore "&6&l• &7Koszt: &a32 Bloki Szmaragdu%newline%&6&l• &7Czas: &a5 min"}; "&8&l» &e&lEFEKTY".Inventory.setCommand{22, "efekty speed2"}; "&8&l» &e&lEFEKTY".Inventory.setExecutor{22, "player"}; "&8&l» &e&lEFEKTY".Inventory.setItem{14, 1 diamond sword named "&6&l• &e&lSTRENGTH I" with lore "&6&l• &7Koszt: &a64 Bloki Szmaragdu%newline%&6&l• &7Czas: &a5 min"}; "&8&l» &e&lEFEKTY".Inventory.setCommand{14, "efekty silka1"}; "&8&l» &e&lEFEKTY".Inventory.setExecutor{14, "player"}; "&8&l» &e&lEFEKTY".Inventory.setItem{23, 1 diamond sword named "&6&l• &e&lSTRENGTH II" with lore "&6&l• &7Koszt: &a128 Blokow Szmaragdu%newline%&6&l• &7Czas: &a5 min"}; "&8&l» &e&lEFEKTY".Inventory.setCommand{23, "efekty silka2"}; "&8&l» &e&lEFEKTY".Inventory.setExecutor{23, "player"}; "&8&l» &e&lEFEKTY".Inventory.setItem{16, 1 rabbit foot named "&6&l• &e&lJUMPBOOST I" with lore "&6&l• &7Koszt: &a32 Bloki Szmaragdu%newline%&6&l• &7Czas: &a5 min"}; "&8&l» &e&lEFEKTY".Inventory.setCommand{16, "efekty jump1"}; "&8&l» &e&lEFEKTY".Inventory.setExecutor{16, "player"}; "&8&l» &e&lEFEKTY".Inventory.setItem{25, 1 rabbit foot named "&6&l• &e&lJUMPBOOST II" with lore "&6&l• &7Koszt: &a64 Blokow Szmaragdu%newline%&6&l• &7Czas: &a5 min"}; "&8&l» &e&lEFEKTY".Inventory.setCommand{25, "efekty jump2"}; "&8&l» &e&lEFEKTY".Inventory.setExecutor{25, "player"}; "&8&l» &e&lEFEKTY".Inventory.display{player}; stop if arg 1 is "haste1": if player has 32 emerald block: remove 32 emerald block apply haste potion of tier 1 to the player for 300 second send "&aZakupiles efekt!" stop else: send "&cNie masz tyle itemkow!" stop if arg 1 is "haste2": if player has 64 emerald block: remove 64 emerald block apply haste potion of tier 2 to the player for 300 second send "&aZakupiles efekt!" stop else: send "&cNie masz tyle itemkow!" stop if arg 1 is "speed1": if player has 16 emerald block: remove 16 emerald block apply speed potion of tier 1 to the player for 300 second send "&aZakupiles efekt!" stop else: send "&cNie masz tyle itemkow!" stop if arg 1 is "speed2": if player has 32 emerald block: remove 32 emerald block apply speed potion of tier 2 to the player for 300 second send "&aZakupiles efekt!" stop else: send "&cNie masz tyle itemkow!" stop if arg 1 is "silka1": if player has 64 emerald block: remove 64 emerald block apply strength potion of tier 1 to the player for 300 second send "&aZakupiles efekt!" stop else: send "&cNie masz tyle itemkow!" stop if arg 1 is "silka2": if player has 128 emerald block: remove 128 emerald block apply strength potion of tier 2 to the player for 300 second send "&aZakupiles efekt!" stop else: send "&cNie masz tyle itemkow!" stop if arg 1 is "jump1": if player has 32 emerald block: remove 32 emerald block apply jump boost potion of tier 1 to the player for 300 second send "&aZakupiles efekt!" stop else: send "&cNie masz tyle itemkow!" stop if arg 1 is "jump2": if player has 64 emerald block: remove 64 emerald block apply jump boost potion of tier 2 to the player for 300 second send "&aZakupiles efekt!" stop else: send "&cNie masz tyle itemkow!" stop