on load: delete {logout::*} function logout(p: player): set {logout::%{_p}%::status} to true set {logout::%{_p}%::time} to 5 if {logout::%{_p}%::while} is true: stop else: set {logout::%{_p}%::while} to true while {logout::%{_p}%::status} is true: send "&cDo końca walki pozostało &4%{logout::%{_p}%::time}% sekund&c." to {_p} wait 1 second remove 1 from {logout::%{_p}%::time} if {logout::%{_p}%::time} is 0: set {logout::%{_p}%::status} to false set {logout::%{_p}%::while} to false send "&aZakończyłeś walkę!" to {_p} on damage of player: if attacker is a player: logout(victim) on damage of player: if attacker is a player: logout(attacker) on log out: if {logout::%player%::status} is true: broadcast "&eGracz &6%player% &euciekł w trakcie walki!"