command /osiagniecia: aliases: /os trigger: open chest inventory with 3 rows named "&aOsiagniecia" to player loop 27 times: set slot loop-number - 1 of player's current inventory to black stained glass pane named " " if {osiagniecia::lista::%player%::*} doesn't contain "osiagniecieStone": if {osiagniecia::wykopanyStone::%player%} is not set: set {osiagniecia::wykopanyStone::%player%} to 0 if {osiagniecia::lista::%player%::*} contains "osiagniecieStone": set slot 13 of player's current inventory to stone named "&2Wykop 100k stone" with lore "&aJuz zdobyles te osiagniecie!" stop if {osiagniecia::wykopanyStone::%player%} is less than 100000: set slot 13 of player's current inventory to stone named "&cWykop 100k stone" with lore "&7Musisz wykopac &6100k &7stone," and "&7aby moc odebrac nagrode!" and "" and "&7Twoj postep: &6%{osiagniecia::wykopanyStone::%player%}%&e/&6100000" stop set slot 13 of player's current inventory to stone named "&aWykop 100k stone" with lore "&aWykopales &6100k &astone!" and "" and "&7Kliknij, aby odebrac &anagrode&7!" on inventory click: if name of player's current inventory is not "&aOsiagniecia": stop if clicked inventory is player's inventory: stop cancel event if clicked slot is 13: if {osiagniecia::lista::%player%::*} contains "osiagniecieStone": send "&cJuz odebrales nagrode za to osiagniecie!" to player stop if {osiagniecia::wykopanyStone::%player%} is less than 100000: send "&cNie mozesz odebrac nagrody za to osiagniecie!" to player stop give player 1 diamond pickaxe of efficiency 6, unbreaking 3, fortune 3 add "osiagniecieStone" to {osiagniecia::lista::%player%::*} clear {osiagniecia::wykopanyStone::%player%} close player's inventory send "&aOdebrales nagrode za osiagniecie!" to player on break of stone: if {osiagniecia::lista::%player%::*} contains "osiagniecieStone": stop add 1 to {osiagniecia::wykopanyStone::%player%} if {osiagniecia::wykopanyStone::%player%} is 100000: send "&aZdobyles nowe osiagniecie! Sprawdz je pod &e/osiagniecia&a!" to player