every 5 seconds: loop all rabbits: if time in world of loop-entity is night: loop-entity is not a killer rabbit delete loop-entity spawn 1 killer rabbit at loop-entity name of loop-entity is set: set name of spawned rabbit to name of loop-entity else: loop-entity is a killer rabbit delete loop-entity spawn 1 rabbit at loop-entity name of loop-entity is not "The Killer Bunny": set name of spawned rabbit to name of loop-entity