#AUTHOR: LIPEX variables: {schowek.koxy.%player%} = 0 {schowek.refile.%player%} = 0 {schowek.perly.%player%} = 0 options: namegui: &8» &fLimits GUI koxy_text: &7Twoj nadmiar koxow zostal przeniesiony do schowka! refile_text: &7Twoj nadmiar refili zostal przeniesiony do schowka! perly_text: &7Twoj nadmiar perel zostal przeniesiony do schowka! full_inventory: &7Nie miales wolnego miejsca w ekwipunku, itemy zostaly wyrzucone na ziemie! koxy: 1 refile: 12 perly: 3 on damage of player: set {_koxy} to number of golden apple:1 in the victim's inventory set {_refile} to number of golden apple:0 in the victim's inventory set {_perly} to number of ender pearl in the victim's inventory if {_koxy} is more than {@koxy}: set {_a} to {_koxy}-{@koxy} remove {_a} of golden apple:1 from victim add {_a} to {schowek.koxy.%victim%} message "{@koxy_text}" to victim if {_refile} is more than {@refile}: set {_a} to {_refile}-{@refile} remove {_a} of golden apple:0 from victim add {_a} to {schowek.refile.%victim%} message "{@refile_text}" to victim if {_perly} is more than {@perly}: set {_a} to {_perly}-{@perly} remove {_a} of ender pearl from victim add {_a} to {schowek.perly.%victim%} message "{@perly_text}" to victim command /lipex:schowek []: aliases: /schowek, /depozyt trigger: open chest with 1 rows named "{@namegui}" to player set player's current inventory's slot 0 to golden apple:1 named "&f&oKOXY" with lore "&8» &7W schowku: &f%{schowek.koxy.%player%}%&7szt." set player's current inventory's slot 1 to golden apple:0 named "&f&oREFILE" with lore "&8» &7W schowku: &f%{schowek.refile.%player%}%&7szt." set player's current inventory's slot 2 to ender pearl named "&f&oPERLY" with lore "&8» &7W schowku: &f%{schowek.perly.%player%}%&7szt." set player's current inventory's slot 8 to name tag of unbreaking 3 named "&f&oLIMITY" with lore "&8» &7Limit koxow: &f{@koxy}&7szt. ||&8» &7Limit refili: &f{@refile}&7szt. ||&8» &7Limit perel: &f{@perly}&7szt." on inventory click: if inventory name of player's current inventory is "{@namegui}": if clicked slot is 0: cancel event close player's inventory set {_a} to {schowek.koxy.%player%} loop {_a} times: remove 1 from {schowek.koxy.%player%} if player can hold 1 golden apple:1: add 1 golden apple:1 to player else: drop 1 golden apple:1 at player message "{@full_inventory}" if clicked slot is 1: cancel event close player's inventory set {_a} to {schowek.refile.%player%} loop {_a} times: remove 1 from {schowek.refile.%player%} if player can hold 1 golden apple:0: add 1 golden apple:0 to player else: drop 1 golden apple:0 at player message "{@full_inventory}" if clicked slot is 2: cancel event close player's inventory set {_a} to {schowek.perly.%player%} loop {_a} times: remove 1 from {schowek.perly.%player%} if player can hold 1 ender pearl: add 1 ender pearl to player else: drop 1 ender pearl at player message "{@full_inventory}" if clicked slot is 8: close player's inventory else: stop