on armor change: set {_elements} to 0 set {_health} to player's health name of player's helmet contains "Zbroja Mocy": add 1 to {_elements} name of player's boots contains "Zbroja Mocy": add 1 to {_elements} name of player's chestplate contains "Zbroja Mocy": add 1 to {_elements} name of player's leggings contains "Zbroja Mocy": add 1 to {_elements} {_elements} = 4: set player's max health to 1250 set player's health to 1240 + {_health} else: set player's max health to 10