variables: {zmienna-hour::%player% = false command /kit []: trigger: if arg 1 is "ciasto": if {zmienna-hour::%player%} = true: give player 1 cake named "&a&lCiasto" send "&aOtrzymales ciasto, nastepne ciasto dostaniesz za 2h!" wait 2 hours if {zmienna-hour::%player%} = true: give player 1 cake named "&a&lCiasto" on join: loop all players: set {zmienna-hour::%loop-player%} to true stop on quit: loop all players: set {zmienna-hour::%loop-player%} to false stop