on death of player: if {backup.5.%player%::*} is set: clear {backup.1.%player%::*} set {backup.1.data.%player%} to now set {backup.1.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.1.%player%::*} if {backup.1.%player%::*} is set: clear {backup.2.%player%::*} set {backup.2.data.%player%} to now set {backup.2.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.2.%player%::*} if {backup.2.%player%::*} is set: clear {backup.3.%player%::*} set {backup.3.data.%player%} to now set {backup.3.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.3.%player%::*}' if {backup.3.%player%::*} is set: clear {backup.4.%player%::*} set {backup.4.data.%player%} to now set {backup.4.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.4.%player%::*}' if {backup.4.%player%::*} is set: clear {backup.5.%player%::*} set {backup.5.data.%player%} to now set {backup.5.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.5.%player%::*}' if {backup.1.%player%::*} is not set: set {backup.1.data.%player%} to now set {backup.1.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.1.%player%::*} else: if {backup.2.%player%::*} is not set: set {backup.2.data.%player%} to now set {backup.2.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.2.%player%::*} else: if {backup.3.%player%::*} is not set: set {backup.3.data.%player%} to now set {backup.3.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.3.%player%::*} else: if {backup.4.%player%::*} is not set: set {backup.4.data.%player%} to now set {backup.4.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.4.%player%::*} else: if {backup.5.%player%::*} is not set: set {backup.5.data.%player%} to now set {backup.5.tps.%player%} to placeholder "server_tps" loop all items in player's inventory: add loop-item to {backup.5.%player%::*}