options: #Tag Dropu Dodatkowego: Tag: &7&l[&6&lDrop&7&l] Tag Spisu Tworzenia Rud: #TagRudy: &7&l[&6&lTworzenie Rud&7&l] #EXP: ExpZRud: 5 ExpZCobblestone: 1 #Drop Monet z Cobblestone: Moneta: 100% # % Na drop monet z cobblestone MonetaIlosc: 1 # Ilosc monet #Tworzenie siÄ™ Rud: StoneBricksGen: 1.0% # Kamienna Cegla GlowstoneGen: 0.5% # Jasnoglaz diamondGen: 0.3% # Ruda Diamentu emeraldGen: 0.3% # Ruda Emeraldu coalGen: 2.5% # Ruda Wegla ironGen: 1.5% # Ruda Zelaza goldGen: 1.0% # Ruda Zlota lapisGen: 1.5% # Ruda Lapisu Lazuli redstoneGen: 1.5% # Ruda Redstone quartzGen: 0.5% # Ruda Qartzu #Drop dodatkowy: Mieso: 1% Trzcina: 0.3% Dynia: 0.3% Arbuz: 0.3% Drewno: 1.0% Piasek: 0.5% Dirt: 0.5% #Dodatkowy drop rud bez fortuny: lapis0: 20% redstone0: 20% quartz0: 20% #Fortuna 1: diamond1: 10% emerald1: 10% coal1: 10% iron1: 10% gold1: 10% lapis1: 10% redstone1: 10% quartz1: 10% #Fortuna 2: diamond2: 15% emerald2: 15% coal2: 15% iron2: 15% gold2: 15% lapis2: 15% redstone2: 15% quartz2: 15% #Fortuna 3: diamond3: 20% emerald3: 20% coal3: 20% iron3: 20% gold3: 20% lapis3: 20% redstone3: 20% quartz3: 20% on break cobblestone: {dont_drop_cobble} is true cancel event set event-block to air command /cobble: trigger: {dont_drop_cobble} is true: clear {dont_drop_cobble} send "&6&lWlaczyles Drop Cobblestone" stop set {dont_drop_cobble} to true send "&6&lWylaczyles Drop Cobblestone" stop {dont_drop_cobble} is true: stop on mine of cobblestone: chance of {@Moneta}: add {@MonetaIlosc} to the player's balance chance of {@GlowstoneGen}: display "&6&lStworzylo sie Glowstone" on bossbar with 50 percent by 1 seconds for player set event-block to glowstone chance of {@StoneBricksGen}: display "&6&lStworzyla sie &8&lCegla" on bossbar with 50 percent by 2 seconds for player set event-block to stone bricks chance of {@quartzGen}: display "&6&lStworzyla sie Ruda &4&lNether Quartz" on bossbar with 50 percent by 1 seconds for player set event-block to nether quartz ore stop chance of {@coalGen}: display "&6&lStworzyla sie Ruda &8&lWegla" on bossbar with 50 percent by 1 seconds for player set event-block to coal ore stop chance of {@ironGen}: display "&6&lStworzyla sie Ruda &7&lZelaza" on bossbar with 50 percent by 1 seconds for player set event-block to iron ore stop chance of {@goldGen}: display "&6&lStworzyla sie Ruda &6&lZlota" on bossbar with 50 percent by 1 seconds for player set event-block to gold ore stop chance of {@redstoneGen}: display "&6&lStworzyla sie Ruda &4&lRedstone" on bossbar with 50 percent by 1 seconds for player set event-block to redstone ore stop chance of {@lapisGen}: display "&6&lStworzyla sie Ruda &9&lLapis Lazuli" on bossbar with 50 percent by 1 seconds for player set event-block to lapis lazuli ore stop chance of {@emeraldGen}: display "&6&lStworzyla sie Ruda &2&lEmerald" on bossbar with 50 percent by 1 seconds for player set event-block to emerald ore stop chance of {@diamondGen}: display "&6&lStworzyla sie Ruda &b&lDiamentu" on bossbar with 50 percent by 1 seconds for player set event-block to diamond ore stop on mine of cobblestone: play raw sound "random.pop" at player with pitch 1 volume 5 chance of 100%: give {@ExpZCobblestone} xp to the player chance of {@Mieso}: add 1 raw porkchop named "&7&lSurowizna" to the player send "{@Tag}&3&lDostales Surowe Miesko !" chance of {@Trzcina}: add 1 sugar canes named "&5&lTrzcina" to the player send "{@Tag}&3&lDostales Trzcine !!" chance of {@Dynia}: add 1 pumpkin seeds named "&6&lNasiona Dyni" to the player send "{@Tag}&3&lDostales Nasiona Dyni !!!" chance of {@Arbuz}: add 1 melon seeds named "&6&lNasiona Arbuza" to the player send "{@Tag}&3&lDostales Nasiona Arbuza !!!" chance of {@Drewno}: add 1 oak wood to the player send "{@Tag}&3&lDostales Drewno !" chance of {@Piasek}: add 1 sand to the player send "{@Tag}&3&lDostales Piasek !" chance of {@Dirt}: add 1 dirt to the player send "{@Tag}&3&lDostales Dirt !" on mine of any ore or dirt or emerald ore or nether quartz ore or stone bricks or glowstone: cancel event delete block on mine of dirt: add 1 dirt to the player on mine of glowstone: chance of 100%: add 1 glowstone dust to the player chance of 50%: add 1 glowstone dust to the player chance of 25%: add 1 glowstone dust to the player on mine of stone bricks: add 1 stone bricks to the player on mine of diamond ore: give {@ExpZRud} xp to the player add 1 diamond to the player on mine of diamond ore: if player is holding any pickaxe of fortune: chance of {@diamond1}: add 1 diamond to player chance of {@diamond1}: add 1 diamond to player on mine of diamond ore: if player is holding any pickaxe of fortune 2: chance of {@diamond2}: add 1 diamond to player chance of {@diamond2}: add 1 diamond to player on mine of diamond ore: if player is holding any pickaxe of fortune 3: chance of {@diamond3}: add 1 diamond to player chance of {@diamond3}: add 1 diamond to player on mine of coal ore: give {@ExpZRud} xp to the player add 2 coal to the player on mine of coal ore: if player is holding any pickaxe of fortune: chance of {@coal1}: add 1 coal to player chance of {@coal1}: add 1 coal to player on mine of coal ore: if player is holding any pickaxe of fortune 2: chance of {@coal2}: add 1 coal to player chance of {@coal2}: add 1 coal to player on mine of coal ore: if player is holding any pickaxe of fortune 3: chance of {@coal3}: add 1 coal to player chance of {@coal3}: add 1 coal to player on mine of iron ore: give {@ExpZRud} xp to the player add 1 iron ingot to the player on mine of iron ore: if player is holding any pickaxe of fortune: chance of {@iron}: add 1 iron ingot to the player chance of {@iron}: add 1 iron ingot to the player on mine of iron ore: if player is holding any pickaxe of fortune: chance of {@iron1}: add 1 iron ingot to the player chance of {@iron1}: add 1 iron ingot to the player on mine of iron ore: if player is holding any pickaxe of fortune 2: chance of {@iron2}: add 1 iron ingot to the player chance of {@iron2}: add 1 iron ingot to the player on mine of iron ore: if player is holding any pickaxe of fortune 3: chance of {@iron3}: add 1 iron ingot to the player chance of {@iron3}: add 1 iron ingot to the player on mine of gold ore: give {@ExpZRud} xp to the player add 1 gold ingot to the player on mine of gold ore: if player is holding any pickaxe of fortune: chance of {@gold1}: add 1 gold ingot to the player chance of {@gold1}: add 1 gold ingot to the player on mine of gold ore: if player is holding any pickaxe of fortune 2: chance of {@gold2}: add 1 gold ingot to the player chance of {@gold2}: add 1 gold ingot to the player on mine of gold ore: if player is holding any pickaxe of fortune 3: chance of {@gold3}: add 1 gold ingot to the player chance of {@gold3}: add 1 gold ingot to the player on mine of emerald ore: give {@ExpZRud} xp to the player add 1 emerald to the player on mine of emerald ore: if player is holding any pickaxe of fortune: chance of {@emerald1}: add 1 emerald to the player chance of {@emerald1}: add 1 emerald to the player on mine of emerald ore: if player is holding any pickaxe of fortune 2: chance of {@emerald2}: add 1 emerald to the player chance of {@emerald2}: add 1 emerald to the player on mine of emerald ore: if player is holding any pickaxe of fortune 3: chance of {@emerald3}: add 1 emerald to the player chance of {@emerald3}: add 1 emerald to the player on mine of lapis lazuli ore: give {@ExpZRud} xp to the player add 2 lapis lazuli to the player chance of {@lapis0}: add 1 lapis lazuli to the player chance of {@lapis0}: add 1 lapis lazuli to the player on mine of lapis lazuli ore: if player is holding any pickaxe of fortune: chance of {@lapis1}: add 2 lapis lazuli to the player chance of {@lapis1}: add 1 lapis lazuli to the player on mine of lapis lazuli ore: if player is holding any pickaxe of fortune 2: chance of {@lapis2}: add 2 lapis lazuli to the player chance of {@lapis2}: add 1 lapis lazuli to the player on mine of lapis lazuli ore: if player is holding any pickaxe of fortune 3: chance of {@lapis3}: add 2 lapis lazuli to the player chance of {@lapis3}: add 1 lapis lazuli to the player on mine of redstone ore: give {@ExpZRud} xp to the player add 2 redstone to the player chance of {@redstone0}: add 1 redstone to the player chance of {@redstone0}: add 1 redstone to the player on mine of redstone ore: if player is holding any pickaxe of fortune: chance of {@redstone1}: add 3 redstone to the player chance of {@redstone1}: add 1 redstone to the player chance of {@redstone1}: add 1 redstone to the player on mine of redstone ore: if player is holding any pickaxe of fortune 2: chance of {@redstone2}: add 3 redstone to the player chance of {@redstone2}: add 1 redstone to the player chance of {@redstone2}: add 1 redstone to the player on mine of redstone ore: if player is holding any pickaxe of fortune 3: chance of {@redstone3}: add 3 redstone to the player chance of {@redstone3}: add 1 redstone to the player chance of {@redstone3}: add 1 redstone to the player on mine of nether quartz ore: give {@ExpZRud} xp to the player add 2 nether quartz to the player chance of {@quartz0}: add 1 nether quartz to the player chance of {@quartz0}: add 1 nether quartz to the player chance of {@quartz0}: add 1 nether quartz to the player on mine of nether quartz ore: if player is holding any pickaxe of fortune: chance of {@quartz1}: add 1 nether quartz to the player chance of {@quartz1}: add 2 nether quartz to the player on mine of nether quartz ore: if player is holding any pickaxe of fortune 2: chance of {@quartz2}: add 1 nether quartz to the player chance of {@quartz2}: add 2 nether quartz to the player on mine of nether quartz ore: if player is holding any pickaxe of fortune 3: chance of {@quartz3}: add 1 nether quartz to the player chance of {@quartz3}: add 2 nether quartz to the player command /drop []: trigger: if arg 1 is not set: send "&7&lPoprawne Uzycie:" send "&6/Drop Tworzenie Rud" send "&2/Cobble" if arg 1 is "tworzenie rud": send "{@TagRudy} &6&lGlowstone &7{@GlowstoneGen}%" send "{@TagRudy} &8&lCegly &7{@StoneBricksGen}%" send "{@TagRudy} &3&lDiax &7{@diamondGen}%" send "{@TagRudy} &2&lEmerald &7{@emeraldGen}%" send "{@TagRudy} &7&lWegiel &7{@coalGen}%" send "{@TagRudy} &9&lZelazo &7{@ironGen}%" send "{@TagRudy} &6&lZloto &7{@goldGen}%" send "{@TagRudy} &9&lLapis Lazuli &7{@lapisGen}%" send "{@TagRudy} &4&lRedstone &7{@redstoneGen}%" send "{@TagRudy} &7&lNether Quartz &7{quartzGen}%"