variables: {rank::%player%} = 1000 on join: {rank::%player%} is not set set {rank::%player%} to 1000 on death: if player has permission "gracz.gracz": set {_} to {rank::%player%}/10 if {_} > 50: set {_} to 50 remove {_} from {rank::%player%} send "-%{_}% ranku" command /rank []: trigger: if arg 1 is not set: send "masz %{rank::%player%}%" else if arg 1 is "reset": set {rank::%player%} to 1000 send "zresetowano ranking"