#██████╗ ███████╗████████╗████████╗███████╗██████╗ ███████╗██╗ ██╗██████╗ ██╗ ██████╗ ███████╗██╗ ██████╗ ███╗ ██╗ #██╔══██╗██╔════╝╚══██╔══╝╚══██╔══╝██╔════╝██╔══██╗ ██╔════╝╚██╗██╔╝██╔══██╗██║ ██╔═══██╗██╔════╝██║██╔═══██╗████╗ ██║ #██████╔╝█████╗ ██║ ██║ █████╗ ██████╔╝ █████╗ ╚███╔╝ ██████╔╝██║ ██║ ██║███████╗██║██║ ██║██╔██╗ ██║ #██╔══██╗██╔══╝ ██║ ██║ ██╔══╝ ██╔══██╗ ██╔══╝ ██╔██╗ ██╔═══╝ ██║ ██║ ██║╚════██║██║██║ ██║██║╚██╗██║ #██████╔╝███████╗ ██║ ██║ ███████╗██║ ██║ ███████╗██╔╝ ██╗██║ ███████╗╚██████╔╝███████║██║╚██████╔╝██║ ╚████║ #╚═════╝ ╚══════╝ ╚═╝ ╚═╝ ╚══════╝╚═╝ ╚═╝ ╚══════╝╚═╝ ╚═╝╚═╝ ╚══════╝ ╚═════╝ ╚══════╝╚═╝ ╚═════╝ ╚═╝ ╚═══╝ # Made by TheStremty # Beta 1.0 on explode: play huge explosion at event-location create fake explosion at event-location cancel event loop all blocks in radius 2: if loop-block is tnt, obsidian or bedrock: if loop-block is obsidian or bedrock: cancel event else if loop-block is tnt: set loop-block to air summon primed tnt at event-location else if loop-block isn't solid: set loop-block to air else: spawn falling block of loop-block at event-location set loop-block to air push last spawned entity upwards at speed 1 chance of 70%: wait 2 tick push last spawned entity north or northwest or east or southwest or west or south at speed 0.2 or 0.3 or 0.4 or 0.5