options: nazwaGui: &6Efekty obramowanie: black stained glass pane named "&7" cenaSila: 64 cenaSilaII: 64 cenaHaste: 64 cenaHasteII: 64 cenaRegen: 64 cenaRegenII: 64 czasEfektow: 1 minute local function efekt(c: integer, p: player): {_p} has {_c} emeralds blocks remove {_c} emeralds blocks from {_p} command /efekty []: trigger: set {_efekty} to chest inventory with 5 rows named "{@nazwaGui}" set slot (integers between 0 and 44) of {_efekty} to {@obramowanie} set slot 11 of {_efekty} to iron sword named "&cSila I" with lore "&7Cena efektu to &6{@cenaSila} &aBlokow emeraldowych" set slot 20 of {_efekty} to iron sword named "&cSila II" with lore "&7Cena efektu to &6{@cenaSilaII} &aBlokow emeraldowych" set slot 13 of {_efekty} to golden pickaxe named "&eHaste I" with lore "&7Cena efektu to &6{@cenaHaste} &aBlokow emeraldowych" set slot 22 of {_efekty} to golden pickaxe named "&eHaste II" with lore "&7Cena efektu to &6{@cenaHasteII} &aBlokow emeraldowych" set slot 15 of {_efekty} to potion of health named "&4Regeneracja" with lore "&7Cena efektu to &6{@cenaRegen} &aBlokow emeraldowych" set slot 24 of {_efekty} to potion of health named "&4Regeneracja II" with lore "&7Cena efektu to &6{@cenaRegenII} &aBlokow emeraldowych" open {_efekty} to player on inventory click: event-inventory is not player's inventory name of event-inventory = "{@nazwaGui}" cancel event clicked slot is 11: efekty({@cenaSila}, player) apply strength to player for {@czasEfektow} clicked slot is 20: efekty({@cenaSilaII}, player) apply strength 2 to player for {@czasEfektow} clicked slot is 13: efekty({@cenaHaste}, player) apply haste to player for {@czasEfektow} clicked slot is 20: efekty({@cenaHasteII}, player) apply haste 2 to player for {@czasEfektow} clicked slot is 20: efekty({@cenaRegen}, player) apply regeneration to player for {@czasEfektow} clicked slot is 20: efekty({@cenaRegen}, player) apply regeneration 2 to player for {@czasEfektow}