variables: {monety.%player%} = 0 command /monety []: trigger: send "" to player send "&7Posiadasz &c%{monety.%player%}% &7monet !" to player send "" to player stop command /dajmonety: permission: admin.monety permission message: &cNie ma takiej komendy, lub nie masz do niej permisji! trigger: add 10000 to {monety.%player%} send "&aDodales sobie &210000 &amonet!" to player stop command /sklep []: trigger: open chest with 1 row named "&6&lSklep" to player wait 1 tick set player's current inventory's slot 1 to magenta dye named "&8» &dTeczowy Nick" with lore " &aCena&7: &21000 monet|| &7Po zakupie otrzymasz:|| &8» &aDostep do /teczowy|| &8» &aDostep do /teczowy2" on inventory click: if inventory name of current inventory of player is "&6&lSklep": if clicked slot is 1: cancel event close player's inventory if {monety.%player%} is smaller or equal to 999: send "&cNie masz wystarczajacej ilosci monet!" to player stop else: send "&aZakupiles &dTeczowy Nick&a!" to player remove 1000 from {monety.%player%} execute console command "pex user %player% add core-hc.teczowy" stop command /zabierzmonety []: permission: admin.monety permission message: &cNie ma takiej komendy, lub nie masz do niej permisji! trigger: remove 10000 from {monety.%player%} send "&aPomyslnie zabrales sobie &210000 &amonet!" to player stop command /wyslijmonety []: permission: admin.monety permission message: &cNie ma takiej komendy, lub nie masz do niej permisji! trigger: if arg 2 is not set: send "&aPoprawne uzycie: &2/wyslijmonety [ilosc] [nick]" to player stop if arg 1 is not set: send "&aPoprawne uzycie: &2/wyslijmonety [ilosc] [nick]" to player stop if {monety.%player%} is smaller or equal to arg 1: send "&cNie masz wystarczajacej ilosci monet!" to player stop else: send "&cWyslales do &a%arg 2% &2%arg 1% &cmonet!" to player send "&cOtrzymales od &a%player% &2%arg 1% &cmonet!" to arg 2 remove arg 1 from {monety.%player%} add arg 1 to {monety.%arg 2%} stop