on script load: set {loc1} to location at (0, 120, 0) in world "chunks" set {_loc} to location at (0, 120, 0) in world "chunks" set {_nr} to 2 loop 100 times: add 200 to x-location of {_loc} set {loc{_nr}} to location of {_loc} parsed as location add 1 to {_nr} set {_loc} to location at (0, 120, 0) in world "chunks" loop 100 times: add 200 to z-location of {_loc} set {loc{_nr}} to location of {_loc} parsed as location add 1 to {_nr} set {_loc} to location at (0, 120, 0) in world "chunks" loop 100 times: remove 200 from x-location of {_loc} set {loc{_nr}} to location of {_loc} parsed as location add 1 to {_nr} set {_loc} to location at (0, 120, 0) in world "chunks" loop 100 times: remove 200 from z-location of {_loc} set {loc{_nr}} to location of {_loc} parsed as location add 1 to {_nr} stop