on damage: if attacker is a player: if victim is a player: if {lowca::%attacker%} is 1: if {czlowiek::%victim%} is 1: remove 5 from {exp::%attacker%} send "Nie atakuj ludzi!" on death: if attacker is a player: if victim is a player: if {lowca::%attacker%} is 1: if {potwor::%victim%} is 1: add 50 to {exp::%attacker%} send "Zabiles potwora."