# Zakaz podszywania sie pod autora # Zakaz zarabiania na skrypcie # Skript By DePixel command /deathholo : aliases: dh trigger: if arg 1 is set: if arg 1 is "help": send "&2===========================" send json of "&cKliknij namnie aby zmienic czas" tooltip "&a/deathholo &3 %nl%&fCzas podajemy w &cSekundach%nl%Kliknij aby wykonac komende" suggest "/deathholo set " to the player send "&2===========================" send json of "&cKliknij aby przeladowac skrypt" tooltip "Komende mozesz wykonac jedynie majac uprawnienia!" run "/sk reload %script%" to the player send "&2===========================" send json of "&cKliknij " then "&c&nTutaj&f " run "/deathholo autor 0" then "&cAby poznac autora :3" to the player if arg 1 is "set": set {czas} to arg 2 stop if arg 1 is "autor": send json of "&aAutorem jest &6DePixel &c(&aKliknij aby zobaczyc moj profil &aSkript.PL&c)" open "http://skript.pl/index.php/user/460-depixel/" to the player on death of player: set {_hologramy.%victim%} to location of victim wait 5 second remove 0.5 from y-coordinates of {_hologramy.%victim%} if damage cause is fall: display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds remove 0.5 from y-coordinates of {_hologramy.%victim%} display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds remove 0.5 from y-coordinates of {_hologramy.%victim%} display hologram "&7Przyczyna: Nie umial latac" at {_hologramy.%victim%} for {czas} seconds if damage cause is zombie: display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds remove 0.5 from y-coordinates of {_hologramy.%victim%} display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds remove 0.5 from y-coordinates of {_hologramy.%victim%} display hologram "&7Przyczyna: Zjadl go zombie" at {_hologramy.%victim%} for {czas} seconds if damage cause is skeleton: display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_hologramy.%victim%} for {czas} seconds remove 0.5 from y-coordinates of {_hologramy.%victim%} display hologram "&c%now%" at {_hologramy.%victim%} for {czas} seconds remove 0.5 from y-coordinates of {_hologramy.%victim%} display hologram "&7Przyczyna: Posrezelil go szkielet" at {_hologramy.%victim%} for {czas} seconds if damage cause is spider: display hologram "&7Przyczyna: ugryzl go Pajak" at {_hologramy.%victim%} for {czas} seconds if damage cause is lava: loop blocks upwards: block below loop-block is lava: display hologram "&7Przyczyna: Plywanie w lavie" at loop-block for {czas} seconds if damage cause is suffocation: loop blocks upwards {_hologramy.%victim%}: loop-block is not air: block upwards loop-block is air: set {_b} to location of loop-block add 0.5 to y-coordinates of {_b} display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_b} for {czas} seconds remove 0.5 from y-coordinates of {_b} display hologram "&c%now%" at {_b} for {czas} seconds remove 0.5 from y-coordinates of {_b} display hologram "&7Przyczyna: Zapadl sie pod ziemie" at {_b} for {czas} seconds if damage cause is water: loop blocks upwards {_hologramy.%victim%}: loop-block is water: block upwards loop-block is air: set {_b} to location of loop-block add 0.5 to y-coordinates of {_b} display hologram "&aGracz &3 %victim% &a Umarl tutaj o" at {_b} for {czas} seconds remove 0.5 from y-coordinates of {_b} display hologram "&c%now%" at {_b} for {czas} seconds remove 0.5 from y-coordinates of {_b} display hologram "&7Przyczyna: utoniecie" at {_b} for {czas} seconds