options: version: &av0.3 author: &9FrytaPL. command /ox [] [] []: trigger: if arg 1 = "start": if arg 2 = "tak": if arg 3 is set: if player has permission "ox.admin": broadcast "&8&m----------------------[&6&l OX &8&m]----------------------" broadcast " " broadcast "&8» &7Nadchodzace Pytanie: &c&l%arg 3%" broadcast " " broadcast "&8&m----------------------[&6&l OX &8&m]----------------------" wait 10 real seconds execute player command "region select biale" broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e5 &7sekund." wait 1 second broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e4 &7sekundy." wait 1 second broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e3 &7sekundy." wait 1 second broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e2 &7sekundy." wait 1 second broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e1 &7sekunde." wait 1 second execute player command "//set 0" wait 2 second broadcast "&8[&6&lOX&8] &8» &7Poprawna odpowiedz to: &aTAK" wait 1 second execute player command "region select nie" wait 1 second execute player command "//set 0" wait 3 second execute player command "region select biale" execute player command "//set 159" execute player command "region select nie" execute player command "//set 159:14" stop else: send "&8[&6OX&8] &cNie masz uprawnienia do uzywanie tej komendy." stop if arg 2 = "nie": if arg 3 is set: if player has permission "ox.admin": broadcast "&8&m----------------------[&6&l OX &8&m]----------------------" broadcast " " broadcast "&8» &7Nadchodzace Pytanie: &c&l%arg 3%" broadcast " " broadcast "&8&m----------------------[&6&l OX &8&m]----------------------" wait 10 real seconds execute player command "region select biale" broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e5 &7sekund." wait 1 second broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e4 &7sekundy." wait 1 second broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e3&7 sekundy." wait 1 second broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e2 &7sekundy." wait 1 second broadcast "&8[&6&lOX&8] &8» &7Biale Pole zniknie za &e1 &7sekunde." wait 1 second execute player command "//set 0" wait 2 second broadcast "&8[&6&lOX&8] &8» &7Poprawna odpowiedz to: &cNIE" wait 1 second execute player command "region select tak" wait 1 second execute player command "//set 0" wait 3 second execute player command "region select biale" execute player command "//set 159" execute player command "region select tak" execute player command "//set 159:5" stop else: send "&8[&6&lOX&8] &8» &cNie masz uprawnienia do uzywania tej komendy." stop else: send "&8[&6&lOX&8] &8» &7Podaj odpowiedz: &atak&7/&cnie" stop if arg 1 = "autor": if arg 2 is not set: if arg 3 is not set: send "&8 â—Ź &7Autor: &6FrytaPL" send "&8 â—Ź &7Wersja: &6v0.4" stop else: send "&8&m----------------------[&6&l OX &8&m]----------------------" send "&8» &6/ox start &atak&7/&cnie &6pytanie &8- &7Zadaje pytanie z odpowiedzia" send "&8» &6/ox autor &8- &7Informacje o Autorze" send "&8&m----------------------[&6&l OX &8&m]----------------------" send "" send "" stop on walk on diamond block: # zamiast bl. diamentu daj co potrzebujesz if {bierze_udział_w_evencie::%player%} is true: # sprawdzasz czy gracz chodzący po bloku rozpoczął swój udział w evencie play sound "entity.blaze.hurt" with volume 5 at player # puszczasz dla gracza jakiś dźwięk, zeby wiedział, ze spadł (opcjolalne) set {bierze_udział_w_evencie::%player%} to false # skoro odpadł, to już nie bierze udziału, więc wypada zmienić teleport player to spawn # teleportuje gracza na spawn. użyj np. {spawn} jeśli przechowywujesz lokalizacje spawnu w skriptowej zmienej