variables: {t.%player%} = 0 options: frozen_biome: Snowy Tundra frozen_temp: -12 frozen_damage: 1 hearts frozen_msg: &9Jest ci za zimno. hot_biome: desert hot_temp: 40 hot_damage: 1 hearts hot_msg: &cJest ci za ciepło on respawn: set {t.%player%} to 0 command /temp: trigger: send "&cTemperatura: &f%{t.%player%}%" to player every real minute in "world": loop all players: biome at loop-player is {@frozen_biome} remove 1 from {t.%loop-player%} every real minute in "world": loop all players: biome at loop-player is {@hot_biome} add 1 to {t.%loop-player%} every real minute in "world": loop all players: {t.%loop-player%} is greater than {@hot_temp}: send "{@hot_msg}" to loop-player damage loop-player by {@hot_damage} {t.%loop-player%} is less than {frozen_temp}: send "{@frozen_msg}" to loop-player damage loop-player by {@frozen_damage} on player drink of water bottle: add 1 to {t.%player%}