command /schowek []: trigger: if arg 1 is not set: new Inventory "&8» &9&lSCHOWEK"; "&8» &9&lSCHOWEK".Inventory.setRow{1}; "&8» &9&lSCHOWEK".Inventory.setItem{3, golden apple:1 named "&5&lKOXY" with lore "&8» &6Posiadasz: %{ilosckoxow::%player%}%"}; "&8» &9&lSCHOWEK".Inventory.setCommand{3, "schowek koxy"}; "&8» &9&lSCHOWEK".Inventory.setExecutor{3, "player"}; "&8» &9&lSCHOWEK".Inventory.setItem{5, golden apple:0 named "&5&lREFY" with lore "&8» &6Posiadasz: %{iloscrefow::%player%}%"}; "&8» &9&lSCHOWEK".Inventory.setCommand{5, "schowek refy"}; "&8» &9&lSCHOWEK".Inventory.setExecutor{5, "player"}; "&8» &9&lSCHOWEK".Inventory.setItem{7, ender pearl named "&5&lPERLY" with lore "&8» &6Posiadasz: %{iloscperel::%player%}%"}; "&8» &9&lSCHOWEK".Inventory.setCommand{7, "schowek perly"}; "&8» &9&lSCHOWEK".Inventory.setExecutor{7, "player"}; "&8» &9&lSCHOWEK".Inventory.display{player}; stop if arg 1 is "koxy": set {_i} to {ilosckoxow::%player%} parsed as number remove {_i} from {ilosckoxow::%player%} send "&a&lTWOJE&f&lIP&7&l.PL &8• &cOtrzymales swoje koxy!" give {_i} of golden apple:1 to player "&8» &9&lSCHOWEK".Inventory.display{player}; stop if arg 1 is "refy": set {_i} to {iloscrefow::%player%} parsed as number remove {_i} from {iloscrefow::%player%} send "&a&lTWOJE&f&lIP&7&l.PL &8• &cOtrzymales swoje refy!" give {_i} of golden apple:0 to player "&8» &9&lSCHOWEK".Inventory.display{player}; stop if arg 1 is "perly": set {_i} to {iloscperel::%player%} parsed as number remove {_i} from {iloscperel::%player%} send "&a&lTWOJE&f&lIP&7&l.PL &8• &cOtrzymales swoje perly!" give {_i} of ender pearl to player "&8» &9&lSCHOWEK".Inventory.display{player}; stop