if "%inventory name of player's current inventory%" is "Targ: %{name.%player%}%": if {name.%Player%} is not "%player%": cancel event set {targ.koszty.%{name.%player%}%::%index of clicked slot+1%} to {targ.koszty.%{name.%player%}%::%index of clicked slot+1%} parsed as integer set {name.%Player%} to {name.%player%} parsed as player if {kasa::%player%} is bigger than or equal to {targ.koszty.%{name.%player%}%::%index of clicked slot+1%}: set {name.%player%} to {name.%player%} parsed as player log "%player% zakupil %{targ.itemy.%{name.%player%}%::%index of clicked slot+1%}% od gracza %{name.%player%}% za cene %{targ.koszty.%{name.%player%}%::%index of clicked slot+1%}%." to "targ/wystaw.log" remove {targ.koszty.%{name.%player%}%::%index of clicked slot+1%} from {kasa::%player%} add {targ.koszty.%{name.%player%}%::%index of clicked slot+1%} to {kasa::%{name.%player%}%} set {_x} to {targ.itemy.%{name.%player%}%::%index of clicked slot+1%} set {_lore::*} to lore of {_x} set {_} to "%size of {_lore::*}%" parsed as integer clear line {_} of lore of {_x} give {_x} to the player send "&8[&a✔&8] &7Kupiono przedmiot u gracza %{name.%player%}% za cene %{targ.koszty.%{name.%player%}%::%index of clicked slot+1%}%!" send "&8[&a✔&8] &6Twoj Przedmiot zostal kupiony! &e+ (&6%{targ.koszty.%{name.%player%}%::%index of clicked slot+1%}%&e)" to {name.%player%} delete {targ.koszty.%{name.%player%}%::%index of clicked slot+1%} delete {targ.itemy.%{name.%player%}%::%index of clicked slot+1%} close player's inventory loop 27 times: if {targ.itemy.%{name.%player%}%::%loop-number%} is not set: if {targ.itemy.%{name.%player%}%::%loop-number +1%} is set: set {targ.itemy.%{name.%player%}%::%loop-number%} to {targ.itemy.%{name.%player%}%::%loop-number +1%} delete {targ.itemy.%{name.%player%}%::%loop-number +1%} set {targ.koszty.%{name.%player%}%::%loop-number%} to {targ.koszty.%{name.%player%}%::%loop-number +1%} delete {targ.koszty.%{name.%player%}%::%loop-number +1%} loop all players: if "%inventory name of loop-player's current inventory%" is "Targ: %{name.%player%}%": loop 27 times: set loop-player's current inventory's slot loop-number -1 to air loop 27 times: set loop-player's current inventory's slot loop-number -1 to {targ.itemy.%{name.%player%}%::%loop-number%} with lore "%lore of {targ.itemy.%{name.%player%}%::%loop-number%}%" and "&7Koszt:&6 %{targ.koszty.%{name.%player%}%::%loop-number%}%" problem w tym if {kasa::%player%} is bigger than or equal to {targ.koszty.%{name.%player%}%::%index of clicked slot+1%}: trzeba do tego jakos else: cancel event tylk onei wiem ja kto wlozyc, probwalem i cos mi nie dzialalo