# skAuth # Skrypt Autoryzacyjny # Odpowiednik Pluginu AuthMe variables: {register::%player%} = false {status::%player%} = false {login::%player%} = " " on join: if {register::%player%} is false: send "&7&lServer &8Aby sie zarejestrowac wpisz /register " if {register::%player%} is true: send "&7&lServer &8Aby sie zalogowac wpisz /login " on quit: set {status::%player%} to false on any move: if {register::%player%} is false: cancel event if {status::%player%} is false: cancel event on chat: if {register::%player%} is false: send "&7&lServer &8Nie mozesz pisac bez rejestracji" cancel event if {status::%player%} is false: send "&7&lServer &8Nie mozesz pisac bez zalogowania" cancel event command /register [] []: aliases: zarejestruj trigger: if arg 1 is equal to arg 2: if {register::%player%} is false: send "&7&lServer &8Zarejestrowales sie pomyslnie!" set {register::%player%} to true set {login::%player%} to arg 1 else: execute console command "kick %player% &c&lZle uzyles panelu rejestracji!" command /login []: aliases: l, zaloguj trigger: if arg 1 is {login::%player%}: send "&7&lServer &8Zalogowales sie pomyslnie" set {status::%player%} to true if arg 1 is not {login::%player%}: execute console command "kick &c&lZle Haslo!" command /unregister []: permission: unregister.admin permission message: &7&lServer &8Tylko administrator moze odrejestrowac konto aliases: odrejestruj trigger: if arg 1 is set: if {register::%arg 1%} is true: set {register::%arg 1%} to false set {status::%arg 1%} to false send "&7&lServer &8Gracz wyrejestrowany" else: send "&7&lServer &8Nie ma takiego Gracza" command /ip []: permission: ip.admin permission message: &7&lServer &8Tylko administrator moze sprawdzic IP konta aliases: adres trigger: if arg 1 is set: if {register::%arg 1%} is true: send "&7&lServer &8Adres tego gracza, to %arg 1's ip%" else: send "&7&lServer &8Nie ma takiego Gracza" command /changepassword [] []: aliases: cp, zmienhaslo trigger: if arg 1 is {login::%player%}: if arg 2 is set: send "&7&lServer &8Zmieniles haslo pomyslnie!" set {login::%player%} to arg 2 else: send "&7&lServer &8Podales zle dane"