command /gm [] []: trigger: if player has permission "gm1" or "gamemode.*": set {_gui} to chest inventory with 1 rows named "&9&lMENU GAMEMODE" set slot 1 of {_gui} to diamond sword named "&e&lSURVIVAL" set slot 3 of {_gui} to Brick named "&e&lCREATIVE" set slot 5 of {_gui} to Feather named "&e&lADVENTURE" set slot 7 of {_gui} to ender pearl named "&e&lSPECTATOR" open {_gui} to player if arg 1 is "0": if arg 2 is not set: set player's gamemode to survival send "&8» &7Zmieniles Tryb Na &eSurvival" else: if player has permission "gm1" or "gamemode.*": set arg 2's gamemode to survival send "&8» &7Zmieniles Tryb na &eSurvival" else: send "&8» &cBrak Uprawnien." if arg 1 is "1": if arg 2 is not set: set player's gamemode to creative send "&8» &7Zmieniles Tryb na &eCreative" else: if player has permission "gm1" or "gamemode.*": set arg 2's gamemode to creative send "&8» &7Zmieniles Tryb na &eCreative" else: send "&8» &cBrak Uprawnien." if arg 1 is "2": if arg 2 is not set: set player's gamemode to adventure send "&8» &7Zmieniles Tryb na &eAdventure" else: if player has permission "gm4" or "adventure": set arg 2's gamemode to adventure send "&8» &7Zmieniles Tryb na &eAdventure" else: send "&8» &cBrak Uprawnien." if arg 1 is "3": if arg 2 is not set: set player's gamemode to spectator send "&8» &7Zmieniles Tryb na &eSpectator" else: if player has permission "spectator" and "gm3": set arg 2's gamemode to spectator send "&8» &7Zmieniles Tryb na &eSpectator" else: send "&8» &cBrak Uprawnien." on inventory click: event-inventory is not player's inventory if name of event-inventory is "&9&lMENU GAMEMODE": cancel event if clicked slot is 1: execute player command "gm 0" stop if clicked slot is 3: execute player command "gm 1" stop if clicked slot is 5: execute player command "gm 2" stop if clicked slot is 7: execute player command "gm 3" stop