variables: {poziom::%player%} = 1 {wyma::%player%} = 60 {dosw::%player%} = 0 options: # Ustaw tutaj nazwe, ktora ma sie wyswietlic po osiagnieciu kolejnego poziomu # %{poziom::%player%}% < jest to zmienna, ktora pokazuje poziom gracza # %display name of player% < jest to zmienna, ktora pokazuje nick gracza. Rownie dobrze (wg. mnie) mozna uzyc %player% wiadomosc: &6Gracz %display name of player% osiagnal wlasnie %{poziom::%player%}%! Gratulacje # Ustaw tutaj nazwe dla mobow, im wieksza liczba, tym wiecej expa sie otrzymuje mob1: Mob1 mob2: Mob2 mob3: Mob3 mob4: Mob4 mob5: Mob5 mob6: Mob6 mob7: Mob7 mob8: Mob8 mob9: Mob9 mob10: Mob10 # Podaj tu czas, co ile moby maja sie respic (w sekundach) czas: 10 # Komenda ta ustawia miejsce, respu mobow command /ustaww []: trigger: if arg is set: if arg is "1": add location of player to {mob1::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "2": add location of player to {mob2::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "3": add location of player to {mob3::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "4": add location of player to {mob4::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "5": add location of player to {mob5::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "6": add location of player to {mob6::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "7": add location of player to {mob7::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "8": add location of player to {mob8::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "9": add location of player to {mob9::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" if arg is "10": add location of player to {mob10::*} send "&6Pomyslnie ustawiles miejsce spawnujace sie dla moba!" command /usun []: trigger: if arg is "1": delete {mob%arg%::*} if arg is "2": delete {mob%arg%::*} if arg is "3": delete {mob%arg%::*} if arg is "4": delete {mob%arg%::*} if arg is "5": delete {mob%arg%::*} if arg is "6": delete {mob%arg%::*} if arg is "7": delete {mob%arg%::*} if arg is "8": delete {mob%arg%::*} if arg is "9": delete {mob%arg%::*} if arg is "10": delete {mob%arg%::*} every {@czas} seconds: loop {mob1::*}: spawn zombie at {mob1::*} set health of spawned entity to 10 set display name of last spawned entity to "&6Mob v1" loop {mob2::*}: spawn zombie at {mob2::*} set health of spawned entity to 20 set display name of last spawned entity to "&6Mob v2" loop {mob3::*}: spawn zombie at {mob3::*} set health of spawned entity to 30 # Ustawiamy tu hp potwora set display name of last spawned entity to "&6Mob v3" # tutaj nazwe ^_^ loop {mob4::*}: spawn zombie at {mob4::*} set health of spawned entity to 50 set display name of last spawned entity to "&6Mob v4" loop {mob5::*}: spawn zombie at {mob5::*} set health of spawned entity to 80 set display name of last spawned entity to "&6Mob v5" loop {mob6::*}: spawn zombie at {mob6::*} set health of spawned entity to 120 set display name of last spawned entity to "&6Mob v6" loop {mob7::*}: spawn zombie at {mob7::*} set health of spawned entity to 160 set display name of last spawned entity to "&6Mob v7" loop {mob8::*}: spawn zombie at {mob8::*} set health of spawned entity to 200 set display name of last spawned entity to "&6Mob v8" loop {mob9::*}: spawn zombie at {mob9::*} set health of spawned entity to 250 set display name of last spawned entity to "&6Mob v9" loop {mob10::*}: spawn zombie at {mob10::*} set health of spawned entity to 300 set display name of last spawned entity to "&6Mob v10" on death: if victim is zombie: if name of victim is "&6Mob v1": if attacker is player: add 10 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v2": if attacker is player: add 20 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v3": if attacker is player: add 30 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v4": if attacker is player: add 40 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v5": if attacker is player: add 50 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v6": if attacker is player: add 60 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v7": if attacker is player: add 70 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v8": if attacker is player: add 80 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v9": if attacker is player: add 90 to {poziom::%attacker%} if victim is zombie: if name of victim is "&6Mob v10": if attacker is player: add 100 to {poziom::%attacker%} # Komenda ta pokazuje poziom gracza command /poziom: trigger: send "&7&l&m------------[&fPoz&ciom&7&l&m]------------" send "&6Twoj aktualny poziom &e[%{poziom::%player%}%]" send "&6Doswiadczenie &e%{dosw::%player%}%&7/&e%{wyma::%player%}%" send "&7&l&m------------[&fPoz&ciom&7&l&m]------------" on any movement: if {poziom::%player%} is less than 6: if {dosw::%player%} is bigger than {wyma::%player%}: set {poziom::%player%} to {poziom::%player%}+1 set {dosw::%player%} to 0 set {wyma::%player%} to {wyma::%player%}+60 broadcast "{@wiadomosc}" if {poziom::%player%} is bigger than 5: if {poziom::%player%} is less than 11: if {dosw::%player%} is bigger than {wyma::%player%}: set {poziom::%player%} to {poziom::%player%}+1 set {dosw::%player%} to 0 set {wyma::%player%} to {wyma::%player%}+120 broadcast "{@wiadomosc}" if {poziom::%player%} is bigger than 10: if {poziom::%player%} is less than 16: if {dosw::%player%} is bigger than {wyma::%player%}: set {poziom::%player%} to {poziom::%player%}+1 set {dosw::%player%} to 0 set {wyma::%player%} to {wyma::%player%}+240 broadcast "{@wiadomosc}" if {poziom::%player%} is bigger than 15: if {poziom::%player%} is less than 21: if {dosw::%player%} is bigger than {wyma::%player%}: set {poziom::%player%} to {poziom::%player%}+1 set {dosw::%player%} to 0 set {wyma::%player%} to {wyma::%player%}+480 broadcast "{@wiadomosc}" if {poziom::%player%} is bigger than 20: if {poziom::%player%} is less than 26: if {dosw::%player%} is bigger than {wyma::%player%}: set {poziom::%player%} to {poziom::%player%}+1 set {dosw::%player%} to 0 set {wyma::%player%} to {wyma::%player%}+960 broadcast "{@wiadomosc}" if {poziom::%player%} is bigger than 25: if {poziom::%player%} is less than 31: if {dosw::%player%} is bigger than {wyma::%player%}: set {poziom::%player%} to {poziom::%player%}+1 set {dosw::%player%} to 0 set {wyma::%player%} to {wyma::%player%}+1920 broadcast "{@wiadomosc}" if {poziom::%player%} is bigger than 30: if {poziom::%player%} is less than 36: if {dosw::%player%} is bigger than {wyma::%player%}: set {poziom::%player%} to {poziom::%player%}+1 set {dosw::%player%} to 0 set {wyma::%player%} to {wyma::%player%}+3000 broadcast "{@wiadomosc}" if {poziom::%player%} is bigger than 35: if {poziom::%player%} is less than 41: if {dosw::%player%} is bigger than {wyma::%player%}: set {poziom::%player%} to {poziom::%player%}+1 set {dosw::%player%} to 0 set {wyma::%player%} to {wyma::%player%}+60 broadcast "{@wiadomosc}"