command /itemy []: trigger: open chest with 3 rows named "&c&lITEMY NA GILDIE" to player set {_i} to 0 loop 10 times: format slot {_i} of player with black glass pane named " " to be unstealable add 1 to {_i} set {_i) to 17 loop 10 times: format slot (_i} of player with black glass pane named " " to be unstealable add 1 to {_i} #10-16 format slot 10 of player with enchanted golden apple named "&6&lKOXY" with lore "&cPotrzebujesz: &764" to be unstealable format slot 11 of player with 57 named "&6&lBLOKI DIAMNTU" with lore "&cPotrzebujesz: &764" to be unstealable format slot 12 of player with 41 named "&6&lBLOKI ZLOTA" with lore "&cPotrzebujesz: &764" to be unstealable format slot 13 of player with 133 named "&6&lBLOKI SZMARAGDOW" with lore "&cPotrzebujesz: &764" to be unstealable format slot 14 of player with bookshelf named "&6&lBIBLIOTECZKI" with lore "&cPotrzebujesz: &764" to be unstealable format slot 15 of player with 174 named "&6&lLOD" with lore "&cPotrzebujesz: &78" to be unstealable format slot 16 of player with 368 named "&6&lPERLY" with lore "&cPotrzebujesz: &716" to be unstealable