(cobblex.%player%) = 1 options: #Nazwa skriptu nazwa: CobbleX #Tag skriptu tag: &9CobbleX #Lista przedmiotow dropiacych lista: diamond or paper or gunpowder or leather or stone or ender pearl or slimeball or Block of Gold or apple or string on load: new Recipe "CobbleX"; "CobbleX".Recipe.registerIngredient{1, 64 cobblestone}; "CobbleX".Recipe.registerIngredient{2, 64 cobblestone}; "CobbleX".Recipe.registerIngredient{3, 64 cobblestone}; "CobbleX".Recipe.registerIngredient{4, 64 cobblestone}; "CobbleX".Recipe.registerIngredient{5, 64 cobblestone}; "CobbleX".Recipe.registerIngredient{6, 64 cobblestone}; "CobbleX".Recipe.registerIngredient{7, 64 cobblestone}; "CobbleX".Recipe.registerIngredient{8, 64 cobblestone}; "CobbleX".Recipe.registerIngredient{9, 64 cobblestone}; "CobbleX".Recipe.registerResult{1 Mossy Stone of thorns 3 named "&9CobbleX"}; "CobbleX".Recipe.register{}; on rightclick with Mossy Stone: if name of player's tool is "&9CobbleX": cancel event give a {@lista} to the player send "&7Wylosowales przedmiot zobacz swoj ekwipunek" wait a tick remove 1 mossy stone of thorns 3 named "&9CobbleX" from player command /cobblex [] []: trigger: if arg 1 is not set: send "&8&m--------------&7[&2&lCOBBLEX&7]&8&m--------------" send "&c/cobblex lista &7- Lista itemów dropiacych" send "&c/cobblex craft &7- Craftuje cobblex'a" send "&8&m--------------&7[&2&lCOBBLEX&7]&8&m--------------" if arg 1 is "lista": send "&8&m--------------&7[&2&lCOBBLEX&7]&8&m--------------" send "&71&7.&6Diament" send "&72&7.&6zSkóra" send "&73&7.&6Papier" send "&74&7.&6Proch" send "&75&7.&6Kamien" send "&76&7.&6Ender Perla" send "&77&7.&6Slimeball" send "&78&7.&6Blok Zlota" send "&79&7.&6Jablko" send "&710&7.&6Nić" send "&711&7.&6Trzczcina Cukrowa" send "&8&m--------------&7[&2&lCOBBLEX&7]&8&m--------------" if arg 2 is "craft" if player has 576 cobblestone: remove 576 cobblestone to player clear (cobblex.%player%) wait a tick set (cobblex.%player%) to a random integer from 1 to 3 if (cobblex.%player%) is 1: send "&2Wycraftowales 1 cobblex!" give 1 mossy stone of thorns 3 named "&9CobbleX" to player if (cobblex.%player%) is 2: send "&2Wycraftowales 2 cobblexy!" give 2 mossy stone of thorns 3 named "&9CobbleX" to player if (cobblex.%player%) is 3: send "&2Wycraftowales 3 cobblexy!" give 3 mossy stone of thorns 3 named "&9CobbleX" to player else: send "&cNie posiadasz 9 staków CobbleStone'a!"